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91
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on January 03, 2021, 12:10:25 AM »
Found some sprite priority issues in Sega 16B hw.  Game: Alien Syndrome
Instead of the snakey-aliens slithering out from the walls, they slithered out from under the walls.

The good news: the System 18 is basically System16B with a Genesis/Megadrive VDP added.  So: the gfx re-work I did not too long ago on System 18 backported to System16B in a matter of minutes - happy day! :)

best regards,
- dink
92
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Joaquim2020 on January 02, 2021, 07:09:32 AM »
Happy New Year and keep straight forward for new good stuff.
93
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on January 02, 2021, 12:42:22 AM »
Guru meditation in wonder boy III. Feliz a?o!!!

Oops, I made a slight oversight while re-working upd7759.  Fix is in :)

best regards,
- dink
94
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on January 02, 2021, 12:41:17 AM »
Tested Golden axe, Eswat, Prehistoric isle 1930 and TMNT..sound problems are totally fixed.
Thanks for let me help you for a perfect emulation.

I almost forget: midway w/tunit games + scanlines on experimental blitter issue is fixed too. Awesome work!!

Happy New Year for all!!

Thanks for the bug reports and testing!  Happy new year!!

best regards,
- dink
95
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by xerf84 on January 01, 2021, 08:02:38 PM »
Guru meditation in wonder boy III. Feliz a?o!!!

96
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by geese howard on January 01, 2021, 03:41:22 PM »
Hi all and happy new year!

Did some pretty major re-working of the UPD7759 sound core over the past few days, it's used for PCM samples in Sega 16b games such as Altered Beast & Golden Axe (and a bunch of other system 16b games.. Ace Attack, Alien Syndrome, Aurail, Bayroute, Cotton, Ddux, Dunk Shot, Eswat....)
Konami Twin 16 HW (Vulcan Venture/Gradius 2)
Teenage Mutant Ninja Turtles (TMNT)
'88 Games
Blades of Steel
The Main Event
Combat School
Rabbit Punch / Rabio Lepus
Prehistoric Isle in 1930
Snk68k HW: Ikari3, Street Smart, SAR - Search And Rescue, P.O.W. - Prisoners of War

If someone would like to help out by testing these games/systems and try to find sound-related problems/glitches or just say everything(or some) is OK, that would be awesome :)

best regards,
- dink

Tested Golden axe, Eswat, Prehistoric isle 1930 and TMNT..sound problems are totally fixed.
Thanks for let me help you for a perfect emulation.

I almost forget: midway w/tunit games + scanlines on experimental blitter issue is fixed too. Awesome work!!

Happy New Year for all!!
97
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on January 01, 2021, 09:56:08 AM »
Wtorm, thanks for letting know, fix is in :)
98
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Wtorm on January 01, 2021, 08:45:08 AM »
Parent/clone fix in Sega Master System

parent-Bubble Bobble (Euro, Bra) sms_bublbobl
clone-Final Bubble Bobble (Jpn) sms_finalbb

parent-Bubble Bobble (Kor, Clover) sms_bublbokc
clone-Bubble Bobble (Kor, YM Soft) sms_bublboky

parent-New Boggle Boggle 2 (Kor) sms_newbogl2

parent-Super Bubble Bobble (Kor) sms_suprbubl
99
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on January 01, 2021, 08:04:53 AM »
100
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by geese howard on January 01, 2021, 07:14:35 AM »
Hi all and happy new year!

Did some pretty major re-working of the UPD7759 sound core over the past few days, it's used for PCM samples in Sega 16b games such as Altered Beast & Golden Axe (and a bunch of other system 16b games.. Ace Attack, Alien Syndrome, Aurail, Bayroute, Cotton, Ddux, Dunk Shot, Eswat....)
Konami Twin 16 HW (Vulcan Venture/Gradius 2)
Teenage Mutant Ninja Turtles (TMNT)
'88 Games
Blades of Steel
The Main Event
Combat School
Rabbit Punch / Rabio Lepus
Prehistoric Isle in 1930
Snk68k HW: Ikari3, Street Smart, SAR - Search And Rescue, P.O.W. - Prisoners of War

If someone would like to help out by testing these games/systems and try to find sound-related problems/glitches or just say everything(or some) is OK, that would be awesome :)

best regards,
- dink

Where can i download this build?
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