Author Topic: dink's FBN Development & Fixes thread  (Read 271277 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1710 on: August 09, 2019, 12:42:35 AM »
System 24 finally conquered! yay  :biggrin:
(probably makes it to git tomorrow)

RETURN TO STARTING POINT - CHALLENGE AGAIN!

best regards,
- dink

Offline Combone

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Re: dink's FBN Development & Fixes thread
« Reply #1711 on: August 09, 2019, 12:53:48 AM »
System 24 finally conquered! yay  :biggrin:
(probably makes it to git tomorrow)

RETURN TO STARTING POINT - CHALLENGE AGAIN!

best regards,
- dink

Amazing News  :smilie: Go Go System 24

Offline fastpop72

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Re: dink's FBN Development & Fixes thread
« Reply #1712 on: August 09, 2019, 02:29:52 AM »
GREAT NEWS!! At last i can revert my System24 games from mame to FBNeo!!!!

System 24 finally conquered! yay  :biggrin:
(probably makes it to git tomorrow)

RETURN TO STARTING POINT - CHALLENGE AGAIN!

best regards,
- dink

Offline csmart

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Re: dink's FBN Development & Fixes thread
« Reply #1713 on: August 10, 2019, 05:09:34 AM »
Next stop System 32. lol

Offline Kev

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Re: dink's FBN Development & Fixes thread
« Reply #1714 on: August 10, 2019, 01:15:48 PM »
I never tried system 24. There are some great games on it, so that's a poor effort on my part.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1715 on: August 10, 2019, 07:01:53 PM »
Kev, I haven't either until recently :)

best regards,
- dink

Offline fastpop72

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Re: dink's FBA Development & Fixes thread
« Reply #1716 on: August 13, 2019, 06:58:30 AM »
Regarding cv1k - this has already been discussed (though, probably not publicly)
Here's the current cv1k deal, broken down into needed components:
soundcore+finishing+dbug+etc - dink
driver+vid - iq_132
cpu(sh4) - ? (not iq_132 or dink)

When we have sh4, the rest will happen.  basically, we need help w/this one.

Any news about cv1k deal?

Offline furiadeoso

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Re: dink's FBN Development & Fixes thread
« Reply #1717 on: August 17, 2019, 01:36:15 PM »
Hi, Dink! Do you know if someone is working on the konami System GX driver?  We thought it was already in FBN but a few days ago we wanted to play some Sexy parodius and I didn't see him on the gamelist.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1718 on: August 17, 2019, 06:53:05 PM »
not yet!

Offline furiadeoso

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Re: dink's FBN Development & Fixes thread
« Reply #1719 on: August 18, 2019, 05:37:03 AM »
not yet!
Ok.  Thank you.  Surely one day we will see it!  ;p

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1720 on: August 28, 2019, 12:59:17 AM »
Hi friends and fans of FBN!

We need some help with testing new things..
Newly added driver:
Sega System 24 games: Bonanza Bros., Rough Racer, Hot Rod, Scramble Spirits, Gain Ground, Crack Down, Super Masters Golf..

Sega Master System / GameGear got some supermassive bugfixes and rework c/o Kev and dink..
From the whatsnew:
SMS Fix-a-Thon [Kev, dink]
   Fix all known broken games (SF2, Popeye (GG), Back to the Future 2, T2 and others..)
   Support per-line palette changes (For Sonic in water, etc)
   Disable sprite limit DIP improves flickering sprites in some games
   Improve fidelity for games which use the PSG as a DAC
So, test your favorite SMS / GameGear games and make sure everything is OK :)

Please post your results here - good or bad!

Grab latest exe here: https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build
recommendation: fbn-win32-gcc.7z or fbn-win32-debug-gcc.7z
personal recommendation: avoid 64bit and VS builds like the plague!!

best regards,
- dink
« Last Edit: August 28, 2019, 01:02:14 AM by dink »

Offline fastpop72

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Re: dink's FBN Development & Fixes thread
« Reply #1721 on: August 28, 2019, 11:48:59 AM »
Hello @dink. How accurate is the emulation of the Megadrive in FBNeo?

Could be the Sega System C2 ported to FBNeo using the Megadrive source?

I read it share almost the same hardware....

There are some interesting games in System C2 like both Columns or Puyo Puyos...

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1722 on: August 28, 2019, 08:01:00 PM »
fastpop72, its pretty damn good - I've spent years perfecting it and fixing games that have very tight tolerances.
I don't know much about System C/C2, the games were never interesting enough for me to really look into it - nearly everything it has is already available on MD/Genesis.
OTOH, Someone recently ported the C2 game "SegaSonic Bros." to Megadrive, so anything is possible :) 

best regards,
- dink

Hello @dink. How accurate is the emulation of the Megadrive in FBNeo?

Could be the Sega System C2 ported to FBNeo using the Megadrive source?

I read it share almost the same hardware....

There are some interesting games in System C2 like both Columns or Puyo Puyos...

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #1723 on: August 28, 2019, 10:19:16 PM »
New additions to the Megadrive driver:
Old Towers v1.2 homebrew - this one is a keeper!! 
Info: http://www.retrosouls.net/?page_id=915
Rom d/l: https://retrosouls.itch.io/old-towers

SegaSonic Bros. C2 Megadrive Port by Dustin O'Dell

Grab latest exe here: https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/download/appveyor-build/fbn-win32-gcc.7z
note: exe with new games probably available later today!

enjoy!! :)
« Last Edit: August 28, 2019, 11:05:07 PM by dink »

Offline fastpop72

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Re: dink's FBN Development & Fixes thread
« Reply #1724 on: August 29, 2019, 04:48:34 AM »
Cool thanks!!!!

I made SegaSonic Bros working on mame renaming the borench rom but now i can play it with FBNeo & megadrive rom!!