Recent Posts

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21
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 13, 2022, 12:20:23 PM »
Outstanding work!! Thanks for all the hard work on this!

You're welcome!

I'd love to know what you and everyone thinks about it after testing it out! :)

best regards,
- dink
22
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on August 13, 2022, 12:15:53 PM »
Awesome!! Thanks for keeping fbneo consoles up to date! :D

best regards,
- dink
23
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 13, 2022, 09:49:43 AM »
Added the support to 6 new NES/Famicom homebrews:
8-bit XMAS ed. 2017, 2018, 2019, 2020 and 2021
Deth Complex 2 (2022)
24
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Al82 on August 13, 2022, 07:26:00 AM »
Dear friends & fans of FBNeo

Rewind feature is in!

Set up your rewind and rewind cancel keys or buttons in the inputs of _anygame_ and copy it into preset.ini* :)
or just use the hard-coded Pg-UP button for Rewind.  either way!

*(config\presets\preset.ini)

Inputs -> Rewind Settings, enable / set memory for rewind

Don't forget about Rewind Cancel
Whilst holding the rewind button/key, if you've gone back too far - the cancel button will undo the rewind.

Rewind + Fast Forward?
Yes

.....Rewind + cv1000, at 168+megs per frame/state?
no.

Rewind + Recording?
From Power-On: Yes
Not Power-On: BE CAREFUL.  if you rewind before started recording, it will EXPLODE like a ruski ammo depot!

Notes:
When memory limit is reached, it will go back and delete every 2nd rewind-frame from memory, to free up new rewind-spots.
In the debug version of FBNeo, you can see when this happens in the debug console (Misc -> Options -> Show Debug Console)
If you get studders every once in a while with rewind enabled: reduce the amount of rewind memory.

best regards,
- dink

Outstanding work!! Thanks for all the hard work on this!
25
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on August 12, 2022, 09:01:55 PM »
Thanks!

Yes, I did, thank you!
I just thought it'd be bad to spam thank you comments every time (and so I just use that "applaud" link thing thinking maybe you get a notification or something), but I am grateful for all of your work.

Thanks for your feedback & bug reports!
Feedback is very motivating, keep in mind :)
(The applaud link just adds a point to my karma-counter, nothing else)

best regards,
- dink
26
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 12, 2022, 08:50:57 PM »
LOL, made my day!!! :D
Thanks a lot for this great feature Dink!

Great :D

Great, a huge addition to FB Neo, especially for fans of TAS, and also modern shoot 'em up. Thank you very much for your effort!  :biggrin: :biggrin:

both: you're welcome! :)

best regards,
- dink
27
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 12, 2022, 12:36:59 PM »
Added the support to another "very cute" aftermarket/homebrew (Megadrive roster):
Foxy Land (2020)
28
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 12, 2022, 09:07:49 AM »
LOL, made my day!!! :D
Thanks a lot for this great feature Dink!

No smoking next to the salt peter!! XD
29
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Neildark on August 12, 2022, 07:12:19 AM »
Great, a huge addition to FB Neo, especially for fans of TAS, and also modern shoot 'em up. Thank you very much for your effort!  :biggrin: :biggrin:
30
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by SirHenrythe5th on August 12, 2022, 02:53:07 AM »

Not Power-On: BE CAREFUL.  if you rewind before started recording, it will EXPLODE like a ruski ammo depot!


LOL, made my day!!! :D
Thanks a lot for this great feature Dink!
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