Recent Posts

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FBN Development / Re: FBN Bugs Reports
« Last post by Al82 on Today at 03:22:34 PM »
Thanks guys! I'll be sure to try out the fixes in the latest build!  :smilie:
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 11:08:00 AM »
A big thanks to the work of iq_132 (with the help of dink)... now the Neo Geo Pocket (B&W and Color) is emulated by FBNeo !
Hereunder some snapshots... ;)
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FBN Development / Re: FBN Bugs Reports
« Last post by dink on Today at 10:28:11 AM »
Al82,
I fixed the missing chunks in the HUD, thanks for letting us know! :)
It's a funny thing, the missing background area on the right-side of the screen is actually how the PCB operates as well, you can even see it in the pictures on the arcade versions' flyer:  (look closely at the middle and lower-left screen images)
https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1526&image=2

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Joaquim2020 on Today at 06:36:17 AM »
Joaquim2020 they work since yesterday :)

Yes, i was mentioned the git update.  :biggrin:
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General Emulation / Re: OOParts, Success unreleased game dumped
« Last post by Joaquim2020 on Today at 06:12:34 AM »
The rom is avaliable on guru's page.
It is a prototype Arkanoid rip-off made by Success.
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FBN Development / Re: FBN Bugs Reports
« Last post by Gab75 on Today at 02:31:17 AM »
Growl "platforms bug" fixed... thanks to dink! :)
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FBN Development / Re: FBN Bugs Reports
« Last post by dink on Today at 01:35:39 AM »
Thought I'd report an issue with Growl (US) - block platforms aren't rendering correctly on cave stage (completely invisible)

Thanks for the bug report, Al82.
With some help from Gab75 - this bug is fixed now :)

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 25, 2020, 07:44:14 PM »
Joaquim2020 they work since yesterday :)
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FBN Development / Re: FBN Bugs Reports
« Last post by Al82 on May 25, 2020, 02:21:57 PM »
I think there's a bug in Operation Thunderbolt (World, Rev 1): the player status panel at the bottom of the screen has chunks missing (circled in the screenshot). Those holes appear as transparent on some levels; the background assets can be seen through them. Also looks like the position of the frame isn't quite right - you can see the house to the right side of the screen outside the main frame in the black area.
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FBN Development / Re: FBN Bugs Reports
« Last post by Al82 on May 25, 2020, 02:15:53 PM »
Thought I'd report an issue with Growl (US) - block platforms aren't rendering correctly on cave stage (completely invisible)
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