Author Topic: FBN Bugs Reports  (Read 9597 times)

Offline Tegrah

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Re: FBN Bugs Reports
« Reply #225 on: October 09, 2020, 01:03:05 PM »
DemonFront is having audio issues.
Menu music and sound effects.

I use android Retroarch64 (aarch64) and the last time the audio worked well was the 2020-09-20 core from Libretro/nightly.

Hope this is right place
« Last Edit: October 09, 2020, 01:31:29 PM by Tegrah »

Online dink

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Re: FBN Bugs Reports
« Reply #226 on: October 09, 2020, 02:13:36 PM »
Thanks for letting us know, should be fixed in a few minutes.

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #227 on: October 10, 2020, 12:14:17 AM »
Thought i'd do a run on some Cps-2 titles for a change.. it's been a while since i gave marvel super heroes a spin (basically it's street fighter on steroids) i noticed this glitch in the bottom foreground, capture 2..??
P.S checked it on mame and a video of the actual hardware, they play normal..
« Last Edit: October 10, 2020, 12:36:03 AM by the_maq »

Online dink

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Re: FBN Bugs Reports
« Reply #228 on: October 10, 2020, 01:14:41 AM »
the_maq, thanks for the info.  please tell me how you got to that level, I need to be able to get there from a new game.

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #229 on: October 10, 2020, 01:17:41 AM »
Ok would a save state be of any help..?
P.S this is the second last boss stage - to get there you have to defeat the first six opponents.
« Last Edit: October 10, 2020, 01:45:39 AM by the_maq »

Offline barbudreadmon

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Re: FBN Bugs Reports
« Reply #230 on: October 10, 2020, 02:45:23 AM »
Ok would a save state be of any help..?

Yes.
It seems there are also issues with the fans in the background

Offline the_maq

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Re: FBN Bugs Reports
« Reply #231 on: October 10, 2020, 03:48:31 AM »
Yes.
It seems there are also issues with the fans in the background
I'll get around to the save state after I get back from work.. :cool:
« Last Edit: October 10, 2020, 07:49:42 PM by the_maq »

Online dink

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Re: FBN Bugs Reports
« Reply #232 on: October 10, 2020, 10:22:17 AM »
Don't worry about it, I've confirmed it happens in MAME myself (even worse), and on pcb from a friend who owns it.
It might not show up on some videos due to the drastic change in frame scenery vs. video codec that encoded it.

best regards,
- dink
« Last Edit: October 10, 2020, 10:35:24 AM by dink »

Offline Neville

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Re: FBN Bugs Reports
« Reply #233 on: October 18, 2020, 12:16:22 PM »
The game "Choy-Lee-Fut Kung-Fu Warrior" (ZX Spectrum) makes it into the game, but then it's instant game over, as if the time ran off in a fraction of second.

Also ZX Spectrum, "Hostages": the Kempston joystick doesn't work in the main menu.

I imagine the ZX Spectrum responsibles already know, but being less obvious bugs than instant crashes I thought it wouldn't hurt to notify them here.

EDIT: Both games work fine with keyboard.
« Last Edit: October 18, 2020, 01:27:14 PM by Neville »

Offline the_maq

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Re: FBN Bugs Reports
« Reply #234 on: October 18, 2020, 09:20:33 PM »
Thunder blade arcade needs fixing i think.. just noticed this horizontal sprite gap popping up between the green plain and the buildings when it switches from top-down to third-person perspective view..it's the same with mame too, but couldn't see it in the pcb video..this is probably the best quality footage available: https://youtu.be/ygEK2by2E8U?t=50
« Last Edit: October 18, 2020, 11:31:42 PM by the_maq »

Offline barbudreadmon

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Re: FBN Bugs Reports
« Reply #235 on: October 19, 2020, 03:13:38 AM »
Thunder blade arcade needs fixing i think.. just noticed this horizontal sprite gap popping up between the green plain and the buildings when it switches from top-down to third-person perspective view..it's the same with mame too, but couldn't see it in the pcb video..this is probably the best quality footage available: https://youtu.be/ygEK2by2E8U?t=50

Is it something happening for 1 frame or something ? If so it might be hard to notice from a pcb video.

Offline Igor_Arabe

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Re: FBN Bugs Reports
« Reply #236 on: October 19, 2020, 10:52:42 AM »
commit - badb6af

In:
static struct BurnRomInfo SpecfrostbyteRomDesc[] = {
   { "Frost Byte (1986)(Mikro-Gen).tap", 49465, 0x89fc6d8, BRF_ESS | BRF_PRG },
};
is a typo.


The correct is:
static struct BurnRomInfo SpecfrostbyteRomDesc[] = {
   { "Frost Byte (1986)(Mikro-Gen).tap", 49465, 0x895fc6d8, BRF_ESS | BRF_PRG },
};
« Last Edit: October 19, 2020, 11:38:01 AM by Igor_Arabe »

Offline Svipur

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Re: FBN Bugs Reports
« Reply #237 on: October 19, 2020, 11:11:34 AM »
@Igor_Arabe

Cheers for catching this one. Fixed to 0x895fc6d8.

Offline the_maq

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Re: FBN Bugs Reports
« Reply #238 on: October 19, 2020, 06:43:29 PM »
Is it something happening for 1 frame or something ? If so it might be hard to notice from a pcb video.
I'd say a good few frames at least.

Online dink

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Re: FBN Bugs Reports
« Reply #239 on: October 20, 2020, 12:00:41 PM »
Neville, it's strange - some games seems to access the kempston completely wrong.
My theory is that I think the authors never had a kempston interface to test with, but they added code for it.  Because I can't get [the games I tried] working on any emulator w/kempston.  I didn't try them all though.  If you do find one that works in Fuse or Speccy (or something else), but not fbneo - please let me know, then I can possibly track down the issue.

best regards,
- dink

The game "Choy-Lee-Fut Kung-Fu Warrior" (ZX Spectrum) makes it into the game, but then it's instant game over, as if the time ran off in a fraction of second.

Also ZX Spectrum, "Hostages": the Kempston joystick doesn't work in the main menu.

I imagine the ZX Spectrum responsibles already know, but being less obvious bugs than instant crashes I thought it wouldn't hurt to notify them here.

EDIT: Both games work fine with keyboard.