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21
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by hursit on September 08, 2019, 04:16:23 PM »
Hello people
i do not know isit right place or not but

i have seen this on the mame page about of the CPS3 emulation.

Quote
cps3.cpp: remove "imperfect graphics" flag, improve save states, fix eeprom size, document known issues

https://git.redump.net/mame/commit/?id=e26914f3a3e114bca64105bc7f67003b457f202d

Can you guys make it for FBN too ?

thanks...
22
FBN Development / Re: Localization templates
« Last post by Gab75 on September 04, 2019, 08:59:41 AM »
Attached the italian template for the FB Neo 029744WIP... :)
23
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 04, 2019, 08:19:01 AM »
fastpop72, we just didn't get to it yet.  A few years ago, FB didn't have many classics at all, so if you look at the whatsnew file from the recent years you'll see we've come quite far.  Also you have to understand that a single driver can take up to a week (or 3-4 for huge ones like sega system 24 - this took 3 weeks on iq_132's side and 3 on my side, there was a lot of insanity involved), we're only 2 people doing this[main driver dev]...  Though I must mention all the awesome work Kev, JacKc, barbudreadmon, Gab75 and all the great bug reporters/supporters like you and others do to keep things working smoothly, q/a and up-to-date :)

best regards,
- dink
24
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on September 04, 2019, 08:17:45 AM »
But i have a question for @dink: Why such a classic like Missile Command is not supported? Runs on particular hardware?

As far as I know, Missile Command (official and unofficial releases) uses a own specific driver and the current FBN version doesn't support it.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Bad Dude on September 04, 2019, 07:46:41 AM »
Great progress!! Keep posting the exe version here, dink!  :wink:
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fastpop72 on September 04, 2019, 04:49:18 AM »
I know that FBN doesn't accept requests...

But i have a question for @dink: Why such a classic like Missile Command is not supported? Runs on particular hardware?

Thanks...
27
FBN Development / Re: Localization templates
« Last post by Gab75 on September 03, 2019, 02:04:56 AM »
Hi guys,
I solved the issue with the string "10010"... to update the text you need to edit the string 1046 too... :)

Code: [Select]
//-- "&Other..."
string  1042 "&Altro..."

        //-- "&Other Gamma value..."
string  1044 "&Altro valore di gamma..."

        //-- "Adjust &CPU speed..."
string  1046 "Regola la velocita' della &CPU emulata"

        //-- "Load state from active slot (no %d)\tF9"
string  1048 "Carica stato dallo slot attivo (no %d)\tF9"
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fastpop72 on September 03, 2019, 12:53:26 AM »
Love It!! Thx
29
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 03, 2019, 12:40:17 AM »
Added Tom Tom Magic (pinball) to NMK16
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FBN Development / Re: Localization templates
« Last post by Gab75 on September 02, 2019, 04:09:51 AM »
Hi dink,
I'll work on the italian template in the coming days! :)

edit: I found an issue in the string 10010 (the text isn't updated to the italian language)

Code: [Select]
          //-- "Exit game"
    10006   21 "Esci dal gioco"
          //-- "Pause game"
    10008   22 "Metti in pausa il gioco"
          //-- "Adjust CPU speed..."
    10010   24 "Regola la velocita' della CPU emulata"
          //-- "Reset CPU speed to 100%"
    10011   25 "Ripristina velocita' nativa della CPU emulata"
          //-- "Memory Card..."

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