Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 08:59:04 AM »
Thanks guys :)


Cheats go into support\cheats subdir!

best regards,
- dink
2
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by ClessxAlghazanth on Today at 08:16:15 AM »
Hooked up the cheat subsystem to Cave-1000 and ported over a few pages worth of cheats, here's my updated cheat.dat (it's Pugsy's cheat.dat with some changes/additions by me)

best regards,
- dink

Sounds great , where should the cheats file go to ?

Outstanding work recently , dink  :cool:
3
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by el_rika on Today at 05:46:54 AM »
Hooked up the cheat subsystem to Cave-1000 and ported over a few pages worth of cheats, here's my updated cheat.dat (it's Pugsy's cheat.dat with some changes/additions by me)

best regards,
- dink

Helluva job dink, helluva job  :biggrin:
4
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on Today at 01:37:41 AM »
Hello, I want to test the core with a Raspberry Pi4 to see how the CV1000 games work, is there a version for the RPi available? or is it possible to compile it myself? I'll test it with RetroPie.

FBNeo is available on retropie, you just need to update it from source using their setup script.

As for performance on pi4, i heard it's very good as long as your pi4 is overclocked and the emulated cpu is downclocked (and you should to reproduce pcb slowdowns, see this topic for recommended values).
5
Projects / Re: sf3:3rd strike widescreen
« Last post by dink on May 26, 2022, 05:45:50 PM »
Wow this is great!  Nice work bankbank!!

best regards,
- dink
6
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Hellwar on May 26, 2022, 03:24:37 PM »
Hello, I want to test the core with a Raspberry Pi4 to see how the CV1000 games work, is there a version for the RPi available? or is it possible to compile it myself? I'll test it with RetroPie.

Not experienced with compiling stuff so if someone can point me to the right direction would be nice.

Thanks!.

7
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on May 26, 2022, 02:44:53 PM »
Added the support to a new Megadrive title:
Attack of the Petscii Robots (HB, 2022) > https://www.the8bitguy.com/product-category/games/
8
Projects / Re: sf3:3rd strike widescreen
« Last post by barbudreadmon on May 26, 2022, 01:49:12 PM »
nice progress :)
9
Projects / Re: sf3:3rd strike widescreen
« Last post by bankbank on May 26, 2022, 10:40:52 AM »
it's been quite a while since I've posted an update here. I'm pleased to share some progress.

regarding the HUD, it is completely fixed! it took an incredible amount of time and effort. I'll attach my latest work spreadsheet for anyone who's curious at taking a peek.

a wonderful tester discovered a couple bugs: Makoto's SA2 (where she jumps up and grabs the wall) and Twelve's airdash wallgrab were both grabbing thin air. these two problems have been fixed.

I just spent a bunch of time looking into the super art kill flash... it seems that the only solution will be to replace/update the existing graphic. as I have never modified any graphics in any game, I've decided to save that one until last.

next up I am going to looking into the object pop in/out in the foreground and background. and then after that I'll tackle the edges of the stages that are missing graphics - that issue should be similar to the super art flash kill image problem.

here's a funny little breakpoint:
Code: [Select]
bp 06124c84,1,{r12=00;g}and here's some screenshots, enjoy!
10
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 26, 2022, 09:17:26 AM »
Hooked up the cheat subsystem to Cave-1000 and ported over a few pages worth of cheats, here's my updated cheat.dat (it's Pugsy's cheat.dat with some changes/additions by me)

best regards,
- dink
Pages: [1] 2 3 4 5 6 ... 10