Recent Posts

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21
FBN Discussion / Re: Possible FBN bug in XP
« Last post by Robert on March 23, 2023, 08:01:23 PM »
I haven't intentionally installed shaders and so on, unless they came with some other software.

I'll check out the dlls and the fbneo.ini when i can get back to the machine. I'll also try installing fbneo on another XP machine (I have a lot of them) and then get back to you.
22
Cheats / Re: Requests
« Last post by dink on March 22, 2023, 08:23:51 PM »
Hi. I just wanted to know if its possible create cheats for the FB Neo. And does the FB Neo plays the Neo GEO CD, and if it does, could it play Samurai Shodown RPG. I just want to know if its possible creates cheat for this game.

Hi,
FBNeo can play Samurai Shodown RPG on NeoGeo CD.  Unfortunately there aren't any known cheats available for this game, though.

best regards,
- dink
23
Cheats / Re: Requests
« Last post by dink on March 22, 2023, 08:21:44 PM »
right on :)
sorry somehow I missed your reply.  I know this is like 6 months later, but do you still need those other cheats added?


YOU BEAUTIFUL SOB!!

IT WORKS!!!!


Do you think you could convert some of the other codes too? The one where you never miss a shot, and CPU can't score, disable the pop ups, and maybe bigheads? No hurry tho, I'm stoked with these codes!
Thank you again!!
You can add this to the file too.
Code: [Select]
:nbajamte:00000000:21D56C:00000004:FFFFFFFF: Last player to score is on fire.
24
Cheats / Re: Requests
« Last post by sagatwarrior on March 22, 2023, 07:15:36 PM »
Hi. I just wanted to know if its possible create cheats for the FB Neo. And does the FB Neo plays the Neo GEO CD, and if it does, could it play Samurai Shodown RPG. I just want to know if its possible creates cheat for this game.
25
FBN Discussion / Re: I got 2 questions about FBN
« Last post by dink on March 22, 2023, 09:15:57 AM »
Just thought I should mention: one of the benefits of the internal writer is that it can write with ffwd toggled (shift-f1) - it's a new feature, so you'll need to grab the latest nightly build if interested, at the usual spot:
https://github.com/finalburnneo/FBNeo/releases/tag/latest

p.s. if you come across any games that won't play back inputs correctly - for example, the player dies but shouldn't - please let me know, I'm working to fix all the emulation of the games that have this problem.

best regards,
- dink
26
FBN Discussion / Re: Possible FBN bug in XP
« Last post by dink on March 22, 2023, 09:09:16 AM »
That's odd - Enhanced (d3d7) and the 2 dx9 blitters work fine on my XP system with 9.0c (including the first 2).
Did you perhaps install some sort of dx filter / translation or shader dx-passthrough at some point?  Are there any dlls in the directory of fbneo.exe?
What happens if you temporarily rename config/fbneo.ini, and have it start with new settings?

best regards,
- dink
27
FBN Discussion / Possible FBN bug in XP
« Last post by Robert on March 22, 2023, 12:53:12 AM »
I've been upgrading my old machines to the latest possible software, and on one XP machine I noticed FBN had been installed.

Upon trying to run it I got an error about unable to initialise DirectX, and to install a runtime. According to dxdiag it's running DirectX 9.0c with no issues. Nevertheless I downloaded and installed the runtime, but it made no difference.

I asked on discord and was advised to try another blitter. I found that out of the 5 blitters on offer, only the first 2 worked (Basic and Soft-something). The other 3 produce the error. I tried upgrading FBNeo to the latest github version, but the problem remains.

I'm not at the machine now, so that's why things are not as precisely worded as they could be.

My question is - should the other 3 blitters work? If so, what should I look for?
28
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on March 21, 2023, 03:25:14 PM »
Gab75, we need this:   :)
https://www.romhacking.net/hacks/7615/

It seems a very cute hack! I'll add it (the support) to the next NES/Famicom update! :)
29
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on March 21, 2023, 09:15:59 AM »
Gab75, we need this:   :)
https://www.romhacking.net/hacks/7615/

best regards,
- dink
30
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 20, 2023, 09:06:03 PM »
News continued:

Fixed Fast Forward (FFWD) while avi-writing, some statistics:

NES Megaman 1
210fps FFWD
131fps FFWD while writing AVI (x264 lossless, with settings below)

NeoGeo Baseball Stars Professional
418fps FFWD
183fps FFWD while writing AVI ""

Codec and Settings
Codec: x264vfw ( https://sourceforge.net/projects/x264vfw/files/latest/download )
Preset: Ultrafast
Zero Latency: Checked
Rate Control: Single Pass - lossless

New FBNeo exe's available at the usual place: https://github.com/finalburnneo/FBNeo/releases/tag/latest
Note: FFWD toggled with Shift-F1

best regards,
- dink
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