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FBN Discussion / Re: Syncing EEPROM / Highscores via cloud.
« Last post by heyotako on Today at 12:54:32 PM »
Hi,
The directory config/games is hardcoded for the .fs nvram files, I just made a little fix to have it respect the eeprom path.  You'll have to grab the latest update to give it a try here:

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink

On first glance it appears this works. I will get my cab updated later and double check to be sure.

Thank you!
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by PrincessMonaco on Today at 10:39:26 AM »
Ah, didn't know it was unsupported hardware, that's a shame. Ta for replies.
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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by dink on Today at 09:45:38 AM »
Hi,
There's a reason the old blitter delay is still supported: there's a bug in the new "accurate blitter timing" code that isn't very accurate.  We presented buffi (author of the new timing code) a few scenarios where the speed doesn't line up with hw, but it proved too difficult to debug the hw so deep into the game (where the problems lay)

In short, setting the blitter delay manually along with cpu is a much better option for CV-1000 super fans (hi el_rika!) :)

best regards,
- dink
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by dink on Today at 09:40:29 AM »
of course, if it were a hw we already had support for it wouldn't be a problem, but unfortunately that isn't the case.
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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by barbudreadmon on Today at 09:37:16 AM »
The blitter delay numbers are for the old inaccurate blitter timing method.
I heard the CPU% numbers are wrong too with the accurate blitter timing method.
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by barbudreadmon on Today at 09:30:49 AM »
I'm assuming that's a "No"?  :biggrin:

Well, we don't accept hardware request, but maybe someday this game will be supported.
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FBN Discussion / Re: Game request: Prize Space Invaders
« Last post by PrincessMonaco on Today at 08:13:52 AM »
I'm assuming that's a "No"?  :biggrin:
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FBN Discussion / Re: Syncing EEPROM / Highscores via cloud.
« Last post by dink on Today at 12:01:03 AM »
Hi,
The directory config/games is hardcoded for the .fs nvram files, I just made a little fix to have it respect the eeprom path.  You'll have to grab the latest update to give it a try here:

https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink
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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by F8L on May 13, 2024, 11:54:19 AM »
Just for clarification, should these Blitter Delay numbers be used with the "Antiquity" Blitter Timing, or the new "Accurate (Buffis)" Blitter Timing?  I am not sure if the newer "Accurate (Buffis)" Blitter Timing would change the Blitter Delay number needed, or even the CPU % for that matter.

Thank you in advance for your response and for all your hard work on this!
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FBN Discussion / Syncing EEPROM / Highscores via cloud.
« Last post by heyotako on May 13, 2024, 11:37:47 AM »
Howdy, decided to finally take a crack at getting EEPROM / Highscores to sync across my home network and possibly on cloud storage so friends can upload scores as well.

However when changing where EEPROM saves, it never actually stores the .FS in the new location. It always puts it in the default ( config/games ) folder.

Am I doing something wrong or does changing this directory not actually work?

I am using FB Neo v1.0.0.2
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