Author Topic: What I've been working on (iq_132's work in progress)  (Read 1124784 times)

Offline Huggybaby

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Re: What I've been working on (iq_132's work in progress)
« Reply #750 on: September 18, 2014, 11:58:48 AM »
Thank you for the konami fixes!

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #751 on: September 18, 2014, 01:36:40 PM »
Nice work on the Konami games IQ_132 i wonder if the fixes you done also sort the missing graphics in TMNT 2 Turtles in Time
apparantly when the Neon Night Riders level begins the graphics all disappear
I actually think that's protection-related. It's still doing it. Working on it atm.


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #752 on: September 18, 2014, 02:57:59 PM »
iq_132,
We [me & Zazzone] just finished an awesome game of Crime Fighters 2 (Japan 2p. ver. P) (aka Vendetta with more hardcore action and stuff) - the game looks awesome now!!  Great job on the priority stuff :)  I didn't see one single sprite priority related problem.

There is a minor clipping issue on the left side of the screen at the first level boss encounter and at the beginning of one of the next+1 stages - savestates to get you there are attached.



« Last Edit: September 18, 2014, 02:59:05 PM by dink »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #753 on: September 18, 2014, 03:42:40 PM »
Nice work on the Konami games IQ_132 i wonder if the fixes you done also sort the missing graphics in TMNT 2 Turtles in Time
apparantly when the Neon Night Riders level begins the graphics all disappear

Fixed!
When I ported the code, I screwed up the implementation of the sprite registers. The registers have a setting that can change the x & y offsets for all sprites, my bug was chopping off the top byte! this only allowed for offsets of 0-255 rather than 0-65535!
This also may affect a few other games.


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #754 on: September 18, 2014, 04:15:54 PM »
Fixed!
When I ported the code, I screwed up the implementation of the sprite registers. The registers have a setting that can change the x & y offsets for all sprites, my bug was chopping off the top byte! this only allowed for offsets of 0-255 rather than 0-65535!
This also may affect a few other games.

Cowabunga!!!  :smilie:

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #755 on: September 18, 2014, 04:20:36 PM »
iq_132,
We [me & Zazzone] just finished an awesome game of Crime Fighters 2 (Japan 2p. ver. P) (aka Vendetta with more hardcore action and stuff) - the game looks awesome now!!  Great job on the priority stuff :)  I didn't see one single sprite priority related problem.

There is a minor clipping issue on the left side of the screen at the first level boss encounter and at the beginning of one of the next+1 stages - savestates to get you there are attached.

Fixed. ^^


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #756 on: September 22, 2014, 08:21:43 PM »
Got these beauties up and running. :)


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #757 on: September 23, 2014, 02:26:11 AM »
Nice!! :)

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #758 on: September 23, 2014, 09:54:55 AM »
More Konami Goodness  :wink:

Offline KaNyErO

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Re: What I've been working on (iq_132's work in progress)
« Reply #759 on: September 23, 2014, 10:49:57 AM »
Got these beauties up and running. :)

Awesome :)

Edit: Now i can update my avatar :D
« Last Edit: September 23, 2014, 10:51:31 AM by KaNyErO »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #760 on: September 23, 2014, 09:34:01 PM »
Got these going today. :)


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #761 on: September 24, 2014, 05:55:49 AM »
These put up a bit of a fight. Glad to have them more or less finished. :)


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #762 on: September 24, 2014, 08:03:11 AM »
Nice job as always iq_132  :smilie:


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #763 on: September 24, 2014, 09:26:04 AM »
Even more Konami goodness ;)

Offline csmart

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Re: What I've been working on (iq_132's work in progress)
« Reply #764 on: September 24, 2014, 09:43:20 AM »
Nice job i_q