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FBN Discussion / Re: Is there any option to turn sound off?
« Last post by dink on July 08, 2020, 07:49:38 PM »
That's a good idea, though these options are temporary and for the current instance of fbn only.  hmm, let me think about this.
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Is there anything within this code, that I can force it to launch UNIBIOS?
Code: [Select]
FILENAME( irrmaze, neogeo, 0, 0, 0, 0, 320 )
REGION( 0x200000, CPU1, 0 )
ROM( 0, 236-p1.p1, 0x100000, 0x100000, 0x6d536c6e )
ROM( 1,            0x000000, 0x100000, 0x00000000 )

REGION( 0x20000, GFX2, 0 )
ROM( 0, 236-s1.s1, 0x00000, 0x20000, 0x5d1ca640 )

REGION( 0x20000, USER1, 0 )
ROM( 0, 236-bios.sp1, 0x00000, 0x020000, 0x853e6b96 )

REGION( 0x30000, CPU2, 0 )
ROM( 0, 236-m1.m1, 0x10000, 0x20000, 0x880a1abd )

REGION( 0x200000, SOUND1, 0 )
ROM( 0, 236-v1.v1, 0x000000, 0x200000, 0x5f89c3b4 )

REGION( 0x100000, SOUND2, 0 )
ROM( 0, 236-v2.v2, 0x000000, 0x100000, 0x72e3add7 )

REGION( 0x0800000, GFX3, 0 )
ROMX( 0, 236-c1.c1, 0x000000, 0x400000, 0xc1d47902, 1, 1 )
ROMX( 0, 236-c2.c2, 0x000001, 0x400000, 0xe15f972e, 1, 1 )
END
/code]
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FBN Discussion / Re: Is there any option to turn sound off?
« Last post by Neville on July 08, 2020, 02:07:58 PM »
Me again. Why don't you guys add this option to the "Audio" menu?
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As far as I know, it only ever worked with the trackball controller.

best regards,
- dink
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dink, I appreciate the quick response. Unfortunately, I don't have a way to adjust settings as I am running it (or trying to) via Arcade Stick Pro. Was there ever a fix to the rom itself that defaulted to using controller?
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MAME / Re: Layout Problem *Solved
« Last post by Joaquim2020 on July 07, 2020, 02:41:43 PM »
Shooter Version  :p
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MAME / Re: Layout Problem *Solved
« Last post by Joaquim2020 on July 07, 2020, 11:25:04 AM »
Completed.

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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by the_maq on July 07, 2020, 01:11:24 AM »
Thanks for that..  :cool:
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 07, 2020, 12:43:05 AM »
the_maq:
unfortunately the flickering can't be fixed in the neocd version of galaxy fight, basically the game is using more cycles than has for game logic in the frame before the flicker, this cuts into the sprite rendering - which ends up leaving out part of the ground sprites - thus a flicker is presented.
It works fine in aes/mvs because those machines don't have to deal with the overhead of the cd system.

On the other hand, you can fix this problem by overclocking the cpu for this game.  After loading the game / as it boots up, go to "Game -> Adjust CPU Speed", then type in "101" in the little white box.  fbn will even save this setting just for this game.

best regards,
- dink
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If your controller has a analog "thumbstick", you could map the X/Y axis' to it.
If you are lacking an analog stick, there is an option to map digital buttons to "simulate" an analog input.
Look for the "Map Digital" checkbox when mapping the X/Y axis, this will let you map the digital up/down / left/right buttons.

best regards,
- dink
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