Recent Posts

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91
True. I doubt it'll happen, but I wish a crafty hacker would merge Special and Perfect together, to keep the best aspects of both games.
I didn't understand so well, but it seemed that code was lost/locked, or they'd go under law problems, but the fact is SNK wasn't interested about reopening and actually complete the original SS0SP, just took what they had from posterior tests and used it. I personally can't find this as a professional product fron where it comes (no mention about how bad SSNGCOL online gaming was, at release date).

Supposedly the fatalities were cut down from Perfect due to ROM space reasons, but I bet it'd still be possible to fit everything in a single ROM with smart space management and/or compression.
In fact it seems that the main reason was what happened in Jun 01/2004, when a girl was killed with a knife at a school in Japan, but I haven't find info about what happened with releases that included fatalities, probably those versions were already for sale when that happened, and posterior tests for "Perfect" (or what should be its real name,"Special Final Edition") had to be deleted to avoid problems.

About my earlier post, this is the logo I was talking about, looks more suited to what release should be... A "Special - Final Edition" suits far better. even its colors.
However, at the other side( USA) I sincerely hate what they did with that "Perfect" logo, those fonts don't even pair with the style of the entire emblem. If I were a hacker, I'd try to use Epic Games SSVP (JAP) game logo and would try to use it as a base for both, USA and JAP logos inside the ROM, that would be the actual logo update, instead to try to toy with that "perfect" logo which by far looks like a label put quicky to make hype.

Ah, also would be good to keep in mind that this build hasn't that man's voice telling "Samurai Shodown Special" when USA logo appears.
92
Cheats / Re: Twinkle Star Sprites Debug?
« Last post by dink on June 20, 2020, 09:52:04 AM »
Sure, paste this into twinspri.ini:
Code: [Select]
; Twinkle Star Sprites

cheat "Mute Music"
default 0
0 "Disabled"
1 "Enabled", 1, 0x04C2, 0xC9

cheat "Enable Debug"
default 0
0 "Disabled"
1 "Enabled", 0, 0x00ff, 0xDB

best regards,
- dink
93
I nearly wanna ask if you guys did it?
94
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on June 20, 2020, 07:37:08 AM »
Good Stuff Dink!
95
Cheats / Twinkle Star Sprites Debug?
« Last post by Gotta have it on June 20, 2020, 02:51:53 AM »
Is it possible to turn this .xml into a .ini for FBNeo? This enables debug mode within Twinkle Star Sprites MVS/AES/NGCD and gives different program menus to mess around in.

Source: http://sudden-desu.net/entry/twinkle-star-sprites-neo-geo-neo-geo-cd-sega-saturn-versions-debug-options-and-dueling-cakes

Code: [Select]
<cheat desc="Enable debug">
    <comment>Hold P2 A+B+C+D after BIOS screen for Program Menu; press P1 or P2 C+D during gameplay for Gameplay Menu; press P1 Select (AES mode) any time for Edit Menu</comment>
    <script state="on">
      <action>temp0=maincpu.rb@ff</action>
      <action>maincpu.rb@ff=db</action>
    </script>
    <script state="run">
      <action>maincpu.rb@ff=db</action>
    </script>
    <script state="off">
      <action>maincpu.rb@ff=temp0</action>
    </script>
  </cheat>
96
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on June 20, 2020, 12:03:13 AM »
Excellent work guys! :)
97
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 19, 2020, 07:46:48 PM »
another iq_132 vs. dink thing:
d_qbert.cpp has been updated to support nearly all the Gottlieb/Mylstar games, here's some pics:
98
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 19, 2020, 07:39:47 PM »
Thanks Al82!  Thanks Gab75! :)
99
Seems like from the very beginning it would be just the finished/complete edition... but at the end, we get a game split in two. One with censorship with little dialogues and pictures, and an uncensored one, but missing those images.

True. I doubt it'll happen, but I wish a crafty hacker would merge Special and Perfect together, to keep the best aspects of both games. Supposedly the fatalities were cut down from Perfect due to ROM space reasons, but I bet it'd still be possible to fit everything in a single ROM with smart space management and/or compression.
100
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on June 18, 2020, 10:34:01 AM »
At least we don't make you rewind the tape!  :biggrin:

Or write down tape counter figures. Sometimes I had to do that in the old days.
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