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Don't open multiple topics about this. I merged those 2 topics.

From that src/interface/inp_keys.h file it's using, this source code is over 13 years old, assuming it's even our source code, which i highly doubt since the code back then had a different define for FBK_PREVTRACK.
So basically it's a hard fork of an extremely old version of the fbalpha source code.

We only support our source code, and preferably the current one, i'm locking, don't bring up this non-sense again.
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FBN Development / The following errors occurred while compiling FBA
« Last post by hxghwx on Today at 04:29:20 AM »
look
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FBN Development / Re: FB Neo Bugs Reports
« Last post by ClessxAlghazanth on Today at 03:16:54 AM »
Hi  :smilie:

Power Drift (Arcade) still says ''Insert Coin'' after setting it to Free Play mode (both Coin A and Coin B)

Thanks :cool:
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 10, 2025, 09:16:30 PM »
Hi guys,
Sorry I didn't have time to respond in a decent timeframe, been really busy with some fun code.  And on top of it all, this heatwave has made it impossible to do everything that needs to be done.

Howdy Pelucon8, re: devastators, it's almost like Konami's black sheep, but in prototype form.  I don't know much about it, and I never seen it in arcades.  The Tattoo Assassins sleuthwork and especially the resulting video was a lot of fun :)

Hi ClessxAlghazanth,
I'm afraid the bezel "experimental feature" is kinda just that: experimental, and I don't have the windows gfx/ui knowhow to improve it.  I'd best stick with game emulation stuff :)  Hopefully someone with more skills in that area will improve it, though

best regards,
- dink
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FBN Development / Re: FB Neo Bugs Reports
« Last post by littlebear on July 10, 2025, 06:58:04 PM »
hi, Gals Hustler (set 1) stuck on test menu.
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on July 10, 2025, 03:03:43 PM »
Added the support to other 6 NES/Famicom titles (1 classic + 3 homebrews + 2 translation hacks):
Hokuto no Ken 2 - Fist of the North Star (T-Eng, 2022)
Space Battle (HB, 2014)
Space Hawk (HB, 2014)
Sub Hunt (HB, 2014)
Tao (Japan, 1989)
Tao (T-Eng, 2011)
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on July 09, 2025, 03:13:13 PM »
Added the support to 8 new NES/Famicom titles (5 classics + 1 homebrew + 2 Translation hacks):
Arkanoid (Japan, 1986)
Astrosmash (HB, 2014)
Bionic Commando - Return of Hitler (T-Eng v1.04, 2017)
Idol Hakkenden (Japan, 1989)
Idol Hakkenden (T-Eng, 2018)
Money Game, The (Japan, 1988)
Money Game II, The - Kabutochou no Kiseki (Japan, 1989)
Operation Wolf (Japan, 1989)
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by barbudreadmon on July 09, 2025, 03:31:05 AM »
Well, it feels like it'd be less work to support segacd, where this game had an official port, than to support this fantasy msu1 hardware.
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by TNTRafael on July 08, 2025, 08:25:02 PM »
Hi guys

Would you accept a little challenge? Can you please add the Super Road Blaster for SNES?

It's a great port from Arcade Data East FMV game and uses the MSU1 chip:
https://www.youtube.com/watch?v=7YuWwoeAxCk&t=304s

I'm aware this is not a simple ROM request by any means, but i think is worth the try, even with the extra required files which can be store on the support/hdd folder, i guess.

This is a very unique game with great colors, cool animations/quick time events, the SNES has the best 16bit port, it would be awesome the possibility to run on FBN

But i know, it's not a simple task to do, whatever you decide thanks anyway, no pressure, but i'll leave some useful links:

https://helmet.kafuka.org/msu1.htm
https://dforce3000.de/index_p_news_t_msu1.html
https://github.com/snesdev0815/SNES-SuperRoadBlaster
https://www.zeldix.net/t1448-super-road-blaster
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But it can be compiled with version 1.002, but there will be issues with the latest version.
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