Author Topic: FBN Bugs Reports  (Read 6622 times)

Offline littlebear

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Re: FBN Bugs Reports
« Reply #195 on: September 06, 2020, 05:46:18 AM »
littlebear,
the asterrock and meteroite games have been fixed, thanks for reminding us they were broken :)

best regards,
- dink

Thank you.

I found Dragon Ball Z - Super Butouden 2 (T-Eng) crash even with other emulator when patched to CRC BC79B5F2.
if patched to as Romhacking suggestion it is working. then it's crc won't match the dat. Thank you.


Offline dink

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Re: FBN Bugs Reports
« Reply #196 on: September 06, 2020, 09:30:55 AM »
littlebear, does non-translated rom crash? 
I'm using [hm04] version because lack of jycompany mapper, its a huge mapper.  Maybe I'll finish the jycompany mapper soon.

best regards,
- dink

Offline littlebear

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Re: FBN Bugs Reports
« Reply #197 on: September 06, 2020, 10:36:31 AM »
The non-translate J with CRC BC79B5F2 matching the dat is working.

Offline dink

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Re: FBN Bugs Reports
« Reply #198 on: September 10, 2020, 10:02:54 AM »
littlebear,
Dragon Ball Z - Super Butouden 2 (both version) is fixed, please make sure you have the correct roms
original crc32: 2490d360
original + romhacking translation patch: df87586f  @ https://www.romhacking.net/translations/4434/

best regards,
- dink

Offline littlebear

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Re: FBN Bugs Reports
« Reply #199 on: September 10, 2020, 05:42:15 PM »
Thank dink. You are the best !

Offline the_maq

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Re: FBN Bugs Reports
« Reply #200 on: September 11, 2020, 11:03:21 PM »
Nearly there..?

Offline barbudreadmon

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Re: FBN Bugs Reports
« Reply #201 on: September 12, 2020, 02:06:41 AM »
Nearly there..?
Yes, we know, it still happens for 1 frame, but we probably won't fix that, iirc to get rid of that 1 frame we need proper dma emulation which would have a huge impact on performance, it's just not worth it for this 1 frame alone.

Offline the_maq

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Re: FBN Bugs Reports
« Reply #202 on: September 15, 2020, 11:46:22 PM »
Yes, we know, it still happens for 1 frame, but we probably won't fix that, iirc to get rid of that 1 frame we need proper dma emulation which would have a huge impact on performance, it's just not worth it for this 1 frame alone.
So what are the odds for this dmastatus emulation in the future, dink mentioned it in one of his posts about a workaround strategy or solution of some sorts with a minimal performance hit to none? regards.
« Last Edit: September 16, 2020, 12:18:18 AM by the_maq »

Offline dink

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Re: FBN Bugs Reports
« Reply #203 on: September 16, 2020, 12:16:51 AM »
the_maq, I tried implementing it using some new ideas, it didn't completely fix the problem but I was able to get the bad palette part from several frames down to 1 (IIRC).

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #204 on: September 16, 2020, 12:28:18 AM »
How u doing dink, i checked this bad palette affair on mame just to be sure, and it's running fine..?? what do you think..
« Last Edit: September 16, 2020, 01:11:22 AM by the_maq »

Offline barbudreadmon

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Re: FBN Bugs Reports
« Reply #205 on: September 16, 2020, 02:37:08 AM »
How u doing dink, i checked this bad palette affair on mame just to be sure, and it's running fine..?? what do you think..

I'll repeat, dma status emulation isn't implemented in FBNeo (what's currently implemented is the workaround strategy), and probably won't be because it'll turn cps3 performances into crap, for 1 frame that does not even affect gameplay (with the lightning strike you can't even notice it without running the game frame per frame, except if you already know it's there).

MAME has dma status emulation and still requires a faster device while using a dynarec, it also has accurate cps3 game installation where you need to install the game from optical media (we don't plan on implementing it either), feel free to use MAME if you are into accuracy at any cost and have a device powerful enough.
« Last Edit: September 16, 2020, 11:20:26 AM by barbudreadmon »

Offline dink

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Re: FBN Bugs Reports
« Reply #206 on: September 16, 2020, 08:29:24 AM »
the_maq, I know how it is on mame and how it is on the pcb, just ran out of patience with the system.  maybe will revisit it sometime in the future.  right now a single weird frame in 1 game on cps3 isn't a big issue to me.

best regards,
- dink

Offline the_maq

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Re: FBN Bugs Reports
« Reply #207 on: September 16, 2020, 05:01:04 PM »
Fair enough - i forgot to mention that mame's got the same problem as fbneo with the background sprite lag..?? what do you make of it..

Offline dink

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Re: FBN Bugs Reports
« Reply #208 on: September 16, 2020, 08:16:02 PM »
the_maq, I'm afraid there isn't much more we can do with cps3 as far as improving it goes.

Offline the_maq

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Re: FBN Bugs Reports
« Reply #209 on: September 16, 2020, 08:25:15 PM »
No problem thanks anyway.. :cool: