Recent Posts

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81
FBN Discussion / Re: Hack request: Vector Galaxian
« Last post by PrincessMonaco on June 23, 2025, 05:42:40 PM »
Sweet :)
82
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 23, 2025, 09:16:54 AM »
Hi guys,
Why would anyone want to watch a video on Tattoo Assassins?
https://www.youtube.com/watch?v=XrjkERu2qU0

best regards,
- dink
83
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 22, 2025, 09:14:53 PM »
I play the Contra has Minor colour issue on startup for FBNEO emulator.
MAME 0.278 Fixed Contra has Minor colour issue
https://github.com/mamedev/mame/commit/05b833f65fd156945ff42f83df1f2384b49a3f7a

Thanks, please give it a try

best regards,
- dink
84
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Klavicula on June 22, 2025, 01:04:50 PM »
Added the support to 1 new FDS game:
Code: [Select]
fds_trans - Transformers - The Headmasters (Hack, English)
One game was updated

Japenese ROM renamed (old fds_trans)
Code: [Select]
fds_transj - Transformers - The Headmasters (Japan)
85
FBN Discussion / Re: Hack request: Vector Galaxian
« Last post by dink on June 22, 2025, 12:45:45 AM »
Hi,
Thanks for the recommendation, it's been added! :)
best regards,
- dink
86
FBN Discussion / Hack request: Vector Galaxian
« Last post by PrincessMonaco on June 21, 2025, 05:17:56 PM »
I've got a nice little collection of vector-graphics mods, including one of Galaxian (vectrgal.zip in HBMAME) which used to work very nicely with FBNeo with renamed ROMs but has been screwed up by a recent version due to changes in the required 1h.bin and 1k.bin files. Any chance of supporting it in its own right?

https://www.youtube.com/watch?v=iNojHfzBuo4
87
FBN Discussion / Re: Recorded .fr files a little too big
« Last post by player987386 on June 20, 2025, 12:49:10 AM »
Hi dink! Thanks for the thorough explanation.  :biggrin:
88
FBN Discussion / Re: Recorded .fr files a little too big
« Last post by dink on June 19, 2025, 08:13:44 PM »
Hi,
The main difference is, I removed the compression from the input recordings and state (incl. nvram).

There's a few benefits to this, for example:
makes it easier for external tools to edit the data, for speedrun-stuff
it's much faster without the compression
It's also more reliable, as zlib likes to overinflate if the data changes in the most tiny amount.

best regards,
- dink
89
FBN Discussion / Recorded .fr files a little too big
« Last post by player987386 on June 19, 2025, 07:46:47 PM »
Hi! As always, thank you for FBN!  :smilie:

Been doing some gameplay recordings in .fr using the last nightly build and noticed the recording files are a lot bigger than the ones from my "main" FBN build (circa 2023).

Example:
. old FBN record, around 30kb
. last nighty build, around 2400kb

Is it expected? Is there some recording system changes during this time? Not a problem though the recordings work perfectly, just a matter of  curiosity.
90
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 18, 2025, 03:24:48 PM »
Here the remaining snapshots...
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