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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 09:16:30 PM »Hi guys,
Sorry I didn't have time to respond in a decent timeframe, been really busy with some fun code. And on top of it all, this heatwave has made it impossible to do everything that needs to be done.
Howdy Pelucon8, re: devastators, it's almost like Konami's black sheep, but in prototype form. I don't know much about it, and I never seen it in arcades. The Tattoo Assassins sleuthwork and especially the resulting video was a lot of fun
Hi ClessxAlghazanth,
I'm afraid the bezel "experimental feature" is kinda just that: experimental, and I don't have the windows gfx/ui knowhow to improve it. I'd best stick with game emulation stuff
Hopefully someone with more skills in that area will improve it, though
best regards,
- dink
Sorry I didn't have time to respond in a decent timeframe, been really busy with some fun code. And on top of it all, this heatwave has made it impossible to do everything that needs to be done.
Howdy Pelucon8, re: devastators, it's almost like Konami's black sheep, but in prototype form. I don't know much about it, and I never seen it in arcades. The Tattoo Assassins sleuthwork and especially the resulting video was a lot of fun

Hi ClessxAlghazanth,
I'm afraid the bezel "experimental feature" is kinda just that: experimental, and I don't have the windows gfx/ui knowhow to improve it. I'd best stick with game emulation stuff

best regards,
- dink