Recent Posts

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91
FBN Development / Re: a new name!
« Last post by dink on August 10, 2019, 09:10:55 AM »
JacKc, that's deadly. I love it :)
92
FBN Development / Re: a new name!
« Last post by JacKc on August 10, 2019, 09:05:00 AM »
My personnal logo :)
93
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by csmart on August 10, 2019, 05:09:34 AM »
Next stop System 32. lol
94
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fastpop72 on August 09, 2019, 02:29:52 AM »
GREAT NEWS!! At last i can revert my System24 games from mame to FBNeo!!!!

System 24 finally conquered! yay  :biggrin:
(probably makes it to git tomorrow)

RETURN TO STARTING POINT - CHALLENGE AGAIN!

best regards,
- dink
95
FBN Development / Re: Combone's - Hacks & Translate games thread (News +) (V2.0)
« Last post by Combone on August 09, 2019, 01:37:25 AM »
New Addition - (August 09, 2019)  :smilie:

The King of Fighters '98 - Easy Combo King 2014 (Versus Version) - Author: gunloc941





Demonstration Video: https://www.youtube.com/watch?v=PuH77c_PEJc

...

d_neogeo

Code: [Select]
// The King of Fighters '98 - Easy Combo King 2014 (Versus Version)
/* Hack by gunloc941 - Build 2019-02-17 */

static struct BurnRomInfo kof98eckvsRomDesc[] = {
{ "98eckvs-p1.bin", 0x100000, 0xb3afd80f, 1 | BRF_ESS | BRF_PRG }, //  0 68K code
{ "98eckvs-p2.bin", 0x400000, 0x5d59e3ae, 1 | BRF_ESS | BRF_PRG }, //  1

{ "98eckvs-s1.bin", 0x020000, 0xf91c29d2, 2 | BRF_GRA },           //  2 Text layer tiles

{ "98eckvs-c1.bin", 0x800000, 0xd3da4dc1, 3 | BRF_GRA },           //  3 Sprite data
{ "98eckvs-c2.bin", 0x800000, 0xf5a5d149, 3 | BRF_GRA },           //  4
{ "98eckvs-c3.bin", 0x800000, 0x0689e5b1, 3 | BRF_GRA },           //  5
{ "98eckvs-c4.bin",     0x800000, 0x5cc4d647, 3 | BRF_GRA },           //  6
{ "98eckvs-c5.bin",     0x800000, 0x1531b766, 3 | BRF_GRA },           //  7
{ "98eckvs-c6.bin",     0x800000, 0x04131307, 3 | BRF_GRA },           //  8
{ "98eckvs-c7.bin",     0x800000, 0x6f879c38, 3 | BRF_GRA },           //  9
{ "98eckvs-c8.bin",     0x800000, 0x89c797df, 3 | BRF_GRA },           // 10

{ "98eckvs-mg1.bin", 0x040000, 0x4e7a6b1b, 4 | BRF_ESS | BRF_PRG }, // 11 Z80 code

{ "98eckvs-v1.bin",    0x400000, 0x32da3c63, 5 | BRF_SND },           // 16 Sound data
{ "98eckvs-v2.bin",    0x400000, 0x246edf6d, 5 | BRF_SND },           // 17
{ "98eckvs-v3.bin",    0x400000, 0x308b0393, 5 | BRF_SND },           // 18
{ "98eckvs-v4.bin",    0x400000, 0x00276d91, 5 | BRF_SND },           // 19
};

STDROMPICKEXT(kof98eckvs, kof98eckvs, neogeo)
STD_ROM_FN(kof98eckvs)

struct BurnDriver BurnDrvkof98eckvs = {
"kof98eckvs", "kof98", "neogeo", NULL, "2019",
"The King of Fighters '98 Easy Combo King 2014 (Versus Version, Hack)\0", NULL, "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kof98eckvsRomInfo, kof98eckvsRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

...

Add cool optimized hack for KOF 10th Anniversary (Very fun)  ;p

The King of Fighters 10th Anniversary 2019 - Author: 鸽子飞啦

Note: Rom maker is Chinese.



Look video and see the changes (*Chinese Website Player): https://www.bilibili.com/video/av53446086

...

d_neogeo

Code: [Select]
// The King of Fighters 10th Anniversary 2019 (Optimized Hack By 鸽子飞啦)

static struct BurnRomInfo kof10thuoRomDesc[] = {
{ "kf10udo-p1.p1",   0x800000, 0x956ac7f9, 1 | BRF_ESS | BRF_PRG }, //  0 68K code

{ "kf10udo-s1.s1",   0x020000, 0x0EBE5645, 2 | BRF_GRA },           //  2 Text layer tiles

{ "kf10udo-c1.c1",   0x800000, 0x2491AF91, 3 | BRF_GRA },           //  3 Sprite data
{ "kf10udo-c2.c2",   0x800000, 0x47FF1D91, 3 | BRF_GRA },           //  4
{ "kf10udo-c3.c3",   0x800000, 0x959FAD0B, 3 | BRF_GRA },           //  5
{ "kf10udo-c4.c4",   0x800000, 0xEFE6A468, 3 | BRF_GRA },           //  6
{ "kf10udo-c5.c5",   0x800000, 0x74BBA7C6, 3 | BRF_GRA },           //  7
{ "kf10udo-c6.c6",   0x800000, 0xE20D2216, 3 | BRF_GRA },           //  8
{ "kf10udo-c7.c7",   0x800000, 0x8A5B561C, 3 | BRF_GRA },           //   
{ "kf10udo-c8.c8",   0x800000, 0xBEF667A3, 3 | BRF_GRA },           //   

