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91
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by fprietog on June 11, 2025, 09:52:11 AM »
When I was young :cry: I played the TMHT* game in my Amstrad CPC and it wasn't one of my favorite games. I think that it was because it had a very little play screen and very badly defined graphics... I should give a try to the NES version, but having the amazing Arcade version...

*TMHT: Teenage Mutant Hero Turtles, at least in my country. Seems that the word "Ninja" was too heavy for children.
92
Wow, what a quick response! As you said that commit fixed the problem.

Thank you very much @taoenwen
94
Actually, a lot of people are using FBNeo in WINE, so, this needs to be fixed :)
95
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 11, 2025, 03:57:25 AM »
Do you guys feel any love for Teenage Mutant Ninja Turtles (NES)?



I do feel... a little. Back in the day I finished several times the Amstrad CPC of the game, which is pretty much the same thing but shorter and erasier.

Anyway, if you feel the difficulty of this version is a bit unfair you could do worse than trying TMNT - Pizza Party. It can also be applied on top of an earlier difficulty hack called Return to New York.
96
Hello,

I know that FBNeo Windows builds are intended to be executed in real Windows not under wine in Linux, but it worked well till this commit:

472a7c99a : win32 cheat: Supports multiple file encodings
https://github.com/finalburnneo/FBNeo/commit/472a7c99a7f2a3af70a022d984443b75d5d19051

After that commit drivers like SNES or NES don't work anymore: games don't start and fbneo process hangs eating the CPU (a loop?).

Can I do something to help to find what happens?

Notes:
- Problem happens with latest wine 10.0 and wine-dev 10.9 in amd64 and arm64 environments.
- Reverting the commits 472a7c99a (win32 cheat: Supports multiple file encodings) and f112c2dda (fixed MacOS Build) makes fbneo drivers work again under wine.

Thanks and best regards.
97
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 11, 2025, 01:16:19 AM »
Wow, Cavaleiro looks interesting!

Clearly inspired by Ghouls 'n Ghosts... but, probably, too short! ;)
98
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by dink on June 10, 2025, 09:06:50 AM »
Wow, Cavaleiro looks interesting!

best regards,
- dink
99
FBN Development / Re: FB Neo Bugs Reports
« Last post by sjy96525 on June 10, 2025, 02:00:06 AM »
I play the Contra has leftover sprites after continue countdown and the Combat School has the text "Player 1 (Nick)" or "CPU (Joe)" disappear for FBNeo.

MAME 0.278 Fixed Contra has leftover sprites after continue countdown and the Combat School has the text "Player 1 (Nick)" or "CPU (Joe)" disappear by Jim Westfall
https://github.com/mamedev/mame/commit/dcfcde42cae60ab40b454bcb66b3e1804df4c9a8
https://github.com/mamedev/mame/commit/ca106b63db5a3f2f5d4939add37bef94f5f085da
100
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 09, 2025, 02:32:34 PM »
Added the support to 3 new Megadrive titles:
Cavaleiro (HB, 2025)
Patlabor Mobile Police (T-Eng, 2025)
Valis Refined (Hack, 2025)
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