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1
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on October 06, 2022, 03:43:47 PM »
Added the support to 3 new homebrews:
MSX > 1937 (English/Spanish) (2022)
MSX > Circus Mystery, The (2022)
ZX Spectrum > Yokai Monk (2022)
2
FBN Development / Re: Combone's - Hacks & Translate games thread (News +) (V2.0)
« Last post by Combone on October 05, 2022, 06:25:24 PM »
Hi :)

New Addition's - (October 5,2022)

The King of Fighters '96 Remix Spring Special

Cool hack by SNK2003  :wink:



....

d_neogeo

Code: [Select]
// The King of Fighters '96 Remix Spring Special (Hack)
// Version 1.5 By SNK2003

static struct BurnRomInfo kof96rssRomDesc[] = {
{ "214rss.p1",    0x300000, 0x93abe27c, 1 | BRF_ESS | BRF_PRG }, //  0 68K code / TC538200
{ "214-p2.sp2",   0x200000, 0x002ccb73, 1 | BRF_ESS | BRF_PRG }, //  1 / TC5316200

{ "214rss.s1",    0x020000, 0xf304df75, 2 | BRF_GRA },           //  2 Text layer tiles / TC531000

{ "214-c1.c1",    0x400000, 0x7ecf4aa2, 3 | BRF_GRA },           //  3 Sprite data / TC5332205
{ "214-c2.c2",    0x400000, 0x05b54f37, 3 | BRF_GRA },           //  4 / TC5332205
{ "214-c3.c3",    0x400000, 0x64989a65, 3 | BRF_GRA },           //  5 / TC5332205
{ "214-c4.c4",    0x400000, 0xafbea515, 3 | BRF_GRA },           //  6 / TC5332205
{ "214-c5.c5",    0x400000, 0x2a3bbd26, 3 | BRF_GRA },           //  7 / TC5332205
{ "214-c6.c6",    0x400000, 0x44d30dc7, 3 | BRF_GRA },           //  8 / TC5332205
{ "214-c7.c7",    0x400000, 0x3687331b, 3 | BRF_GRA },           //  9 / TC5332205
{ "214-c8.c8",    0x400000, 0xfa1461ad, 3 | BRF_GRA },           // 10 / TC5332205

{ "214-m1.m1",    0x020000, 0xdabc427c, 4 | BRF_ESS | BRF_PRG }, // 11 Z80 code / TC531001

{ "214-v1.v1",    0x400000, 0x63f7b045, 5 | BRF_SND },           // 12 Sound data / TC5332204
{ "214-v2.v2",    0x400000, 0x25929059, 5 | BRF_SND },           // 13 / TC5332204
{ "214-v3.v3",    0x200000, 0x92a2257d, 5 | BRF_SND },           // 14 / TC5316200
};

STDROMPICKEXT(kof96rss, kof96rss, neogeo)
STD_ROM_FN(kof96rss)

struct BurnDriver BurnDrvkof96rss = {
"kof96rss", "kof96", "neogeo", NULL, "2005",
"The King of Fighters '96 Remix Spring Special (Hack, Version 1.5)\0", NULL, "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kof96rssRomInfo, kof96rssRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

****

The King of Fighters '98 BC Style 2002

*I try find author name and not found (Bugs fixed  :confused:)

Tested this hack. Have cancels like KOF 2002 and some changes.

**Funny, name says BC. But you need Press ABC  :biggrin:



....

d_neogeo

Code: [Select]
// The King of Fighters '98 BC Style 2002 (Hack) (Unknown Author)

static struct BurnRomInfo kof98bc2k2RomDesc[] = {
{ "98s02-p1.p1",   0x100000, 0x2fd34fd8, 1 | BRF_ESS | BRF_PRG }, //  0 68K code
{ "98s02-p2.p2",   0x400000, 0xccc71b9c, 1 | BRF_ESS | BRF_PRG }, //  1

{ "98s02-s1.s1",   0x020000, 0xf6871e73, 2 | BRF_GRA },           //  2 Text layer tiles