{ "kf10udo-m1.m1",   0x020000, 0xF6FAB859, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code

{ "kf10udo-v1.v1",   0x800000, 0x0FC9A58D, 5 | BRF_SND },           // 10 Sound data
{ "kf10udo-v2.v2",   0x800000, 0xB8C475A4, 5 | BRF_SND },           // 11

};

STDROMPICKEXT(kof10thuo, kof10thuo, neogeo)
STD_ROM_FN(kof10thuo)

struct BurnDriver BurnDrvkof10thuo = {
"kof10thuo", "kof2002", "neogeo", NULL, "2019",
"The King of Fighters 10th Anniversary 2019 (Optimized, Hack)\0", NULL, "hack", "Miscellaneous",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kof10thuoRomInfo, kof10thuoRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};
96
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Combone on August 09, 2019, 12:53:48 AM »
System 24 finally conquered! yay  :biggrin:
(probably makes it to git tomorrow)

RETURN TO STARTING POINT - CHALLENGE AGAIN!

best regards,
- dink

Amazing News  :smilie: Go Go System 24
97
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 09, 2019, 12:42:35 AM »
System 24 finally conquered! yay  :biggrin:
(probably makes it to git tomorrow)

RETURN TO STARTING POINT - CHALLENGE AGAIN!

best regards,
- dink
98
FBN Development / Re: Combone's - Hacks & Translate games thread (News +) (V2.0)
« Last post by Combone on August 06, 2019, 02:31:14 PM »
Thanks friend, for your contribution, however, I dislike those games with MAX gauge enabled, or "1-hit-MAX".
Is there a way to revert or disable that?

I tried remove it and don't have success  :redface:. Gauge system in these hacks is similar Street Fighter Alpha 3.
99
FBN Development / Re: Combone's - Hacks & Translate games thread (News +) (V2.0)
« Last post by KaaMoS on August 06, 2019, 05:36:56 AM »
New Addition
Thanks friend, for your contribution, however, I dislike those games with MAX gauge enabled, or "1-hit-MAX".
Is there a way to revert or disable that?
100
FBN Development / Re: Combone's - Hacks & Translate games thread (News +) (V2.0)
« Last post by Combone on August 06, 2019, 01:23:54 AM »
New Addition - (August 06, 2019)

The King of Fighters 2003 - PlayStation 2 - Author: EGCG

Note: This hack works better in Console Mode.




...

d_neogeo

Code: [Select]
// The King of Fighters 2003 - PlayStation 2 (Hack By EGCG)

static struct BurnRomInfo kf2k3ps2RomDesc[] = {
{ "kf2k3ps2-p1.bin",    0x800000, 0x8e66056d, 1 | BRF_ESS | BRF_PRG }, //  0

{ "kf2k3ps2-s1.bin",    0x020000, 0xc2e48e98, 2 | BRF_GRA },           //  1 Text layer tiles

{ "kf2k3ps2-c1.bin",    0x800000, 0xe42fc226, 3 | BRF_GRA },           //  2 Sprite data
{ "kf2k3ps2-c2.bin",    0x800000, 0x1b5e3b58, 3 | BRF_GRA },           //  3
{ "kf2k3ps2-c3.bin",    0x800000, 0xd334fdd9, 3 | BRF_GRA },           //  4
{ "kf2k3ps2-c4.bin",    0x800000, 0x0d457699, 3 | BRF_GRA },           //  5
{ "kf2k3ps2-c5.bin",    0x800000, 0x8a91aae4, 3 | BRF_GRA },           //  6
{ "kf2k3ps2-c6.bin",    0x800000, 0x9f8674b8, 3 | BRF_GRA },           //  7
{ "kf2k3ps2-c7.bin",    0x800000, 0x0ff993d7, 3 | BRF_GRA },           //  8
{ "kf2k3ps2-c8.bin",    0x800000, 0x22e36002, 3 | BRF_GRA },           //  9

{ "kf2k3ps2-m1.bin",    0x080000, 0x4374cb5c, 4 | BRF_ESS | BRF_PRG }, //  10 Z80 code

{ "kf2k3ps2-v1.bin",    0x800000, 0xdd6c6a85, 5 | BRF_SND },           //  11 Sound data
{ "kf2k3ps2-v2.bin",    0x800000, 0x0e84f8c1, 5 | BRF_SND },           //  12
};

STDROMPICKEXT(kf2k3ps2, kf2k3ps2, neogeo)
STD_ROM_FN(kf2k3ps2)

struct BurnDriver BurnDrvkf2k3ps2 = {
"kf2k3ps2", "kof2003", "neogeo", NULL, "2006",
"The King of Fighters 2003 PlayStation 2 (Hack By EGCG)\0", NULL, "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kf2k3ps2RomInfo, kf2k3ps2RomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};
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