Author Topic: FB Neo Bugs Reports  (Read 510628 times)

Offline dink

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Re: FBN Bugs Reports
« Reply #75 on: July 25, 2020, 12:44:10 AM »
the_maq,
it's called the overscan area, we're emulating it properly.
here's a video, look at 00:28 to see how it looks like on a real neogeo cd system:
https://www.youtube.com/watch?v=QSNSeOjwWwc

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- dink

Offline littlebear

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Re: FBN Bugs Reports
« Reply #76 on: July 25, 2020, 07:34:09 AM »
X2222 (5-level prototype) black screen after load.


Offline dink

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Re: FBN Bugs Reports
« Reply #77 on: July 25, 2020, 09:28:07 AM »
littlebear, thanks - x2222o is fixed c/o iq_132

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Offline dink

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Re: FBN Bugs Reports
« Reply #78 on: August 04, 2020, 10:56:33 PM »
the_maq, nice spot :)
This time you've actually found a bug in the game, it happens on the PCB of Raiden 2 as well.

Here's a video of Raiden 2 (pcb) played on a Taito Egret2 cab: https://www.youtube.com/watch?v=nmzXdj7BPfk

best regards,
- dink

Offline Stifu

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Re: FBN Bugs Reports
« Reply #79 on: August 05, 2020, 05:53:32 PM »
It seems more and more of the reported bugs are game bugs. I take that as a sign FBN is in a pretty good place now. :)
That said, remembering whether each bug is an emulation or a game bug, having proof to back it up, having to repeat such things over and over again (maybe this should be documented in a wiki or something)... I'm tired just thinking about it, even though I'm doing nothing. That sh** is a full-time job, even without counting the actual development of the emulator. My deepest thanks to you guys.
« Last Edit: August 05, 2020, 05:57:08 PM by Stifu »

Offline Stifu

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Re: FBN Bugs Reports
« Reply #80 on: August 05, 2020, 05:57:34 PM »
It seems more and more of the reported bugs are game bugs. I take that as a sign FBN is in a pretty good place now. :)

That said, remembering whether each bug is an emulation or a game bug, having proof to back it up, having to repeat such things over and over again (maybe this should be documented in a wiki or something)... I'm tired dizzy just thinking about it, even though I'm doing nothing. That sh** is a full-time job, even without considering the actual development of the emulator. My deepest thanks to you guys.

Offline the_maq

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Re: FBN Bugs Reports
« Reply #81 on: August 06, 2020, 10:58:18 PM »
Ugly black line crops up at the beginning of stage 4 - turtles in time - not present on actual pcb video: https://youtu.be/kr9OjYkMDA8?t=774..
« Last Edit: September 03, 2020, 11:05:49 PM by the_maq »

Offline the_maq

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Re: FBN Bugs Reports
« Reply #82 on: August 10, 2020, 08:08:23 PM »
Some more play tests - found this light flash bug at the star base hall stage level 8 - it should be flashing only outside the hall window section, not the entire screen (capture 1 and 2) doesn't happen on the real pcb - here's another video: https://youtu.be/zggPGNLwwTs?t=1779
« Last Edit: May 16, 2021, 11:36:26 PM by the_maq »

Offline dink

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Re: FBN Bugs Reports
« Reply #83 on: August 10, 2020, 08:26:24 PM »
the_maq, thanks for the info!  I will let you know as soon as a solution can be found.

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- dink

Offline Bad Dude

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Re: FBN Bugs Reports
« Reply #84 on: August 11, 2020, 09:15:42 AM »
Yesterday I was testing new settings on FBN and saw that some games don't work on the "experimental directx graphics 9", like Street Fighter III 3rd Strike and so on. Is it a bug?

Offline dink

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Re: FBN Bugs Reports
« Reply #85 on: August 11, 2020, 09:55:30 AM »
Bad Dude, sfiii3 is working here under dx9 alt blitter, I'm not sure what the problem could be.  can you upload zzburndebug.html and config/fbn.ini (use debug version to make these files)

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Offline Bad Dude

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Re: FBN Bugs Reports
« Reply #86 on: August 11, 2020, 04:02:29 PM »
Bad Dude, sfiii3 is working here under dx9 alt blitter, I'm not sure what the problem could be.  can you upload zzburndebug.html and config/fbn.ini (use debug version to make these files)

best regards,
- dink

Yeah, the game is working fine, but not in the "Experimental (DirectX Graphic 9)" blitter. Here the messenge: "Couldn't intialise DirectX9 Experimental video output module. Try installing the Direct X End User runtimes (June 2010)". For me, it's not a problem. I was having fun trying to use another settings and found this. So, its just a report for the team knows about that.
« Last Edit: August 11, 2020, 04:05:14 PM by Bad Dude »

Offline dink

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Re: FBN Bugs Reports
« Reply #87 on: August 11, 2020, 08:09:47 PM »
Bad Dude, thanks buddy.  You know, I made a mistake and thought you meant the alt blitter, oops! :)
It also doesn't work in the Experimental Blitter here.

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- dink

Offline Agozer

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Re: FBN Bugs Reports
« Reply #88 on: August 12, 2020, 07:27:08 AM »
Don't know if this has been posted before or if this happens on the actual Neo-Geo MVS hardware as well, but Nightmare in the Dark has a graphics issue during Attract Mode. Just let the the opening play out and once the screen scrolls, you see the issue on the left and right sides of the screen.

Offline dink

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Re: FBN Bugs Reports
« Reply #89 on: August 12, 2020, 09:57:04 AM »
Agozer,
Thanks, it should be OK now :)

best regards,
- dink