Recent Posts

Pages: 1 2 3 4 [5] 6 7 8 9 10
41
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on May 09, 2023, 12:23:26 PM »
Stifu, again, nice play!  It's funny how your idle player didn't attract much attention the entire game :)

Thanks. I'm rusty, and failed to make any enemy fall in holes, so it was more tedious than it could have been. :p
Anyway, glad it was useful. I also learned about a funny trick recently: the "ghost" bug.
42
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 09, 2023, 09:41:46 AM »
Stifu, again, nice play!  It's funny how your idle player didn't attract much attention the entire game :)

I'll share a trick I had just learned about:
In the end fight against the guy with the gun, you can skip fighting with nearly everyone on that scene and just kill the guy with the gun by getting the Abobo character to flip you backwards up onto the second level over on the right hand side of the screen.  (that is - right when you enter the big room).  He'll "overhead-flip" you up onto the second level where the guy with the gun is watching the fight, where you can beat him.

best regards,
- dink
43
FBN Discussion / Re: INFO: How to play Power Drift in FBAlpha
« Last post by Pipeline79 on May 08, 2023, 03:25:42 PM »
Hi, this is a question for Phozz:

How are the controls supposed to work in Power Drift?  I've been trying with MAME (0.247) and an xbox 360 controller on Windows this afternoon.

By controls I mean the steering.  And MAME classifies it as a paddle.  If I set the Left Stick X-axis to the paddle (not Paddle Inc/Dec), the way it seems to work is that it turns the wheel relatively left and right - which seems wrong.  If I'm coming out of a corner I have to push the stick past centre in the opposite direction to get the car going straight again - which is way difficult.  If I set it to just Increase/Decrease the paddle and the auto-centering comes into effect it's much more playable.

I think I saw a post from 2006 or something where someone was complaining about this and I think a MAME dev said that's just how the game was - although I didn't really understand his explanation.

I haven't tried the FB Neo implementation yet that you've been discussing, but the way it's working in MAME really threw me - it's almost like it's working the opposite way I would expect.  I don't know if say, using an actual spinner-like device with a wheel would be more playable with things like this.

Just wondered if someone could explain this to me.

44
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Loggan on May 08, 2023, 09:08:40 AM »
CRC for Babyman VS Nappy Bird is 330BBDFA (current Itch.io download)
45
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on May 08, 2023, 01:02:25 AM »
As usual, excellent work! :)
46
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on May 07, 2023, 01:11:44 PM »
awesome finds, Gab75! :) Thanks for keeping things up to date!

best regards,
- dink
47
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on May 07, 2023, 12:10:43 PM »
Great! Thank you.
48
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on May 07, 2023, 12:04:09 PM »
Added the support to "2 NES/Famicom + 2 Megadrive" new titles:
NES:
5-Star Restaurant (HB, 2023)
Dengeki - Big Bang! T-Eng (Hack, 2023)

MD:
Criatura (HB, 2023)
Ghostbusters - Special Edition (Hack, 2023)
49
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 06, 2023, 08:17:10 PM »
Here we go. I hope I did it right.

Hi Stifu,
Thank you, it's perfect! :)  The emulation seems fine, too - fantastic! :)

best regards,
- dink
50
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Stifu on May 06, 2023, 05:44:54 PM »
Here we go. I hope I did it right.
Pages: 1 2 3 4 [5] 6 7 8 9 10