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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on Today at 12:01:39 AM »
New additions to MSX Roster (10 titles: 5 classics + 5 homebrews):
Alpha Squadron (1984)
Bakerman (2008)
INK - Exxon Surfing (2006)
Jackie Chan in Project A (1984)
Pair Logic (2005)
Perfect Fit (2008)
Poogaboo (1991)
Post Mortem (1988)
Pyramid Warp Ehnanced (2021)
Viaje al Centro de la Tierra (1989)
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FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on June 11, 2021, 05:12:44 AM »
I tried the game Snapper. I get a black screen, but the audio and everything else seems to work. Just no display.

fix is on git, atomicp (same hardware) was affected too, thanks for the report !
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FBN Development / Re: FB Neo Bugs Reports
« Last post by Stifu on June 11, 2021, 02:10:23 AM »
I tried the game Snapper. I get a black screen, but the audio and everything else seems to work. Just no display.
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FBN Discussion / Re: Create custom FBN DATs
« Last post by geese howard on June 09, 2021, 11:59:42 AM »
Actually i want to generate a DAT file from fbn beat 'n up category only....
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FBN Discussion / Re: Create custom FBN DATs
« Last post by barbudreadmon on June 09, 2021, 02:07:53 AM »
DATUtil doesn't allow this ? If not, then i guess the only other mean would be to hack your way through this file and maintain your own custom builds.
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FBN Development / Pulstar - Extended Horizontal Resolution
« Last post by neocvera on June 08, 2021, 10:38:43 PM »
This is another tweak for Pulstar if the dev team is interested in adding support for it. I give full credit to: Clear Paper and it was from 2020.

Quote
As with all video signals designed during CRT days, an overscan area was required and often we do not see the top-, bottom-, left- and right-most pixels of an original signal.

The Neo Geo has the ability to output a maximum horizontal resolution of 320 pixels.

Quite a number of games have a reduced visible screen width of 304 pixels (8 pixels on each side removed).

Interestingly, for some, the full graphics are still rendered there, however, they are intentionally overlaid with a black FIX layer.
(this was a practice so much so that there are default subroutines in the BIOS to do so)

On modern flatscreen displays, however, we can see these pixels clearly.

Pulstar's typical viewable gameplay screens are 304 pixels wide. I took a look and found the subroutines that perform this 'blacking', and these are the results of bypassing them.

I've supplied the link to Dink - should he consider it a worthy add-on, perhaps another IPS patch and commit to the source.

But perhaps with a little more work by the team:
Quote
Note, however, that the movement boundaries for your ship is still within the original 304-pixel space. I'd very much like to see someone with better debugging skills than I attempt to remove this limit.

And if it's not too much to ask, resolve the slow down issue and the weird screen transitioning flicker.

Its pretty cool.
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FBN Development / Re: Adding support for a modified NEOGEO game?
« Last post by neocvera on June 08, 2021, 10:21:30 PM »
Awesome! I hope more people check it out, it really is a nice update!
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FBN Discussion / Create custom FBN DATs
« Last post by geese howard on June 08, 2021, 04:29:29 PM »
Is the a way to create a dat from Fighting / Beat 'n up genre?
Mame catver.ini has only fighting category...
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FBN Development / Re: Adding support for a modified NEOGEO game?
« Last post by dink on June 08, 2021, 03:44:27 PM »
Hi,
I added your Blazing Star romset w/ name "blazstarcm".  Attached to this message is an IPS patch for everyone else to create the romset.

Tips for adding new roms:
I just copied the entry for blazing star, changed all the references to the new name "blazstarcm", tagged it with BDF_CLONE and set the parent to "blazstar" (second field in the BurnDriver structure)
Then I changed the crc for the p1 file and that was it :)

In the new romset (blazstarcm.zip) all you need to put are the changed file(s), it will automatically reference the parent se

Check the new code in d_neogeo.cpp for "blazstarcm" and compare it against the original "blazstar"


Here's the IPS file for blazestarcm:
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 08, 2021, 01:53:49 PM »
Added the support to other 10 ZX Spectrum "classics"... moreover the old version of "Nodes of Yesod" has been replaced with a better version (more precisely with two versions, 48K and 128K releases):
Bloody (1987)
Bounces (1986)
BraveStarr (1987)
Fury, the (1988)
Gonzzalezz Part 1 (1989)
Gonzzalezz Part 2 (1989)
Sanxion - the Spectrum Remix 48K/128K (1989)
Scuba Dive (1983)
Tusker (1989)
West Bank (1985)
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