Recent Posts

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FBN Development / Re: FB Neo Bugs Reports
« Last post by the_maq on April 08, 2021, 10:21:23 PM »
@Dink - The cheat dat won't work with the Midway titles for e.g. the Mortal kombat games and T2 arcade etc ?
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on April 08, 2021, 07:52:51 PM »
fastpop72, thanks for giving it a try! :)
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FBN Discussion / Re: May I suggest having "Fairchild Channel F" added to FBNeo?
« Last post by iq_132 on April 08, 2021, 05:27:07 PM »
We don't normally take requests, but I thought this one would be pretty easy.
This is after about an hour and a half of work.
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FBN Discussion / May I suggest having "Fairchild Channel F" added to FBNeo?
« Last post by LividBunny on April 08, 2021, 01:29:59 PM »
As the Title says, because I've been trying to work around with MAME and RetroArch but I just can't get it to work.

Meanwhile trying to figure out anything I found this reddit post https://www.reddit.com/r/MAME/comments/kvkb02/fba_vs_mame_forks/ with the comment that led me here to give this suggestion.

I have high hopes in FBNeo vs MAME.

Cheers.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fastpop72 on April 08, 2021, 09:44:37 AM »
Slightly Complex Cheats

Rarely, some games use a linked list for the player & enemies, and the place the player's status etc. is held in memory always changes, but there is a location that points to this list that never changes.  In the past FBN ignored these cheats, but as of today, we support them (in cheat.dat format!) :)

For example:
rdft* - Raiden Fighters 1/2 "Invincibility"
androdun - Andro Dunos "Invincibility"
dreamwld - Dream World "Invincibility"
There's a couple more, but there aren't many :)

Even if you're not a fan of using cheats, they have their uses - for example: they help us debug the emulation, take screenshots and other such technical things.

My cheat.dat (attached file) is based on Pugsy's cheat.dat for MAME 0.126, found here: http://cheat.retrogames.com/mame_downloads.htm
With a couple updated entries.

best regards,
- dink

Thank you dink!!! Just tried rdft cheats and works like a charm!
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on April 08, 2021, 09:22:54 AM »
Slightly Complex Cheats

Rarely, some games use a linked list for the player & enemies, and the place the player's status etc. is held in memory always changes, but there is a location that points to this list that never changes.  In the past FBN ignored these cheats, but as of today, we support them (in cheat.dat format!) :)

For example:
rdft* - Raiden Fighters 1/2 "Invincibility"
androdun - Andro Dunos "Invincibility"
dreamwld - Dream World "Invincibility"
There's a couple more, but there aren't many :)

Even if you're not a fan of using cheats, they have their uses - for example: they help us debug the emulation, take screenshots and other such technical things.

My cheat.dat (attached file) is based on Pugsy's cheat.dat for MAME 0.126, found here: http://cheat.retrogames.com/mame_downloads.htm
With a couple updated entries.

best regards,
- dink
17
FBN Discussion / Windowed Fullscreen on FBN?
« Last post by Amaryllis on April 07, 2021, 12:21:22 PM »
Hi, everyone.
I was wondering if there is a way to activate windowed fullscreen on FBN. It has come to my attention that this option is available on the alternative FBN on FightCade with the DirectX9 Alt Blitter, but it is not present on the original FBN for some reason.

Is there any way to activate windowed fullscreen on FBN?
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Haze on April 07, 2021, 05:48:09 AM »
Well I find those responses to be highly disappointing.

As emulation devs, we have to bear some responsibility for seeing that these things aren't lost / forgotten, but it seems wherever I go, or try to encourage support for preserving them, I'm just met with attitudes that want to destroy current history instead.

This is going to be a real mess (impossible) to fix later down the line, once people start to realise this is every bit as much of our history as the various Street Fighter 2 revisions etc.

I consider my duty done in trying to encourage a more positive outlook for these things at least, but I did think here of all places might be a little more receptive to the idea of not letting these things be lost, especially as I can't do anything about a lot of them within MAME either due to other policies (not including anything the author puts a price on, even if that price is 'free')
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on April 06, 2021, 09:14:29 PM »
I'm against keeping old HB game versions around as well unless there is something "special" about the previous version.  If, at a later time we find that a previous version has something special about it - or someone requests it, we can re-add it.

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Kev on April 06, 2021, 04:52:36 PM »
Could mark them debug via BurnDrvD then they will be documented but won't appear in release builds.
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