Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
FBN Development / Re: FB Neo Bugs Reports
« Last post by fastpop72 on Today at 04:22:55 AM »
A little "ghost dog" bug in Hot Rod during attract mode.

It happens only after some cycle of attract mode...

Here screenshots & state.




2
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on Today at 03:26:00 AM »
Thanks, I've tweaked it a bit, it should be ok now :)

best regards,
- dink

It is better now. Thank you.
3
FBN Development / Re: FB Neo Bugs Reports
« Last post by Gab75 on Today at 01:57:57 AM »
I found a small graphic bug in "Golden Axe: The Revenge of Death Adder (arcade)"... to be honest, it's not a big issue and it's in MAME counterpart too.
In any case: the potions sprites are always in front of the semi-trasparent background elements, also when they should be behind... it can be seen in the attached snapshots (waterfall).
4
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 15, 2021, 09:08:36 PM »
Hey dink. I've found that SegaSonic is a bit ear grating with the Low-pass filter enabled, when you finish a stage (that happy "stage clear" jingle).
Here's a save state attached, right next to the exit. Thank you.

Thanks, I've tweaked it a bit, it should be ok now :)

best regards,
- dink
5
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 15, 2021, 08:45:19 PM »
Added Namennayo Cat's
Kinda silly game from '82, based on the cat photography style of Satoru Tsuda ( google imagesearch: https://www.google.com/search?q=namenayo+cats&tbm=isch )

6
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on May 15, 2021, 03:33:59 PM »
Gab75,
This is some really great stuff you've been adding lately, thank you :)

best regards,
- dink
7
Off Topic / Re: Is there a dump for this?
« Last post by Haze on May 15, 2021, 12:10:13 PM »
I don't think this specific one is, but I could be wrong (there are dumps we're unaware of, or even some we are aware of, where we've been unable to get anybody to submit the required files)
8
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on May 15, 2021, 11:54:58 AM »
Hey dink. I've found that SegaSonic is a bit ear grating with the Low-pass filter enabled, when you finish a stage (that happy "stage clear" jingle).
Here's a save state attached, right next to the exit. Thank you.
9
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on May 15, 2021, 11:38:29 AM »
... and finally the 6 ZX Spectrum classics:
Munsters, the (1988)
Nuclear Bowls (1987)
Popeye (1985)
Poseidon - Planet Eleven (1990)
Tranz Am (1983)
Trom (1983)
10
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on May 15, 2021, 11:33:18 AM »
Here the snapshots for the 9 new ZX Spectrum homebrews:
Azzurro 8bit Jam (2011)
Black Horse (2009)
Bouncing Bomb Redux (2012)
Box Reloaded (2010)
Cherils Perils (2010)
Dominetris (2005)
Invasion of the Zombie Monsters (2010)
Klondike Solitaire (2021)
Sploids (2019)
Pages: [1] 2 3 4 5 6 ... 10