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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 02:59:41 PM »
Added the support to 5 new ZX Spectrum titles:
Bastet 48K-AY (HB, 2024)
Blond, The English/Spanish 48K/128K (HB, 2024)
Hair Raising Adventures of Mr Hair, The - Imp. version 128K (HB, 2024)
Max Stone English 48K/128K (HB, 2024)
Niko and the Magic Orb 48K/128K (HB, 2024)

@freedomkhair: thanks for the info!
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by geese howard on Today at 01:09:17 PM »
Can you check to see if your attack button is double-mapped to any other buttons on the input list (F5)?

best regards,
- dink

I?ve checked and was double-mapped with Player2 only...but clear it solved my issue, i dont know why.

Thanks again!!
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by freedomkhair on September 19, 2024, 10:39:40 AM »
Added the support to 5 new ZX Spectrum homebrews:
Dark Knight, The 128K English/Spanish (2024)
Gilligans Mine - beta v1.04.1 128K (2024)
Max Stone 48K/128K Spanish (2024)
Smelly Cat 128K English/Italian/Portuguese/Spanish (2022)
Xantel Jones en la Tabla Verdosa 48K Spanish (2024)

Hi,

Looks like the English version of Max Stone is now available in 48k & 128k

https://flopping.itch.io/max-stone-el-secreto-de-la-gran-piramide

Thank you.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 19, 2024, 09:24:34 AM »
PC Engine / TG16 happening:
Crappy scrolling in games with a weird resolution, for example:
R-Type, Yo Bro, Side Arms Special, and others..
I made it so that the blitter can handle the smoothing of pixels; to get rid of the
"shimmer" effect caused by such a weird resolution not scaling to something that digital monitors prefer.
This way a filter (linear, bi-linear, cubic, etc) can be used for analog-style smoothing of pixels.

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 17, 2024, 08:20:20 PM »
@dink, can you check golden axe sound bug?
When game starts, after a first attack, sound goes down as if I had turned down the volume, and only goes back to normal when I restart the game.

Thanks for your hard work!

Hi,
Hmm, I don't see that here - you mean it happens when you hit the first guy with your axe?
Can you check to see if your attack button is double-mapped to any other buttons on the input list (F5)?

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on September 17, 2024, 06:22:48 PM »
@barbudreadmon
@dink

Thank you for your reply  :smilie:

As for the filter and video, I usually play in: Video/Select blitter/DirectX9 Alt.

And the filter I use: Video/blitter options/Soft algorithm/SuperScaler (75% Scanlines).
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by geese howard on September 17, 2024, 03:09:53 PM »
@dink, can you check golden axe sound bug?
When game starts, after a first attack, sound goes down as if I had turned down the volume, and only goes back to normal when I restart the game.

Thanks for your hard work!
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on September 17, 2024, 10:00:46 AM »
I confirm there is 1 line we don't draw, and yeah i'm pretty sure there was a reason we don't, like some game displaying noticeable garbage there.
Not too sure what's the best course of action, i'm pretty sure we'd get reports even with a dips.
Maybe don't bother hiding the garbage and make it look like mame ?

Actually i think users are more bothered by the 2 extra lines, so maybe the filters could be fixed instead so that the height can be set to 254 ?
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 17, 2024, 09:22:48 AM »
The midway games have so many junk lines, the reason we stopped drawing @ 254 is due to that.  Here's the dilemma:
When we draw all the lines, and they're glitched - we get bug reports of the glitched lines.
when we don't draw the lines, the glitched line reports stop, and the bug report comes in from the other direction :)

How should we handle this, I'm up for ideas.  Maybe a dip option?

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 17, 2024, 08:45:54 AM »
Actually, if you look closely there seems to be 2 extra lines on mame's, I'll take a look!
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