Recent Posts

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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:53:45 AM »
Added the support to a new Megadrive hack: Streets of Rage II Fight'n Rage (2021)...  :wink:
https://www.romhacking.net/hacks/6360/
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FBN Development / Re: FB Neo Previews & Titles screenshots (fullset) + icons
« Last post by geese howard on November 30, 2021, 03:35:54 PM »
Thanks to both guys for the help!  :wink:

FB Neo v1.0.2 - Arcade Previews & Titles (No clones) - Completed

https://ufile.io/i9yzhufa

30 days.

Thanks!!!!
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on November 30, 2021, 11:43:34 AM »
Kaettekita Mario Bros. / Return of the Mario Bros. for the Famicom Disk System has just been translated into English.

Patch here.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on November 29, 2021, 08:20:06 PM »
caius, of course - attached to message.

I meant to attach it to the original message, but forgot.

best regards,
- dink
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by caius on November 29, 2021, 11:48:25 AM »
Recent fixes:
SSV: all games, impl. sprite buffering to match pcb, noticable fixes:
Storm Blade: st. 6 "falls apart" when moving around
Survival Arts: guys torso "disconnects" from body, etc, in attract mode
Twin Eagle 2: sprites/tilemaps scrolling in-sync
Dyna Gear: fix sound clipping on st. 2 mid-boss

In Your Face, fix priority on the basket/defense cutscene - this was a bug in the prom file I made for the game - should be fixed in mame too shortly

Williams: Added Playball!, fix LottoFun

Chase Bombers / Under Fire: add contrast/luma correction to the palette generation.  Chase Bombers is perfect now, Under Fire is slightly improved.

Midway Y/W/T-Unit: lose 1 frame of input lag by starting frame at vblank

Big thanks to Tatsuya79 for finding the bugs in SSV, as well as suggesting contrast/luma correction for Chase Bombers.
Big thanks to Haze for finding the In Your Face bug and for turning me on to Playball!
and to KOHR for finding that we have 1 extra frame of input lag on Midway

best regards,
- dink

Hi,
it would be possibe to have the 'In Your Face' BPROM file?
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on November 29, 2021, 01:02:52 AM »
Added the support to 8 new MSX titles (4 classics + 4 homebrews):
Amadeus Classical Beats (HB, 2021)
Battlot (HB, 2021)
Cavit (HB, 2021)
Freddy Hardest in South Manhattan (1989)
Future Knight (1986)
Impetus (HB, 2021)
Scramble Spirits (1990)
Sol Negro (1989)
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FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on November 28, 2021, 03:26:48 AM »
when will the next final burn neo release?

Always use latest wip build from https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build (ignore the date, it's never refreshed), especially if you intend to report issues : issues are fixed almost everyday so we aren't interested by bug reports from older releases.

Thanks for the bug reports and your interest in FBNeo, however as dink already said, don't copy/paste issues from mametesters. Also, don't copy/paste issues between here and github.

Only report issues you discovered while using the latest wip of our emulator, that's the best way to help us, thanks in advance.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on November 28, 2021, 12:22:34 AM »
Added the support to NES/Famicom Witch n' Wiz (2021, retail version):
https://mhughson.itch.io/witch-n-wiz
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FBN Development / Re: FB Neo Bugs Reports
« Last post by jmodlin210 on November 27, 2021, 11:36:08 PM »
I also checked that Map Game Inputs for four players is missing for sunset riders 4 player version japan version jac and jad which is ssridersjac and ssridersjad and only shows two players in map game inputs instead of four players for final burn neo emulator.
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FBN Development / Re: FB Neo Bugs Reports
« Last post by jmodlin210 on November 27, 2021, 10:04:11 PM »
Splatterhouse and all clones has incomplete music track played at the 2nd stage boss scene
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