Author Topic: What I've been working on (iq_132's work in progress)  (Read 1124442 times)

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #735 on: September 12, 2014, 08:11:42 PM »
I've already got it added in the latest svn. Making some adjustments to the alpha blending atm.
(Notice the thruster sprites)

Nice!!

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #736 on: September 12, 2014, 09:18:25 PM »
Cheats for raiden2 & raidendx - thanks to pugsy


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #737 on: September 13, 2014, 10:01:20 AM »
So, the NMK004 has been broken, I predict iq_132 is working on it right now :)


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #738 on: September 13, 2014, 09:40:33 PM »
So, the NMK004 has been broken, I predict iq_132 is working on it right now :)


I have been most of the day, yeah. lol

At this point, all of the games except Macross, bioship, and strahl are working quite well.


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #739 on: September 14, 2014, 04:01:36 AM »
I have been most of the day, yeah. lol

At this point, all of the games except Macross, bioship, and strahl are working quite well.

I wish I could help, I've been really sick today :(

btw, just wanted to let you know, the sfx are missing from GunNail.  When the game boots, it should make a "machine turning on" noise at the NMK logo, then when the bullets hit the titlescreen it should make a shot sound. (sfx worked before the changeover to the new nmk004)

Also, the music seems to be playing really slow on US AAF Mustang.  Here's a recording of an actual PCB of the game: https://www.youtube.com/watch?v=MbITaIod__8

best regards,
- dink
« Last Edit: September 14, 2014, 04:02:41 AM by dink »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #740 on: September 15, 2014, 01:42:52 AM »
I wish I could help, I've been really sick today :(

btw, just wanted to let you know, the sfx are missing from GunNail.  When the game boots, it should make a "machine turning on" noise at the NMK logo, then when the bullets hit the titlescreen it should make a shot sound. (sfx worked before the changeover to the new nmk004)

Also, the music seems to be playing really slow on US AAF Mustang.  Here's a recording of an actual PCB of the game: https://www.youtube.com/watch?v=MbITaIod__8

best regards,
- dink

Ugh. I'm done with it for a while. I'll get back to it on a later day.

Anyway, took a look at Robocop 2.  I managed to get the road working correctly. However edrandy is still broken on level 2.

Before (courtesy of Dink) and after shots:


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #741 on: September 15, 2014, 04:09:58 AM »
Excellent job on the Robocop2 road :)
one last thing re: Robocop2, I noticed this didn't happen in MAME while I was doing some testing a few days ago..
There appears to be some strange black dots throughout the video still pics in the game, any ideas how to fix this one?

best regards,
- dink

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #742 on: September 15, 2014, 05:57:04 AM »
Fixed. ^^ Also improved Boogie Wing's intro a bit.


Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #743 on: September 15, 2014, 11:02:11 AM »
Well done iq_132  :smilie:


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #744 on: September 15, 2014, 01:43:13 PM »
iq_132, Excellent!!  :D

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #745 on: September 18, 2014, 01:09:49 AM »
I spent way too many hours today working on this:

I implemented actual priority handling for all of the konami games! This fixes Escape Kids & Vendetta to a playable state. It is noticeable in a lot of other games, but not as much.
I also added proper shadow implementations. This affects nearly every konami game in fba. ^^ For the first time in over 7 years, Tmnt has proper shadows!  This also fixes a really ugly shadow bug with x-men (see photo) as well as '88 games' shadow / gauge.
Additionally, I fixed a bug in Escape Kid's title screen. :) The games are all handled now as 32-bit bitmaps. This is a very clean and simple way of doing things.
« Last Edit: March 06, 2015, 11:25:44 AM by iq_132 »


Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #746 on: September 18, 2014, 01:12:53 AM »
The tmnt shadows a bit hard to see. You have to zoom way in. But they're actually blended in now rather than just grey blobs. :)


Offline csmart

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Re: What I've been working on (iq_132's work in progress)
« Reply #747 on: September 18, 2014, 02:45:30 AM »
Awesome job iq_ I remember reporting the shadow effect in 88' Games a few years ago but wasn't aware that it affected other Konami games. Glad that is finally fixed and thank you for all your hard work.

Offline JacKc

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Re: What I've been working on (iq_132's work in progress)
« Reply #748 on: September 18, 2014, 08:18:42 AM »
Really nice job iq_132 for fixing all konami drivers on FBA  :smilie:


Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #749 on: September 18, 2014, 09:24:41 AM »
Nice work on the Konami games IQ_132 i wonder if the fixes you done also sort the missing graphics in TMNT 2 Turtles in Time
apparantly when the Neon Night Riders level begins the graphics all disappear