Recent Posts

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91
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Kev on January 08, 2020, 03:48:12 PM »
I've said it before, but you have done great work there dink :)
92
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on January 08, 2020, 10:23:06 AM »
So, back in September '19 Kev showed me a driver that played Super Mario Bros.
"Fantastic!", I thought!
Now, to add more games I cooked up a mapper system.  Coded in the popular mappers (mmc1,3,etc) - "we'll be done with this driver in a few days.  Yepper!", I thought. 

Nearly 4 1/2 months later @ ~6h/day, several re-writes, re-rewrites and re-re-rewrites, adding every mapper under the sun, getting tons of help/testing/code/imagery from Kev, iq_132 and Gab75. :)

Presenting...
NES/Famicom/Famicom FDS driver for FBN

FDS disk saves are even saved in a format that is compatible with other emulators :)

It will probably be on git in a few days...
93
FBN Development / Re: where to find the source code of driverlist.h
« Last post by QbLjxJacky on January 07, 2020, 11:04:41 AM »
i find them in folder drv
94
FBN Development / Re: where to find the source code of driverlist.h
« Last post by barbudreadmon on January 07, 2020, 09:57:19 AM »
This file is generated at build time
95
FBN Development / where to find the source code of driverlist.h
« Last post by QbLjxJacky on January 07, 2020, 08:18:45 AM »
where is  details of BurnDrvgames88   
in which file,i can't find them  in  src  code

#define DRV extern struct BurnDriver
DRV      BurnDrvgames88;
DRV      BurnDrvFlagrall;
DRV      BurnDrv99lstwarb;
DRV      BurnDrv99lstwark;
DRV      BurnDrv99lstwar;
DRV      BurnDrv99lstwara;
DRV      BurnDrvMSX_007tld;
DRV      BurnDrvsg1k_jb007a;
DRV      BurnDrvsg1k_jb007;
DRV      BurnDrvsg1k_jb007t;
DRV      BurnDrvyard1085;
DRV      BurnDrvyardj10;
DRV      BurnDrvMSX_10yard;
DRV      BurnDrvMSX_10yarda;
96
FBN Development / How to set input in fbneo_sdl mode
« Last post by QbLjxJacky on January 06, 2020, 09:43:01 PM »
How to set input in fbneo_sdl mode
97
FBN Discussion / Re: How to run fbneo in sdl mode
« Last post by QbLjxJacky on January 06, 2020, 09:23:12 PM »
It seems you are missing the neogeo.zip bios
Thanks, u  help me to resolve this problem
98
FBN Discussion / Re: How to run fbneo in sdl mode
« Last post by Kev on January 06, 2020, 01:33:55 PM »
If you checkout https://github.com/finalburnneo/FBNeo/pull/181 you can make sdl2 and build an sdl2 version. I'd appreciate the testing :)
99
FBN Discussion / Re: How to run fbneo in sdl mode
« Last post by barbudreadmon on January 06, 2020, 03:50:54 AM »
Loading BIOS  program (sm1.sm1)... (not found)
Loading BIOS  graphics (sfix.sfix)... (not found)
Loading BIOS (000-lo.lo)... (not found)
Loading BIOS  program (sp-s3.sp1)... (not found)
It seems you are missing the neogeo.zip bios
100
FBN Discussion / How to run fbneo in sdl mode
« Last post by QbLjxJacky on January 06, 2020, 03:20:48 AM »
i gcc a fbneo in ubuntu14

and i type " ./fbneo mslugx"   only show a  black window   no  image    how to do

qb@ubuntu:/mnt/hgfs/share/FBNeo$ ./fbneo mslugx
SDLSoundInit (44100Hz)
Initialized video: SDL OpenGL Video output
Loading graphics (250-c1.c1)... (OK)
Loading graphics (250-c2.c2)... (OK)
Loading graphics (250-c3.c3)... (OK)
Loading graphics (250-c4.c4)... (OK)
Loading graphics (250-c5.c5)... (OK)
Loading graphics (250-c6.c6)... (OK)
Loading graphics (250-s1.s1)... (OK)
Loading program (250-p1.p1)... (OK)
Loading program (250-p2.ep1)... (OK)
Loading program (250-m1.m1)... (OK)
Loading sound (250-v1.v1)... (OK)
Loading sound (250-v2.v2)... (OK)
Loading sound (250-v3.v3)... (OK)
Loading BIOS  program (sm1.sm1)... (not found)
Loading BIOS  graphics (sfix.sfix)... (not found)
Loading BIOS (000-lo.lo)... (not found)
Loading BIOS  program (sp-s3.sp1)... (not found)
correctx before 304, 224
correctx after 301, 224
nVidImageWidth=304 nVidImageHeight=224 nVidImagePitch=608
nTextureWidth=512 nTextureHeight=256 TexturePitch=1024
opengl config
opengl config done . . .
SDL callback set
SDLSoundPlay


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