Author Topic: What I've been working on (iq_132's work in progress)  (Read 1125203 times)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #675 on: June 07, 2014, 04:54:10 PM »
iq_132, awesome :)  Thanks for the new driver  :biggrin:  Playtesting shall ensue
EDIT(about an hour later): I made it to the golden moab(?), next time I'll try to finish the game, I don't see any problems with this one.

btw, I know you're busy and doing great things already (drivers!), but if you possibly have some free time in the future, could you look at the issues I've found in Thunder Zone (see the last PM I sent) and the spinal breakers problem (d_aerofgt.c thread)? :)
« Last Edit: June 07, 2014, 06:08:00 PM by dink »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #676 on: June 07, 2014, 11:54:03 PM »
I made it to the end of Exzisus, its a perfect driver :)  Great job, iq!!
The game starts over from level 1 after some funny engrish  :biggrin:
« Last Edit: June 07, 2014, 11:56:26 PM by dink »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #677 on: June 24, 2014, 12:52:58 AM »
iq_132 did an awesome job getting the tlcs90 audiocpu of Rapid Hero ported/hooked up & working :)
It took a bit of practice, but I managed to beat it on 1 coin with no savestates (although while practicing a I used tons of savestates, had to work out the boss patterns..)

For those that don't know, Rapid Hero is an excellent pre-bullet hell shooter, with a neat mecha-enemy theme.  It had no sound or music in the FBA emulation until yesterday!  Another thing to look forward to in the next release of your favorite emulator  :biggrin:

best regards,
- dink

Offline Huggybaby

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Re: What I've been working on (iq_132's work in progress)
« Reply #678 on: June 24, 2014, 02:10:08 AM »
Wow. There's one thing very unique about dink: He is also his own player/tester! What programmer will play a game through from beginning to end, to test for stability, bugs, and glitches, while keeping his attitude of enthusiast in place? Programmers generally don't have TIME, or the skill :) to play a game through from beginning to end! LOL

Thanks dink!

PS In addition, it's awesome to have a kickass programmer working on these audio problems!

PPS Sorry, don't mean to derail your thread iq_132. :)
« Last Edit: June 24, 2014, 02:12:12 AM by Huggybaby »

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #679 on: June 24, 2014, 08:41:53 AM »
iq_132 asked [the devs] to playtest it  ;p   
I just want what everyone else does - an awesome emulator to play awesome games on!
iq is the real hero here, though - he makes everything happen :)  I'm just the guy that sweeps up the floor..

best regards,
- dink

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #680 on: June 24, 2014, 11:45:00 PM »
Finishing up this driver atm. (by request)


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #681 on: June 24, 2014, 11:46:13 PM »
More...


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #682 on: June 25, 2014, 01:51:01 AM »
Very cool!! Way to go, iq_132 :)

I would like to propose a change to the Hardware filters:
Change the Seta hardware group to Seta/NMK/UPL & group all of the NMK/UPL stuff under that.

What do you think?

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #683 on: June 27, 2014, 02:37:19 PM »
Been playing Atomic Robo Kid tons, this game has got me hooked :)
I played it until I finished it to make sure everything is in order, then did a few tweaks to balance the sounds a bit & played it again.   Something neat about this game is that the characters from the other games in this driver - Mutant from Mutant Night and the kid from Ninja Kun/Kid make a cameo appearance in this game, and are hidden inside different objects around level 17-20.  NinjaKun ran too fast, so I couldn't get a good picture, but I got one of the Mutant... They just pop out of certain objects when you blow them up then run around the screen  :p  Another unique feature about this game except for the bosses is that the enemies can't hurt you if you touch them, only their bullets are lethal.
Big thanks again to iq_132 for doing this driver!  These games are a really excellent addition to our favorite emulator  :smilie:
« Last Edit: June 27, 2014, 02:39:17 PM by dink »

Offline vbt

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Re: What I've been working on (iq_132's work in progress)
« Reply #684 on: June 27, 2014, 03:32:51 PM »
great choice iq with this UPL driver ! i can't wait to see the new release !

Offline Asure

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Re: What I've been working on (iq_132's work in progress)
« Reply #685 on: July 27, 2014, 08:23:23 AM »
Love all this work still being done, and Final Burn has been my emulator of choice for a long time.

Is there any chance that Jaleco / NMK's great platformer "Psychic 5" could be added? I really love that game, and it would be great to play on my Xbox 360 Astro City shooter cab some day :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #686 on: July 27, 2014, 09:36:27 AM »
I second the suggestion to port Psychic 5 :D

best regards,
- dink

Offline Barry Harris

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Re: What I've been working on (iq_132's work in progress)
« Reply #687 on: July 27, 2014, 12:35:28 PM »
I second the suggestion to port Psychic 5 :D

best regards,
- dink

Very preliminary screenshot with the char layer hooked up.

I think the colours are fubarred due to the lack of any emulation of the Jaleco blending stuff.

Inputs and sound are working.
Account of Barry Harris; the traitor.
Send me an e-mail at barry@fbalpha.com letting me know how big of a piece of sh** I am.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #688 on: July 27, 2014, 02:16:30 PM »
Excellent :)

Offline Asure

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Re: What I've been working on (iq_132's work in progress)
« Reply #689 on: July 27, 2014, 02:55:31 PM »
W00t!

I loved this game back in the day, the music is awesome, it's super obscure, and had 'mario type floating jumps' way before any other game did ;)