Recent Posts

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21
FBN Discussion / Re: Feature Requests
« Last post by whatever000 on June 12, 2025, 01:47:33 AM »
I got around to testing again. I can confirm there is no SendMessage issue. But there is another minor issue. The rom path dialog and the support files dialog width reduces by about 1 character every time it is opened and closed
22
FBN Development / Re: FB Neo Bugs Reports
« Last post by sjy96525 on June 11, 2025, 10:43:02 PM »
I play the Contra has Graphics problem in Waterfall Stage in latest nightly builds.
Regression by:
https://github.com/finalburnneo/FBNeo/commit/2d654fef9d6967d7bba3e51ef3940b022420e0e0
23
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 11, 2025, 01:10:44 PM »
Yes, it was a censorship thing in some countries. Because sticking a katana into other sprites fine, but ninjas?! Not ninjas on our watch!

BTW the CPC version of the game is pretty good. Its only downside is the sound FX, there's only one of them and sounds like a fart.
24
Wow, what a quick response! As you said that commit fixed the problem.

Thank you very much @taoenwen

Thank you  :biggrin:
25
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by fprietog on June 11, 2025, 09:52:11 AM »
When I was young :cry: I played the TMHT* game in my Amstrad CPC and it wasn't one of my favorite games. I think that it was because it had a very little play screen and very badly defined graphics... I should give a try to the NES version, but having the amazing Arcade version...

*TMHT: Teenage Mutant Hero Turtles, at least in my country. Seems that the word "Ninja" was too heavy for children.
26
Wow, what a quick response! As you said that commit fixed the problem.

Thank you very much @taoenwen
28
Actually, a lot of people are using FBNeo in WINE, so, this needs to be fixed :)
29
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 11, 2025, 03:57:25 AM »
Do you guys feel any love for Teenage Mutant Ninja Turtles (NES)?



I do feel... a little. Back in the day I finished several times the Amstrad CPC of the game, which is pretty much the same thing but shorter and erasier.

Anyway, if you feel the difficulty of this version is a bit unfair you could do worse than trying TMNT - Pizza Party. It can also be applied on top of an earlier difficulty hack called Return to New York.
30
Hello,

I know that FBNeo Windows builds are intended to be executed in real Windows not under wine in Linux, but it worked well till this commit:

472a7c99a : win32 cheat: Supports multiple file encodings
https://github.com/finalburnneo/FBNeo/commit/472a7c99a7f2a3af70a022d984443b75d5d19051

After that commit drivers like SNES or NES don't work anymore: games don't start and fbneo process hangs eating the CPU (a loop?).

Can I do something to help to find what happens?

Notes:
- Problem happens with latest wine 10.0 and wine-dev 10.9 in amd64 and arm64 environments.
- Reverting the commits 472a7c99a (win32 cheat: Supports multiple file encodings) and f112c2dda (fixed MacOS Build) makes fbneo drivers work again under wine.

Thanks and best regards.
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