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FBN Discussion / Re: Galactic Storm stage1 BGM is slow
« Last post by tenpar on Today at 08:01:55 PM »
Thanks for fixing!

As far as i could tell using a translator, there is nothing on that page saying that video came from pcb.

It states that it was played in a store and used the store's recording environment.
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FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on Today at 06:16:58 PM »
geese howard,
I've tweaked the volume a little on Golden Axe, please give another try

With the 2 afterburner II states you've attached, it appears to be working fine: the puff of smoke appears when it powers down engine on landing, then it goes away.  You're saying the smoke never goes away on your screen?

best regards,
- dink
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FBN Development / Re: FB Neo Bugs Reports
« Last post by geese howard on Today at 02:33:41 PM »
geese howard,
I managed to match the filters on the pcm chip (golden axe), thanks in part to audacity and my biquad-filter device (1xlowpass 1xhigh shelf), please give it a try when you get a chance.

best regards,
- dink

Golden axe - It?s almost perfect, however i think that voices must be little louder to match other game effects.
After Burner 2 - Attached 2 save states.
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FBN Discussion / Re: Galactic Storm stage1 BGM is slow
« Last post by dink on Today at 10:08:02 AM »
barbudreadmon, any emulation that uses the f3 sound system might be slower than usual, which is why I noticed the problem right away.
There is a setting that will put the music at its normal speed, if something is off. (see commit)  There's a rather long story why it ended up this way, and it's all mr. B's fault.  :)

best regards,
- dink
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FBN Discussion / Re: Galactic Storm stage1 BGM is slow
« Last post by dink on Today at 09:37:08 AM »
Thanks for letting us know, I fixed the sound, but there also appears to be an issue with the gfx - looking into it..
EDIT: sound and music are a-ok! :)

best regards,
- dink
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FBN Discussion / Re: Galactic Storm stage1 BGM is slow
« Last post by barbudreadmon on Today at 06:13:03 AM »
See video of the arcade version.

As far as i could tell using a translator, there is nothing on that page saying that video came from pcb.
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FBN Discussion / Galactic Storm stage1 BGM is slow
« Last post by tenpar on Today at 03:18:44 AM »
See video of the arcade version.
FBN version makes me sleepy...

https://youtu.be/lzPnO8Kej20?t=31
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FBN Development / Re: FB Neo Bugs Reports
« Last post by geese howard on February 04, 2023, 09:32:56 PM »
Hi geese howard,
Recently they (MAME) added a filter to the upd7759 (pcm/voice chip) which softens the sound a little, it certainly sounds nicer and less harsh.  I'll try to add something similar.

I played the first stage of Afterburner II, at the end & after I land, the jet powers down its engines and a big puff of smoke appears, but then it goes away as it should.  Is it happening somewhere else?  Can you attach some savestates from right before it happens?  Are you using a current version from the usual place?

best regards,
- dink

I ll try golden axe soon, thanks!!

After burner 2 - it happens in other stages that the airplane land , like ending scene.
I can send you save states tomorrow, and i m using latest builds.
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FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on February 04, 2023, 01:47:53 AM »
geese howard,
I managed to match the filters on the pcm chip (golden axe), thanks in part to audacity and my biquad-filter device (1xlowpass 1xhigh shelf), please give it a try when you get a chance.

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on February 04, 2023, 01:00:36 AM »
Added the support to 10 new ZX Spectrum homebrews:
Booty the remake v1.2 (2019)
Booty the remake - Black Edition v1.2 (2019)
Ganimedes (2023)
Laetitia Part 1/2/3/4 (2019)
Maze Death Rally-X (2018)
Micro Profanation v1.1 (2022)
Misifu la Gatita (2019)
O-Puzz Attack (2018)
PTM (2021)
Rogue (2019)
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