{ "98al-c1.c1",    0x800000, 0x379654a5, 3 | BRF_GRA },           //  3 Sprite data
{ "98al-c2.c2",    0x800000, 0x9c71fa3d, 3 | BRF_GRA },           //  4
{ "242-c3.c3",     0x800000, 0x22127b4f, 3 | BRF_GRA },           //  5
{ "242-c4.c4",     0x800000, 0x0b4fa044, 3 | BRF_GRA },           //  6
{ "242-c5.c5",    0x800000, 0x9d10bed3, 3 | BRF_GRA },           //  7
{ "242-c6.c6",    0x800000, 0xda07b6a2, 3 | BRF_GRA },           //  8
{ "98al-c7.c7",    0x800000, 0x39494428, 3 | BRF_GRA },           //  9
{ "98al-c8.c8",    0x800000, 0xd471c78c, 3 | BRF_GRA },           // 10

{ "242-m1.m1",     0x040000, 0x4ef7016b, 4 | BRF_ESS | BRF_PRG }, // 11 Z80 code

{ "242-v1.v1",     0x400000, 0xb9ea8051, 5 | BRF_SND },           // 16 Sound data
{ "242-v2.v2",     0x400000, 0xcc11106e, 5 | BRF_SND },           // 17
{ "242-v3.v3",     0x400000, 0x044ea4e1, 5 | BRF_SND },           // 18
{ "242-v4.v4",     0x400000, 0x7985ea30, 5 | BRF_SND },           // 19
};

STDROMPICKEXT(kof98bc2k2, kof98bc2k2, neogeo)
STD_ROM_FN(kof98bc2k2)

struct BurnDriver BurnDrvkof98bc2k2 = {
"kof98bc2k2", "kof98", "neogeo", NULL, "20??",
"The King of Fighters '98 BC Style 2002 (Hack)\0", NULL, "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kof98bc2k2RomInfo, kof98bc2k2RomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

****

The King of Fighters 2000 Imitate BC 14 System

Fun hack by Aillis, video: https://www.bilibili.com/video/BV1Kz4y1m7LL/

Note: Press AD during Moves and Specials for start CM "Counter Mode".



....

d_neogeo

Code: [Select]
// The King of Fighters 2000 Imitate BC 14 System (Hack)
// Author: Aillis - http://www.hackrom.cn/html/7/285.html

static struct BurnRomInfo kof2000bcRomDesc[] = {
{ "257bc-p1.bin",  0x100000, 0x737d5b20, 1 | BRF_ESS | BRF_PRG }, //  0 64k Code
{ "257sp-p2.bin",  0x400000, 0x48a1a381, 1 | BRF_ESS | BRF_PRG }, //  1

{ "257-c1.c1",     0x800000, 0xcef1cdfa, 3 | BRF_GRA },           //  2 Sprite data
{ "257-c2.c2",     0x800000, 0xf7bf0003, 3 | BRF_GRA },           //  3
{ "257-c3.c3",     0x800000, 0x101e6560, 3 | BRF_GRA },           //  4
{ "257-c4.c4",     0x800000, 0xbd2fc1b1, 3 | BRF_GRA },           //  5
{ "257-c5.c5",     0x800000, 0x89775412, 3 | BRF_GRA },           //  6
{ "257-c6.c6",     0x800000, 0xfa7200d5, 3 | BRF_GRA },           //  7
{ "257-c7.c7",     0x800000, 0x7da11fe4, 3 | BRF_GRA },           //  8
{ "257-c8.c8",     0x800000, 0xb1afa60b, 3 | BRF_GRA },           //  9

{ "257-m1.m1",     0x040000, 0x4b749113, 4 | BRF_ESS | BRF_PRG }, // 10 Z80 code

{ "257-v1.v1",     0x400000, 0x17cde847, 5 | BRF_SND },           // 11 Sound data
{ "257-v2.v2",     0x400000, 0x1afb20ff, 5 | BRF_SND },           // 12
{ "257-v3.v3",     0x400000, 0x4605036a, 5 | BRF_SND },           // 13
{ "257-v4.v4",     0x400000, 0x764bbd6b, 5 | BRF_SND },           // 14
};

