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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on Today at 01:56:54 AM »
Gab75, always a good idea :)

The current issue that bothers me - when a song changes:
it loads a mp3 file, decodes it to a buffer, then starts playing the music
This means the emulation "hangs" for 4(or more) seconds every time a song changes. (f. example: title screen song, player select, level 1, boss, end of round music.. etc.)

I converted the mp3's to .wav, using BurnSamples engine - and - its a slight delay @ game load, but all songs play seamlessly with no hangs.  It's slick :)

There's also a couple little bugs that became apparent after a few small plays and comparing with playback from an original cart.
I'd like to get everything 100% before putting on github, or close

best regards,
- dink
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on July 12, 2025, 09:37:23 AM »
Added the support to 6 new ZX Spectrum titles (5 classics + 1 homebrew):
Boni 48K-128K (HB, 2025)
Falcon Patrol 2 48K (1985)
Hunt for Red October, The 128K (1991)
Running Man, The 48K-128K (1989)
Sky Runner 48K (1987)
Thunderbirds 48K (1985)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on July 12, 2025, 09:33:17 AM »
Well, my timing is wrong, it might not be released for a few days now.  I found some more bugs... :P

There's no hurry... take your time! :)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 12, 2025, 09:22:23 AM »
Thanks guys!

Well, my timing is wrong, it might not be released for a few days now.  I found some more bugs... :P

best regards,
- dink
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Cheats / Re: Cheats for FBN
« Last post by Howerton on July 11, 2025, 08:54:34 PM »
Outrunners cheats no longer work on latest version fbneo. Can someone fix this.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on July 11, 2025, 03:07:09 PM »
Excellent work! Thanks a lot! :)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by TNTRafael on July 11, 2025, 01:36:12 PM »
That's awesome, thanks Dink!
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 11, 2025, 09:37:45 AM »
Coming to FB Neo  >> NEAR YOU <<

(Later today/tomorrow)

best regards,
- dink
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hxghwx, I'm afraid I have no idea how to fix this problem.

barbudreadmon, cool down a little
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Don't open multiple topics about this. I merged those 2 topics.

From that src/interface/inp_keys.h file it's using, this source code is over 13 years old, assuming it's even our source code, which i highly doubt since the code back then had a different define for FBK_PREVTRACK.
So basically it's a hard fork of an extremely old version of the fbalpha source code.

We only support our source code, and preferably the current one, i'm locking, don't bring up this non-sense again.
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