Hello,
I know that FBNeo Windows builds are intended to be executed in real Windows not under wine in Linux, but it worked well till this commit:
472a7c99a : win32 cheat: Supports multiple file encodings
https://github.com/finalburnneo/FBNeo/commit/472a7c99a7f2a3af70a022d984443b75d5d19051After that commit drivers like SNES or NES don't work anymore: games don't start and fbneo process hangs eating the CPU (a loop?).
Can I do something to help to find what happens?
Notes:
- Problem happens with latest wine 10.0 and wine-dev 10.9 in amd64 and arm64 environments.
- Reverting the commits 472a7c99a (win32 cheat: Supports multiple file encodings) and f112c2dda (fixed MacOS Build) makes fbneo drivers work again under wine.
Thanks and best regards.