Recent Posts

Pages: 1 2 [3] 4 5 6 7 8 ... 10
21
General Emulation / NeoRageX Now Works with any resolution
« Last post by Joaquim2020 on April 03, 2020, 04:45:09 PM »
Download this: www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2_63_1.zip - password: shitgoogle
Extract and put this files: dgVoodoo.conf + dgVoodooCpl.exe + inside of MS/x86 folder all dll's in the emulator. (not the folders).
Just click in the DirectX option and change resolution as you like and remove watermark voodoo logo.
Apply and ok.
Run the emulator as normal, the screen resolution will fix it correctly.

NeoGeoStation By MasterStiller works 100%

Enjoy.  :cool:
22
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on April 03, 2020, 10:03:25 AM »
Those 2 cps1 sprite masking bugs are known, but fixing them in the current cps impl. is quite a puzzle. 
With the current "ancient" cps1,2 code, its very tricky to work with.
There was works to replace all of it, but I think interest has been lost..
I will try again to fix this mess tonight!

best regards,
- dink
23
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on April 03, 2020, 01:47:35 AM »
Wow, I didn't notice that detail in the 3wonders. Is that a mistake that's still going on or has it been fixed?

No, it wasn't fixed : long story short, there are other plans for the cps1/2 driver, see https://github.com/libretro/FBNeo/issues/143#issuecomment-547408491
24
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on April 02, 2020, 09:49:32 AM »
Thanks for the report, actually it made me remember this one in 3wonders (in mame, the gun stays in the frame), it seems there are some priority issues in our cps1 driver.

Wow, I didn't notice that detail in the 3wonders. Is that a mistake that's still going on or has it been fixed?
25
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on April 02, 2020, 08:37:51 AM »
Thanks for the report, actually it made me remember this one in 3wonders (in mame, the gun stays in the frame), it seems there are some priority issues in our cps1 driver.
26
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on April 02, 2020, 06:26:59 AM »
There's a mistake at Megatwins.

In the first stage, in the part where the moving stone stakes are:

Mame:



Final Burn Neo:



Greetings
27
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Arcadez on April 01, 2020, 07:35:23 PM »
Thank you for answering  :smilie:

And how do we update those who don't have the full romset?

I know you can do it with the clrmamepro, but as far as I know, it's usually done with full romsets and not individual roms...

We'll have to wait until some individual roms page uploads it already updated... ??

Greetings.

When i was a wee boy my granny used to spoonfed me castor oil, i hated it at the time but now i know it did me a world of good in the end  :wink:
28
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by el_rika on April 01, 2020, 01:40:56 PM »
ddpdoj (ddp3) is an amazing game, I'm glad the bad rom got redumped, and location test version made available. (proto? about 1.5 months "younger" than the final version)

Wow, never knew that.

Any noticeable differences to the known version?
29
FBN Development / Re: error to launch rom
« Last post by dink on April 01, 2020, 12:56:34 PM »
Hi,
Please check the ROM's directory for Megadrive, it was changed from "megadriv" to "megadrive" in the latest version,
but you can also set it back to megadriv in "Misc -> Configure ROM Paths"

best regards,
- dink
30
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on April 01, 2020, 12:16:14 PM »
Thank you for answering  :smilie:

And how do we update those who don't have the full romset?

I know you can do it with the clrmamepro, but as far as I know, it's usually done with full romsets and not individual roms...

We'll have to wait until some individual roms page uploads it already updated... ??

Greetings.
Pages: 1 2 [3] 4 5 6 7 8 ... 10