Recent Posts

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31
FBN Discussion / Re: King of Fighters 99' Unlockable not working
« Last post by xerf84 on January 31, 2020, 10:59:50 AM »
I attach the sequence image. It works for me .
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FBN Discussion / Re: King of Fighters 99' Unlockable not working
« Last post by xerf84 on January 31, 2020, 10:56:14 AM »
Hello, it is possible to unlock them via command in fbn in the original rom kof99, unzip the file in * / config / games and voila.  :cool:
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FBN Development / Re: Superman
« Last post by jorgemagana on January 30, 2020, 11:49:18 AM »
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FBN Development / Re: Superman
« Last post by barbudreadmon on January 30, 2020, 11:48:05 AM »
In the fbn emulator
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FBN Development / Re: Superman
« Last post by jorgemagana on January 30, 2020, 11:36:19 AM »
Figured it out, and a fix is checked into git :)
The problem is actually related to the 12bit signed accu handling fix that LN did last year, I let him know about it in-case he wants to revise.

best regards,
- dink

Hello, excuse my ignorance but, the fix is in the fbn emlator or in the rom zip? sorry for my bad english.
36
FBN Discussion / Re: directx 9 alternate
« Last post by Nosdrahcir on January 30, 2020, 11:01:26 AM »
Hello. I have the same problem with the DX9 alternate.
The only version that is working for me is the version d that I downloaded from the website Ashura, from the 25th of January. The Github version has the error.
37
FBN Development / Re: Waiting CaptainCPS returns...New FBNeo RL
« Last post by dink on January 29, 2020, 09:42:42 AM »
Very nice of you to continue this project and think of CaptainCPS! :)

I too wait for his return, one of the nicest people I've met here!!

Something to think of: He's from Puerto Rico, and he went offline right before hurricane Maria hit...  I can only hope that he is alive and well.

best regards,
- dink
38
FBN Development / Waiting CaptainCPS returns...New FBNeo RL
« Last post by CrystalCT on January 29, 2020, 09:13:17 AM »
As tribute of work's CaptainCPS, i have updated/upgrated FBAlpha RL to FBNeo RL
New libretro core: Final Burn Neo v.0.2.97.44;
Up to 6166 games recognized;
Added "display clone games" option;
Updated snaps;
Added original manuals by CpatainCPS (PS button) (maybe if someone has original sources was better, i havent found them);
Arcade games pack synced with FinalBurn Neo v0.2.97.44 (ClrMame Pro XML).dat;

I'm working to put all changes into a github fork.
PKG: https://mega.nz/#!VRxCyCaI!4sj5A4ONg55h4iwB4abVdHFDCyCqNFYkn7RB4tg4I1s


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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on January 29, 2020, 08:36:11 AM »
Anything is possible
40
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fastpop72 on January 29, 2020, 02:06:00 AM »
Hello @dink

With the new NES driver could be possible to add the VS. games to arcade emulation?

https://en.wikipedia.org/wiki/Nintendo_VS._System
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