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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:22:19 PM »
Added the support to 6 new SG-1000 titles (3 Hacks + 3 Homebrews):
Black Onyx, the (T-Eng)(Hack, 2010) Standard + Enhanced
Chack'n Pop (T-Eng)(Hack, 2010)
Che-Man (HB, 2018)
Foryster v 00.9 (HB, 2022)
Ninja Princess (T-Eng)(Hack, 2010)
Sgt. Helmet - Training Day (HB, 2018)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Neildark on Today at 04:23:06 AM »
Hello! I have tried several games, a long game of twenty minutes, and a short one of two minutes but making intensive use of rewind, and I have been able to replay input without errors :cool:. I'll keep testing over the weekend, but it seems to be working fine. Congratulations.

PS: A curiosity, can the FFWD (Forward Fast) option be modified so that it goes faster? :confused: In long videos it takes a long time to check if everything is correct xD Greetings!
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on Today at 01:53:39 AM »
Thanks a lot for your hard work! :)

The downsides to using raw/uncompressed is..
x size, f.ex: 1 level in blazing star: 6k (compressed)  14k (raw) ...basically a non-issue these days :)
x new exe's won't load old .fr recordings

Indeed, since we are talking about few kbytes, it makes little sense to "complicate their lives" with compression algorithms! :)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 01:35:06 AM »
Had to replace the dynamic huffman compression in the input recordings with raw (uncompressed) for several reasons:
x too many file writes when using rewind (this is bad for sdd's)
x leaky, buggy, slower
x source is impossible to maintain or fix

The downsides to using raw/uncompressed is..
x size, f.ex: 1 level in blazing star: 6k (compressed)  14k (raw) ...basically a non-issue these days :)
x new exe's won't load old .fr recordings

but, it's faster, more reliable, only writes data at the end of recording or state save (none during rewind!)
Also it makes possible to edit the input data for tas-ing.  (if someone writes an editor)

Any help testing this new code by recording something and making sure it plays back OK will be appreciated!

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 01:24:08 AM »
ColecoVision "Show Time"... ;)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 18, 2022, 09:08:43 PM »
Neildark,
Problem w/rewind & recordings is solved!  Please give it a try, it needs some more thorough testing :)

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on August 18, 2022, 08:26:23 PM »
Killer additions!! :D  Thanks Gab75!!

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on August 18, 2022, 02:01:10 PM »
My jaw drops...  :biggrin:
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 18, 2022, 11:34:04 AM »
Added the support to 7 new ColecoVision aftermarket/homebrew games:
Elevator Action (2011)
Ghosts'n Zombies (2009)
Light Grid Racing (2015)
Monster House SGM (2017)
Rollerball SGM (2013)
Sparkie SGM (2017)
Sydney Hunter and the Caverns of Death (2019)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 17, 2022, 11:06:02 PM »
Hi Neildark, thanks for letting me know about the problem - will try to fix it asap!

best regards,
- dink
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