Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on Today at 09:01:31 AM »
minga12, thanks for confirming.  Let's see..

best regards,
- dink
2
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on Today at 08:23:46 AM »
Howdy,

minga12, sorry, I really don't know where to go from here - does it work in MAME or another emulator?


NeilDark, thanks, been trying to figure this one out - so far it's a mystery!


ClessxAlghazanth, It'll do this if you hit the gas pedal (or brake pedal) before the countdown ends, it's a weird "feature" maybe? :)

best regards,
- dink

Mame and Retroarch(with fba neo core) - works well

Perhaps implement RAWInput support?
3
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on July 24, 2024, 09:06:12 AM »
Howdy,

minga12, sorry, I really don't know where to go from here - does it work in MAME or another emulator?


NeilDark, thanks, been trying to figure this one out - so far it's a mystery!


ClessxAlghazanth, It'll do this if you hit the gas pedal (or brake pedal) before the countdown ends, it's a weird "feature" maybe? :)

best regards,
- dink
4
FBN Development / Re: FB Neo Bugs Reports
« Last post by ClessxAlghazanth on July 24, 2024, 08:31:34 AM »
Final Lap (Namco)

As soon as the lap starts , it says 'game over'  :confused:
5
FBN Development / Re: FB Neo Bugs Reports
« Last post by Neildark on July 22, 2024, 03:01:23 PM »
A small bug in Dragon Ball - Final Bout (Unl) on Mega Drive: in the character selection, and before the confrontation it looks like this, I attach two screenshots.
All the best.
6
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 22, 2024, 01:29:34 PM »
It makes sense if 0,0 are the coordinates being sent.

Sorry, i'm not too sure how to configure this properly since i'm not familiar with that mode of operation.

I tried to turn off the mouse coordinates, it did not work with bburngunpositionalmode 1
7
FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on July 22, 2024, 01:23:42 PM »
bburngunpositionalmode 1(The target strives for the center of the screen)

It makes sense if 0,0 are the coordinates being sent.

Sorry, i'm not too sure how to configure this properly since i'm not familiar with that mode of operation.
8
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 22, 2024, 12:54:39 PM »
Thanks.

Here is my guess :
From what i understood while troubleshooting several lightgun users on our libretro port, most (all ?) of those "lightgun devices" have 2 modes of operation : one where the device sends on-screen coordinates, and one where it acts as a mouse.
From looking at that video, i think you might be using the "mouse" mode of operation instead of the "on-screen coordinates" one.
The "on-screen coordinates" one with bburngunpositionalmode is what you want to use.
It might also be important to unmap "P1 Gun X" and "P1 Gun Y", since they shouldn't be necessary in this mode of operation (and might actually cause issues if your lightgun is somehow sending something through mouse axises ?)


My light gun can only work as a "mouse" (OC windows)

Is it possible to make any settings in JPark.ini to make it work?

I tried both options, it doesn't help:
bburngunpositionalmode 1 (The target strives for the center of the screen)
and
bburngunpositionalmode 0

9
FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on July 22, 2024, 12:37:05 PM »
The goal is randomly jumping throughout the screen

https://www.mediafire.com/file/55kb32nezhax0xs/123.mp4/file

Thanks.

Here is my guess :
From what i understood while troubleshooting several lightgun users on our libretro port, most (all ?) of those "lightgun devices" have 2 modes of operation : one where the device sends on-screen coordinates, and one where it acts as a mouse.
From looking at that video, i think you might be using the "mouse" mode of operation instead of the "on-screen coordinates" one.
The "on-screen coordinates" one with bburngunpositionalmode is what you want to use.
It might also be important to unmap "P1 Gun X" and "P1 Gun Y", since they shouldn't be necessary in this mode of operation (and might actually cause issues if your lightgun is somehow sending something through mouse axises ?)
10
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 22, 2024, 11:54:48 AM »
As previously asked, it'd help if you posted a video of the phenomenon. I'm not sure i understand what you mean by "the target jumps".

The goal is randomly jumping throughout the screen
Pages: [1] 2 3 4 5 6 ... 10