Recent Posts

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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on November 01, 2024, 02:57:58 PM »
Here the remaining snapshots...
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on November 01, 2024, 02:54:42 PM »
Added the support to 14 new ZX Spectrum titles (4 classics + 10 homebrews):
Benny Bunny - The Haunted Belltower 48K (1985)
Bombscare 48K (1984)
Frankie Lost His Body English/Spanish 48K/128K (HB, 2024)
Haunted House 48K (1992)
Haunting of Waterbelle End, The 48K (HB, 2021)
Manula de la Estepa Siberiana, La 'Spanish' 48K (HB, 2024)
Monster Mayhem 128K (HB, 2024)
Quahappy 128K (HB, 2018)
Scary Things v1.1 48K (HB, 2024)
Senor Con Sombrero, Un 48K (HB, 2024)
Short's Fuse 48K (1986)
slASHer 48K/128K (HB, 2024)
Subacuatic 128K (HB, 2009)
Subacuatic Reloaded 128K (HB, 2009-10)
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on November 01, 2024, 09:25:20 AM »
no problem :)

Fixed a little issue with older make, sorry to anyone that had trouble building last night and had trouble.

best regards,
- dink
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by barbudreadmon on November 01, 2024, 03:44:07 AM »
@dink Haha, sorry about that, i should have told you, i thought it was better to favor reliability over speed.
The random failure was this one : https://github.com/finalburnneo/FBNeo/actions/runs/11624670704/job/32373621158
Let's hope that new directive will fix that problem.
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on November 01, 2024, 01:51:06 AM »
With git ci:
Now we have 11 minute builds instead of 26 minute builds, reliably (I hope)!

Using the .WAIT directive, to make sure the directories are created before it starts building appears to have worked.

Caveat:
.WAIT is only supported in gnu make 4.4 or newer.  If you have trouble building this with the mingw (aka gcc510+) target, let me know and I'll make a new target for the newer gnu make.

best regards,
- dink
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on October 31, 2024, 08:26:00 PM »
ahaha no wonder it takes so long for the build to complete, I've been going nuts lately waiting for github ci...
I'd rather have it fail once in a while than wait 25 minutes for a build to complete before I can leave after a big merge :)
Thirdly: I'd even much rather try to serialize the parts that are failing so that they compile in the correct order.

For now, I'll add back the -j and when/if it starts failing, I'll do some digging to get things fixed proper.

best regards,
- dink
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by Mucci on October 31, 2024, 01:26:32 PM »
@dink: does work again on my old environment, thanks a lot
@barbudreadmon: thanks for the hint, will remove it from my script
all green :-)
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on October 31, 2024, 09:00:58 AM »
Not much information there ....but yeah as I have already mentioned, don't waste too much time. Maybe something is missing or outdated in my first package....

Thanks for the log, try now
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by barbudreadmon on October 31, 2024, 05:41:54 AM »
@dink In my experience, the -jX parameter randomly fails on FBNeo, i think it has to do with make sometimes starting to build cpp/c files before header generation finished.
I actually had to remove that parameter from the buildbot some months ago because it was a regular cause of failure : https://github.com/finalburnneo/FBNeo/commit/fa2f4c953caa4939faf82cab2734ef7834e632c5
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FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by Mucci on October 31, 2024, 03:31:14 AM »
Not much information there ....but yeah as I have already mentioned, don't waste too much time. Maybe something is missing or outdated in my first package....
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