Author Topic: What I've been working on (iq_132's work in progress)  (Read 828254 times)

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #630 on: April 04, 2014, 12:11:51 AM »
Need to submit these soon.


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #631 on: April 04, 2014, 12:42:47 AM »
Very cool!
Looks good :)  p.s. in the Japanese version of Mikie, you can beat the teachers - they changed that in the U.S. version *lol* :)

Offline orçotüsi5

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Re: What I've been working on (iq_132's work in progress)
« Reply #632 on: April 06, 2014, 01:02:00 PM »
great

but by June 2013 since not release the new version finalburn!  :S :redface:  :confused:

Offline Handybo

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Re: What I've been working on (iq_132's work in progress)
« Reply #633 on: April 06, 2014, 06:05:51 PM »
I don't like to ask about this because you guys are already very, very busy but....


Fighter & Attacker (Namco NA-1)


Will you guys be porting it to FBA anytime soon?


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #634 on: April 07, 2014, 06:54:03 PM »
I don't like to ask about this because you guys are already very, very busy but....


Fighter & Attacker (Namco NA-1)


Will you guys be porting it to FBA anytime soon?


It's not on my short list. Namco has very complex hardware. I'm currently splitting some time between a personal project and porting a couple of drivers for Dink.


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #635 on: April 23, 2014, 07:46:14 PM »
Not in any way a request but maybe the m107.c driver might sit nicely alongside all the other IREM drivers in FBA
Then again maybe not  :biggrin:
« Last Edit: April 23, 2014, 08:00:56 PM by gamez fan »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #636 on: April 24, 2014, 01:38:41 AM »
gamez fan, I agree - I'd love to see Fire Barrel in FBA :)

best regards,
- dink

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #637 on: April 24, 2014, 10:26:49 AM »
gamez fan, I agree - I'd love to see Fire Barrel in FBA :)

best regards,
- dink
Yeah Fire Barrel/Air Assault is a really good wee shmup it wasn't worth porting the driver till recently when the bad graphics
and the sound errors were fixed in MAME hopefully it'll turn up in FBA one day

I tried to backport the above fixes into my wee Emulator src but had to admit defeat MAME141 src just doesn't merge with MAME84
without major reworking of the code which unfortunately is above my paygrade  :biggrin:

Offline BritneysPAIRS

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Re: What I've been working on (iq_132's work in progress)
« Reply #638 on: April 25, 2014, 10:39:51 PM »
Fire Barrel fix for XBOX

m107.c video driver

static void m107_update_scroll_positions(void)
{
   int i;
   /*   Playfield 4 rowscroll data is 0xde800 - 0xdebff???
      Playfield 3 rowscroll data is 0xdf800 - 0xdfbff
      Playfield 2 rowscroll data is 0xdf400 - 0xdf7ff
      Playfield 1 rowscroll data is 0xde800 - 0xdebff      ??
   */
   if (pf1_rowscroll) {
      //tilemap_set_scroll_rows(pf1_layer,512); // rem this out and add the below line to fix stuck background
      tilemap_set_scroll_rows(pf1_layer,1024);


the row regression fix for canyon walls is also easy except it slows the frame frame way to much for the XBOX and doesnt effect make to much difference while playing...

ill patch the new sound fix in sometime as well just a bit busy at present....or maybe you will patch it in Visionary is taking my time and porting to PC

thanks for the fixes dink ive also done many on the xbox I can if you want find them and send them...its a diff build with diff video and inputs but most driver fixes would work.......
« Last Edit: April 26, 2014, 05:48:54 AM by BritneysPAIRS »

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #639 on: April 26, 2014, 10:39:35 AM »
Fire Barrel fix for XBOX



ill patch the new sound fix in sometime as well just a bit busy at present....or maybe you will patch it in Visionary is taking my time and porting to PC

Thankyou very much for sharing out that video fix for fire barrel One line of code eh?? and here was me trying to backport the
whole video file i'll try and add the sound to the driver im guessing it's related to this.......
Quote
- 16th December 2010: Angelo Salese - Irem M107 HW driver in That indeed did not received much love in His Life. The driver was a complete mess, with completely broken World PK Soccer, Soccer Dream '94 with huge slowdowns and Fire Barrel ... well, it was marked as working but imho it was not really working, With That layer covering half the screen and completely missing sound, Effectively making it a painful experience to play. After some study at the code, I've Realized That the driver was continously triggering an unmapped line from the main CPU, Directly correlated to some sound response r / w. Easy fix, that's a reset line Directly connected to the sound CPU.

If i manage to get the sound working in the game i'll certainly share the driver with you if you haven't fixed it 1st ;)
Thanks again much appreciated
« Last Edit: April 26, 2014, 10:46:09 AM by gamez fan »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #640 on: April 26, 2014, 09:29:55 PM »
Ported this last week. Had to port a sound core. With a little help from Barry and some testing from JackC, it was up and running just fine!


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #641 on: April 26, 2014, 09:34:45 PM »
This has been on my list for some time. Finally got around to porting it.


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #642 on: April 26, 2014, 09:38:24 PM »
Finished this one up recently too!


Offline destronger

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Re: What I've been working on (iq_132's work in progress)
« Reply #643 on: April 26, 2014, 10:19:29 PM »
on a role iq_132!!  :smilie:
+ T +: Every time you mention Midway games in Final Burn, iq_132 kills a kitten!

Offline vbt

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Re: What I've been working on (iq_132's work in progress)
« Reply #644 on: April 27, 2014, 07:22:02 AM »
great job iq !!!!!  :cool: :cool: :cool: