Recent Posts

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91
FBN Development / Re: dink's FBA Development & Fixes thread
« Last post by xerf84 on June 20, 2019, 09:53:19 PM »
Forget it, I scanned again and they simply disappeared.
92
FBN Development / Re: dink's FBA Development & Fixes thread
« Last post by xerf84 on June 20, 2019, 09:49:23 PM »
All good, although for some reason these games appear on the list yet.
93
FBN Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on June 20, 2019, 09:21:25 PM »
Here's an up to date test exe: https://www.sendspace.com/file/1nr466

best regards,
- dink
94
FBN Development / Re: dink's FBA Development & Fixes thread
« Last post by xerf84 on June 20, 2019, 07:55:36 PM »
I would need the executable because I'm not a developer, I'm sorry about that.   :biggrin:
95
FBN Development / Re: dink's FBA Development & Fixes thread
« Last post by dink on June 20, 2019, 07:25:16 PM »
xerf84, I fixed the issue that would cause it to crash, could you please try running it again with the latest code and see what it says when you try to load it?

best regards,
- dink
96
FBN Development / Re: dink's FBA Development & Fixes thread
« Last post by xerf84 on June 20, 2019, 04:37:20 PM »
Hi dink, I would like to report a guru meditation with the Vandyke rom which I do not have and despite that is marked on the list of available, I have Hacha Mecha Fighter and maybe that's why it marks the error.
97
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Arcadez on June 20, 2019, 08:24:58 AM »
Another one for the pot thanks to iq_132 and dink, more classic Seibu

Dead Angle / Lead Angle
98
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on June 19, 2019, 09:49:52 PM »
hahahaha yes, unfortunately it does look like that in arcade too.


This was a great game on the NES. Not sure if it happens in the arcade version but in the NES version between rounds it looks like the trainer movements are very unnatural if you know what I mean.
99
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by csmart on June 19, 2019, 09:06:35 PM »
This was a great game on the NES. Not sure if it happens in the arcade version but in the NES version between rounds it looks like the trainer movements are very unnatural if you know what I mean.
100
General Emulation / Re: CPU tests
« Last post by barbudreadmon on June 19, 2019, 11:23:33 AM »
idk if it can help, but i found this : https://github.com/thasega/HD63701
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