Fire Barrel fix for XBOX
m107.c video driver
static void m107_update_scroll_positions(void)
{
int i;
/* Playfield 4 rowscroll data is 0xde800 - 0xdebff???
Playfield 3 rowscroll data is 0xdf800 - 0xdfbff
Playfield 2 rowscroll data is 0xdf400 - 0xdf7ff
Playfield 1 rowscroll data is 0xde800 - 0xdebff ??
*/
if (pf1_rowscroll) {
//tilemap_set_scroll_rows(pf1_layer,512); // rem this out and add the below line to fix stuck background
tilemap_set_scroll_rows(pf1_layer,1024);
the row regression fix for canyon walls is also easy except it slows the frame frame way to much for the XBOX and doesnt effect make to much difference while playing...
ill patch the new sound fix in sometime as well just a bit busy at present....or maybe you will patch it in Visionary is taking my time and porting to PC
thanks for the fixes dink ive also done many on the xbox I can if you want find them and send them...its a diff build with diff video and inputs but most driver fixes would work.......