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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:21:37 AM »
Thanks for the ADDs! :)
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 18, 2020, 07:41:56 PM »
Svipur, thanks! :)
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Svipur on September 18, 2020, 03:36:38 PM »
Cheers, lads.

For what it's worth, I made a pull request for d_spectrum.cpp with a bunch of games using CRCs from publicly available sources of .z80 images. The choice is somewhat limited given the .z80 requirement, but my take on it is that we can at least populate the list with the popular stuff that works.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 18, 2020, 03:01:16 PM »

I fixed up the spectrum emulator, it's now perfectly good for playing games in - as long as it's in the correct format :)


Yes, but a ZX Spectrum emulation without the support for the TZX/TAP files is a "limited" emulation... this is just my personal opinion and it doesn't take anything away from your nice work! :)
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MAME / Re: HBmame Rollback .dat
« Last post by KaNyErO on September 18, 2020, 12:16:39 PM »
Thank you very much !!!!
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 18, 2020, 10:09:43 AM »
barbudreadmon, looks good :)
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 18, 2020, 10:08:26 AM »
Gab75,
I fixed up the spectrum emulator, it's now perfectly good for playing games in - as long as it's in the correct format :)

best regards,
- dink
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MAME / Re: HBmame Rollback .dat
« Last post by Mucci on September 18, 2020, 09:57:00 AM »
Pleasuredome (newuzer) does create this rollback-dat. I have also attached the CHD as they have been removed from HBMAME in the past.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 18, 2020, 07:41:56 AM »
How do I go about expanding the list of supported ZX Speccy games in the .dat file? I can make the respective .z80 images for testing purposes, if that might help.

To add (or at least try to add) new games You should manually edit the d_spectrum.cpp file (with the specific metadatas and infos of the game/s) and after that compile your own FBNeo exe...
https://github.com/finalburnneo/FBNeo/tree/master/src/burn/drv/spectrum

... but I'll be straight with you, (IMHO) at the current stage of development "the job is not worth it"... ;)
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Svipur on September 18, 2020, 05:50:37 AM »
Cheers, Gab. Yeah, I've been monitoring that one as well, and it does make up for the limited Speccy support somewhat.

But my particular point of interest in this case is FBNeo's support for specific ZX Speccy games. If the .z80 format is non-negotiable, I'd be willing to compromise on that one, as long as we can think of a relatively reliable source of CRC-matching .z80 images (ease of obtaining games was the primary reason I mentioned World of Spectrum and the support for .tap/.tzx images).

How do I go about expanding the list of supported ZX Speccy games in the .dat file? I can make the respective .z80 images for testing purposes, if that might help.
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