Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on Today at 03:14:28 AM »
Will it only effect save states created by the user ? Nvram and .hi files are not effected ?

Best regards and thanks for all the great work

hiscore files won't be affected, and i believe nvram shouldn't be either (it might be some kind bug if they are)
2
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by ClessxAlghazanth on Today at 02:28:40 AM »
Dear friends & fans of FBNeo
Due to a bugfix and change to the 68k cpu, all savestates for games using a 68k cpu won't work with the new exe from May 17+
Please finish your game(s) before upgrading exe, or rename and save old exe just for finishing the games!

best regards,
- dink

Will it only effect save states created by the user ? Nvram and .hi files are not effected ?

Best regards and thanks for all the great work
3
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 02:10:47 AM »
Dear friends & fans of FBNeo
Due to a bugfix and change to the 68k cpu, all savestates for games using a 68k cpu won't work with the new exe from May 17+
Please finish your game(s) before upgrading exe, or rename and save old exe just for finishing the games!

best regards,
- dink
4
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 02:08:48 AM »
Sorry. Just been very busy.

EDIT: Here it is.

Thanks Neville, othunder ending has been fixed :)

best regards,
- dink
5
FBN Development / Re: FB Neo Bugs Reports
« Last post by fastpop72 on May 16, 2021, 04:22:55 AM »
A little "ghost dog" bug in Hot Rod during attract mode.

It happens only after some cycle of attract mode...

Here screenshots & state.




6
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on May 16, 2021, 03:26:00 AM »
Thanks, I've tweaked it a bit, it should be ok now :)

best regards,
- dink

It is better now. Thank you.
7
FBN Development / Re: FB Neo Bugs Reports
« Last post by Gab75 on May 16, 2021, 01:57:57 AM »
I found a small graphic bug in "Golden Axe: The Revenge of Death Adder (arcade)"... to be honest, it's not a big issue and it's in MAME counterpart too.
In any case: the potions sprites are always in front of the semi-trasparent background elements, also when they should be behind... it can be seen in the attached snapshots (waterfall).
8
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 15, 2021, 09:08:36 PM »
Hey dink. I've found that SegaSonic is a bit ear grating with the Low-pass filter enabled, when you finish a stage (that happy "stage clear" jingle).
Here's a save state attached, right next to the exit. Thank you.

Thanks, I've tweaked it a bit, it should be ok now :)

best regards,
- dink
9
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 15, 2021, 08:45:19 PM »
Added Namennayo Cat's
Kinda silly game from '82, based on the cat photography style of Satoru Tsuda ( google imagesearch: https://www.google.com/search?q=namenayo+cats&tbm=isch )

10
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on May 15, 2021, 03:33:59 PM »
Gab75,
This is some really great stuff you've been adding lately, thank you :)

best regards,
- dink
Pages: [1] 2 3 4 5 6 ... 10