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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:59:02 AM »
NES Jay and Silent Bob Mall Brawl... a very good scrolling beat'em up (indie HB, 2020).
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:56:13 AM »
SMS Psychic World v1.2 enhancement hack (added by dink).
This hack adds double-tap left/right to run and other enhancements... ;)
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FBN Development / Re: FBN Bugs Reports
« Last post by Stifu on August 05, 2020, 05:57:34 PM »
It seems more and more of the reported bugs are game bugs. I take that as a sign FBN is in a pretty good place now. :)

That said, remembering whether each bug is an emulation or a game bug, having proof to back it up, having to repeat such things over and over again (maybe this should be documented in a wiki or something)... I'm tired dizzy just thinking about it, even though I'm doing nothing. That sh** is a full-time job, even without considering the actual development of the emulator. My deepest thanks to you guys.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 05, 2020, 01:10:03 AM »
Four new entries for the MSX roster (three 2020 homebrews and one old cassette game) + Block Puzzle update (v1.2):
Anchors Aweigh v1.1 (HB)
Chambers of Thyrea (HB)
Freddy Hardest (1987)
Freedom Fighter (HB)
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FBN Development / Re: FBN Bugs Reports
« Last post by dink on August 04, 2020, 10:56:33 PM »
the_maq, nice spot :)
This time you've actually found a bug in the game, it happens on the PCB of Raiden 2 as well.

Here's a video of Raiden 2 (pcb) played on a Taito Egret2 cab: https://www.youtube.com/watch?v=nmzXdj7BPfk

best regards,
- dink
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FBN Development / Re: FBN Bugs Reports
« Last post by the_maq on August 04, 2020, 09:06:37 PM »
Raiden 2 when you insert coins before the gameplay intro in the first capture, the game title looks normal but if you insert them after the gameplay intro rolls out you get this in capture 2 - the game titles got some weird blue grey sh** going??
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 04, 2020, 01:05:02 AM »
ColecoVision update: Controller handling re-written & added support for the Super Action & Roller Controllers
Hooked-up to the following CV games:
Destructor, Front Line, Kaboom, Slither, Super Action sports games, Super Controller Test Cart, Victory, War Games, Star Trek, Spy Hunter

The rewrite also fixed some regular controller games, such as Deep Dungeon Adventure & Sewer Sam.

Also emulated was the chip-enable wait on register writes to the SN PSG, which fixes the pitch on sounds that use the SN PSG as a PCM sample playback device.

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Bad Dude on August 03, 2020, 04:31:51 PM »
I didnt know about that. I just thought it was a forgotten title, but how can one forgot a classic like this one.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on August 03, 2020, 02:36:47 PM »
I tried many many times, no luck getting Air Zonk to work, but I will try again sometime!

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by iq_132 on August 03, 2020, 12:58:37 PM »
Hello, dear friends!
Is there AIR ZONK in Final Burn Neo? I search it out, but can't finded. If there's not, what are you guys waiting for?  :biggrin:


Air Zonk, unfortunately doesn't work in FBN's PCE implementation. I'm positive it has to do with interrupt timing, but I was never able to iron it out.
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