Recent Posts

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91
MAME / Re: Mortal Kombat Yawdim
« Last post by Marco79 on June 14, 2022, 02:21:25 PM »
Good evening, because if you download the normal one from the sites it gives you the celestial skies that is why I was wondering if you can convert this roms with black skies into mame.
92
FBN Development / Re: split topic : lightgun issues
« Last post by StormedBubbles on June 14, 2022, 02:41:42 AM »
Thank you!

I tested the most recent changes. The cursor lines up very well on the X axis. The Y axis is showing a ratio issue where the cursor alignment gets worse the further away from the axis center you get. The cursor ends up below the aim at the top of the game's visible area and above the aim at the bottom of the game's screen.

I don't have another game with this aspect ratio to compare to. Maybe I have something configured wrong with the Sinden gun's border. I am using RetroArch 1.10.0, which has the newer coordinate scaling. Other games in FBNeo have been good. It appears that this game allows the system mouse cursor to travel into the letterbox area on my TV above and below the game and is scaling the in-game cursor accordingly (so, for example, I have to aim into the blank letterbox area above the game in order to get the cursor to reach its highest position in the game).
93
cjom awesome :)
94
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 13, 2022, 09:09:42 PM »
Wow, I really didn't expect a fix for that particular issue. Thanks for fixing it. I don't anticipate running into desyncs in other games, but I will let you know if I find anything.

You're welcome!

The thing is, if it desyncs in Kaillera it will also desync with the input recording feature (Game -> Replay).  I know how frustrating it can be using either feature and it goes out of sync, so now a-days I put a high priority on fixing this kind of problem.

best regards,
- dink
95
FBN Development / Re: FB Neo Bugs Reports
« Last post by Nick Reynolds on June 13, 2022, 08:14:54 PM »
Hi Nick Reynolds,
After doing a bit of debugging I found the sources of the desync issue. 
If you find other games that have this issue with Kaillera, please let me know and I'll try my best to make a fix for them.

best regards,
- dink
Wow, I really didn't expect a fix for that particular issue. Thanks for fixing it. I don't anticipate running into desyncs in other games, but I will let you know if I find anything.
96
FBN Development / Re: SDL2 src code to enable the use of cheats
« Last post by cjom on June 13, 2022, 08:09:50 PM »
Alright!
I finally got game controller buttons (re)mapping working...



Next step is to prepare the push requests.
97
FBN Development / Re: FB Neo Bugs Reports
« Last post by JoelH on June 13, 2022, 06:20:22 PM »
JoelH is there any information about what's going on, maybe in the log file?  Which games cause this every time?

best regards,
- dink

Sorry about the wait, I've been busy with other things.

Games that have crashed the most often (like literally every time I've tried them) are Raiden II/DX, 99 The Last War, and Labyrinth Runner. There may be more out there as Pac-Man did it to me once too.

Nothing in the logs at all.
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FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 13, 2022, 05:40:44 PM »
littlebear, thanks, it's a work-in-progress, should be back to normal in a few minutes! :)

best regards,
- dink
99
FBN Development / Re: FB Neo Bugs Reports
« Last post by littlebear on June 13, 2022, 04:11:52 PM »
A lots of system 16a games are not working since the last2 update.

Thank you.
100
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 13, 2022, 01:27:59 AM »
It may be tricky to replicate. The idea was that one of my two friends would always be out of sync when starting up online, and it wasn't consistently the same player, so I don't think anyone had incorrect settings. Also, the other games I recently played online all worked correctly. Before posting this, I ran 3 copies of the game on the same PC on a Kaillera server, and I wasn't able to see any desync.

I had recently compiled a build which doesn't disable "restore full state on load" when using Kaillera, so I used a state at the start of the game to get past the sync problem. I find that the feature has around a 50% chance of loading the state in sync online for all players, but if it doesn't load correctly the first time, I can just start up the game again.

Hi Nick Reynolds,
After doing a bit of debugging I found the sources of the desync issue. 
If you find other games that have this issue with Kaillera, please let me know and I'll try my best to make a fix for them.

best regards,
- dink
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