Recent Posts

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11
FBA Discussion / Re: bug sound pulstar neogeo
« Last post by dink on May 26, 2019, 08:10:16 AM »
I'm going to fix this as soon as I get done with my current project (gng rewrite) :)

best regards,
- dink
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FBA Development / Re: FBA Neo Makefile for libretro?
« Last post by barbudreadmon on May 26, 2019, 05:34:29 AM »
Im not sure there is an issues with MK2 mapping on your end, but the mapping using an 8bitdo seems incorrect.

I think i understand your issue, you expected a mapping close to the console version ? That's something i don't mind doing, and from looking at current mapping, it might be a good idea to use more precise labels in codebase's InputList too, to make re-mapping easier.
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FBA Discussion / Re: bug sound pulstar neogeo
« Last post by barbudreadmon on May 26, 2019, 05:20:30 AM »
Thanks for reporting this, are you using standard settings ? If you are using specific settings for bios or overclocking, it's important to tell us.
Giving us a savestate prior to beating the boss would be perfect !
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FBA Discussion / bug sound pulstar neogeo
« Last post by sniper856 on May 25, 2019, 10:51:53 PM »
Hi guys, there is a bug of sound a little annoying in final burn (it does not exist on mame). It's at the end of the level when you beat the boss and you see your ship leaving. Normally we must hear the sound of the score counter. With mame it works very well but with final burn the sound of the score counter is missing.
I can make a video to show you  if you want. Is it possible to easily fix this?
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FBA Development / Re: FBA Neo Makefile for libretro?
« Last post by dink on May 25, 2019, 09:29:31 AM »
I was curious and found the 8bitdo site, those diy pcb's to turn original controllers into wireless/bth are very nice!
curiously, what kinda problem do you have?  I might want to get one of these.

Also, I found this picture from their site kinda funny:  "I think the screwdriver goes here" kinda thing :)
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FBA Development / Re: FBA Neo Makefile for libretro?
« Last post by cantenna on May 25, 2019, 06:53:26 AM »
Thanks for offering to help.

Im not sure there is an issues with MK2 mapping on your end, but the mapping using an 8bitdo seems incorrect.

Yea RetroArch makes an attempt to download all cores and compile using their scripts... Some cores do fail to compile during this process because RetroArch for one reason or another and in these instance you have to cross compile instead manually.

Seems like I'll just have to wait for their build scripts to improve.
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FBA Development / Re: a new name!
« Last post by MarbleMad on May 25, 2019, 05:08:48 AM »
Another modification of the logo and icon 64x64 & 32x32
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FBA Development / Re: FBA Neo Makefile for libretro?
« Last post by barbudreadmon on May 25, 2019, 02:18:28 AM »
Hi,

i've no idea how to manually build the core for android, i think you need to read the jni files with android studio ? You should ask for help on the libretro forum.
What's wrong with controller config for MK2 ? If the default config doesn't make sense that's something i can look into.
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FBA Development / FBA Neo Makefile for libretro?
« Last post by cantenna on May 24, 2019, 09:55:49 PM »
Hi All,

New to the forums. Was hoping to re-compile for RetroArch with a modified controller config that plays nice with MK2.

I tried NOCLEAN=1 ./libretro-build-android-mk.sh but it seems to skip.

Is there a make command I can issue from within? Anyone know what that might be?

Currently am setup able to compile cores and retroarch builds on Ubuntu
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FBA Development / Re: a new name!
« Last post by Kev on May 24, 2019, 10:15:53 AM »
To really replace the logo we need the logo, and icon, an (at a guess) 640x480px main screen, and something to go in the about box that's all better than what we already have.  Plus they would have to have the same F shape as the current one, I would assume. At one point in the distant past jan_klaassen gave me a copy of the original PSD files he used to make the current ones but I seem to have smashed that hard drive to pieces  :confused:
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