STDROMPICKEXT(kof2000bc, kof2000bc, neogeo)
STD_ROM_FN(kof2000bc)

struct BurnDriver BurnDrvkof2000bc = {
"kof2000bc", "kof2000", "neogeo", NULL, "2021",
"The King of Fighters 2000 - Imitate BC 14 System (Hack By Aillis)\0", "Press AD for Start BC Mode", "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO | HARDWARE_SNK_CMC50 | HARDWARE_SNK_ALTERNATE_TEXT | HARDWARE_SNK_ENCRYPTED_M1, GBF_VSFIGHT, FBF_KOF,
NULL, kof2000bcRomInfo, kof2000bcRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
kof2000nInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

****

The King of Fighters '97 Evolution New

Multiple combos (Fun hack  :smilie:)



Note: IPS from Dat file -> https://www.mediafire.com/file/9sl7i63kr64kdeq/kof97evn_ips.rar/file

....

d_neogeo

Code: [Select]
// The King of Fighters '97 Evolution New (Hack)
// Hacked By Yashional
// "Timer Go to 0 when Round Started" Fixed in .p1 (Patch made By GaTo)

static struct BurnRomInfo kof97evnRomDesc[] = {
{ "232evn-p1.p1",  0x100000, 0xf047c328, 1 | BRF_ESS | BRF_PRG }, //  0 68K code
{ "232evn-p2.sp2", 0x400000, 0x5cbb2499, 1 | BRF_ESS | BRF_PRG }, //  1

{ "232-s1.s1",     0x020000, 0x8514ecf5, 2 | BRF_GRA },           //  2 Text layer tiles

{ "232-c1.c1",     0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
{ "232-c2.c2",     0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4
{ "232-c3.c3",     0x800000, 0x581d6618, 3 | BRF_GRA },           //  5
{ "232-c4.c4",     0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6
{ "232-c5.c5",     0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7
{ "232-c6.c6",     0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8

{ "232-m1.m1",     0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code

{ "232-v1.v1",     0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
{ "232-v2.v2",     0x400000, 0x2304e744, 5 | BRF_SND },           // 11
{ "232-v3.v3",     0x400000, 0x759eb954, 5 | BRF_SND },           // 12
};

STDROMPICKEXT(kof97evn, kof97evn, neogeo)
STD_ROM_FN(kof97evn)

struct BurnDriver BurnDrvkof97evn = {
"kof97evn", "kof97", "neogeo", NULL, "200?",
"The King of Fighters '97 Evolution New (Hack)\0", NULL, "hack", "Neo Geo MVS",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_HACK, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
NULL, kof97evnRomInfo, kof97evnRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};

 :cool:

3
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on October 04, 2022, 02:33:24 PM »
Added the support to 2 new MSX homebrews:
Balloon Buster (2022)
DICED - Tournament (2022)
4
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on October 04, 2022, 07:38:00 AM »
A couple NES patches that I think are worth adding:

1) Ultimate Super Mario Brothers 2. This is a bugfix / graphics restoration for the FDS version of the game.

Grab it here. NOTE: I think the listed CRC32 for the ROM is wrong. I haven't to tested the patch with other versions yet.

2) Spanish translation for Digital Devil Monogatari: Megami Tensei II, NES version. Based on the Englist patch by Stardust Crusaders.

Grab it here.
5
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Haze on October 03, 2022, 06:05:22 PM »
New driver time!!

Hope the code is better than the MAME driver, that's one of the worst drivers in the entire project, personally I think what we have should be ripped out and thrown in the nearest river.
6
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Gab75 on October 03, 2022, 03:44:24 PM »
New driver time... step 2 ! ;)
Added the support to Bally Midway MCR-68K system... by iq_132 with help from dink.
Arch Rivals (1989)
Blasted (1988)
Pigskin 621AD (1990)
Spy Hunter 2 (1987)
Tri-Sports (1989)
Xenophobe (1987)
7
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on October 02, 2022, 04:12:31 PM »
Added the support to other 2 new MSX homebrews:
My Sacred Place (2022)
Sacred Valley (2022)
8
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on October 01, 2022, 09:56:54 AM »
"Shadow of the pig"... LOL
9
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on October 01, 2022, 09:53:46 AM »
Added the support to 2 new homebrews:
ZX Spectrum > Don Quixote 16K (2022)
MSX > Shadow of the Pig (2022)
10
FBN Development / Re: FB Neo Previews & Titles screenshots (fullset) + icons
« Last post by 7zxkv on October 01, 2022, 07:02:47 AM »
repacked, compressed and update on post 1.
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