1
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by weirdh on Today at 10:52:44 AM »Yup, confirmed. Ah well, more Batsugun to play Thanks for the replies
Well, it would be good if he explained what the *.dat syntax is or what data goes there and in what order. I don't think the syntax is the same as the kawaks loader data, but the idea should be similar.
///////////////////////////////////////////////////////////
// ZipName: Zip names that are not in the game list //
// DrvName: Select which driver exists in the game list //
// ExtraRom: NeoGeo specific extra rom //
// FullName: Detailed name of the game //
///////////////////////////////////////////////////////////
ZipName: cyborgforce
DrvName: mslug
ExtraRom:
FullName: "Cyborg Force! (Homebrew)"
// romname romsize crc type
cyborg-p1.bin 0x0100000, 0x89e1c728, 1 | BRF_ESS | BRF_PRG
cyborg-p2.bin 0x0300000, 0xe4a8b27a, 1 | BRF_ESS | BRF_PRG
cyborg-s1.bin 0x0020000, 0x5bd29810, 2 | BRF_GRA
cyborg-c1.bin 0x1000000, 0x77078687, 3 | BRF_GRA
cyborg-c2.bin 0x1000000, 0xa5abdb83, 3 | BRF_GRA
cyborg-m1.bin 0x0010000, 0x06da3cec, 4 | BRF_ESS | BRF_PRG
cyborg-v1.bin 0x0800000, 0xdc50718c, 5 | BRF_SND
cyborg-v2.bin 0x0800000, 0x8135d5a8, 5 | BRF_SND
I see the Japanese version: Kaettekita Mario Brothers (Japan), there is also an English patch for this game.
https://www.romhacking.net/translations/6364/