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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 01:56:54 AM »Gab75, always a good idea 
The current issue that bothers me - when a song changes:
it loads a mp3 file, decodes it to a buffer, then starts playing the music
This means the emulation "hangs" for 4(or more) seconds every time a song changes. (f. example: title screen song, player select, level 1, boss, end of round music.. etc.)
I converted the mp3's to .wav, using BurnSamples engine - and - its a slight delay @ game load, but all songs play seamlessly with no hangs. It's slick
There's also a couple little bugs that became apparent after a few small plays and comparing with playback from an original cart.
I'd like to get everything 100% before putting on github, or close
best regards,
- dink

The current issue that bothers me - when a song changes:
it loads a mp3 file, decodes it to a buffer, then starts playing the music
This means the emulation "hangs" for 4(or more) seconds every time a song changes. (f. example: title screen song, player select, level 1, boss, end of round music.. etc.)
I converted the mp3's to .wav, using BurnSamples engine - and - its a slight delay @ game load, but all songs play seamlessly with no hangs. It's slick

There's also a couple little bugs that became apparent after a few small plays and comparing with playback from an original cart.
I'd like to get everything 100% before putting on github, or close
best regards,
- dink