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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Pelucon8 on Today at 04:43:58 AM »
Coin setting problem in the game: Snow Board Championship (Version 2.1)

The game always starts in free play mode. When I go to configure it to accept coins (F2 Dip Switches), then when I save the configuration it accepts coins to start the game, the problem is that when I exit and put the game back on (or when I restart it), it goes back to free play mode ..... It's like it doesn't save the configuration or it only keeps it while the game is on.

In Dip Switches, when I configure the coins, I always put the "save & exit" option, but it doesn't save the configuration.

I don't know if this happens in mame as well.

Greetings.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on Today at 04:42:50 AM »
Thanks a lot for improvements! :)

*Brace for impact* Feature removal: 11khz and 22khz audio rates have been removed from the Windows and libretro versions of FBNeo, due to some pretty nasty bugs which would take equally nasty kludging to fix.

Moreover currently there's not a real reason to use 11/22 KHz instead of 44/48 KHz audio sample-rates... the impact on performance is irrilevant, also if you use a low-end hardware...  ;)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 01:22:23 AM »
Hello friends and fans of FBNeo,

Megadrive now has a resize window/screen option for games that use 32col mode (256x224) - this will correctly preserve aspect ratio and just look better than the previous method of resampling the screen into the 320px window.  It's in the DIP's and will be the default for games that haven't been previously ran.  Some games that use this mode are:
Megaman - The Wily Wars / Rockman Mega World
Flicky
XDR - X Dazedly Ray
Fushigi no Umi no Nadia
And a huge full list, here: http://www.firebrandx.com/OSSC/Genesis 256 Mode List.txt

A bunch of "behind the scenes" stability fixes to Sega System 16/18 games for hiscores and cheats.  Big thanks to barbudreadmon for the leads, help and testing!

*Brace for impact* Feature removal: 11khz and 22khz audio rates have been removed from the Windows and libretro versions of FBNeo, due to some pretty nasty bugs which would take equally nasty kludging to fix.

best regards,
- dink
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 12, 2021, 11:33:34 AM »
... and now some additions to the Game Gear roster:
Coca Cola Kid T-Eng (1994-2018)
Magic Knight Rayearth T-Eng (1994-2018)
Wing Warriors (2020)*

* also added the support to a most recent release of Wing Warriors "Master System version".
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 12, 2021, 12:01:39 AM »
New additions to MSX Roster (10 titles: 5 classics + 5 homebrews):
Alpha Squadron (1984)
Bakerman (2008)
INK - Exxon Surfing (2006)
Jackie Chan in Project A (1984)
Pair Logic (2005)
Perfect Fit (2008)
Poogaboo (1991)
Post Mortem (1988)
Pyramid Warp Ehnanced (2021)
Viaje al Centro de la Tierra (1989)
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FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on June 11, 2021, 05:12:44 AM »
I tried the game Snapper. I get a black screen, but the audio and everything else seems to work. Just no display.

fix is on git, atomicp (same hardware) was affected too, thanks for the report !
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FBN Development / Re: FB Neo Bugs Reports
« Last post by Stifu on June 11, 2021, 02:10:23 AM »
I tried the game Snapper. I get a black screen, but the audio and everything else seems to work. Just no display.
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FBN Discussion / Re: Create custom FBN DATs
« Last post by geese howard on June 09, 2021, 11:59:42 AM »
Actually i want to generate a DAT file from fbn beat 'n up category only....
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FBN Discussion / Re: Create custom FBN DATs
« Last post by barbudreadmon on June 09, 2021, 02:07:53 AM »
DATUtil doesn't allow this ? If not, then i guess the only other mean would be to hack your way through this file and maintain your own custom builds.
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FBN Development / Pulstar - Extended Horizontal Resolution
« Last post by neocvera on June 08, 2021, 10:38:43 PM »
This is another tweak for Pulstar if the dev team is interested in adding support for it. I give full credit to: Clear Paper and it was from 2020.

Quote
As with all video signals designed during CRT days, an overscan area was required and often we do not see the top-, bottom-, left- and right-most pixels of an original signal.

The Neo Geo has the ability to output a maximum horizontal resolution of 320 pixels.

Quite a number of games have a reduced visible screen width of 304 pixels (8 pixels on each side removed).

Interestingly, for some, the full graphics are still rendered there, however, they are intentionally overlaid with a black FIX layer.
(this was a practice so much so that there are default subroutines in the BIOS to do so)

On modern flatscreen displays, however, we can see these pixels clearly.

Pulstar's typical viewable gameplay screens are 304 pixels wide. I took a look and found the subroutines that perform this 'blacking', and these are the results of bypassing them.

I've supplied the link to Dink - should he consider it a worthy add-on, perhaps another IPS patch and commit to the source.

But perhaps with a little more work by the team:
Quote
Note, however, that the movement boundaries for your ship is still within the original 304-pixel space. I'd very much like to see someone with better debugging skills than I attempt to remove this limit.

And if it's not too much to ask, resolve the slow down issue and the weird screen transitioning flicker.

Its pretty cool.
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