Recent Posts

Pages: 1 2 3 4 5 [6] 7 8 9 10
51
Cheats / Re: Requests
« Last post by Xdegenerate1075 on August 10, 2022, 08:55:07 AM »
Well, it's updated and not crashing. But the dunks from anywhere isn't working, and the break the boards is causing the screen to go black,freeze, then restarts...  on Android.

I didn't try the nightly version, I'll try that one when i get home. Hopefully the retroarch will fix itself in an update soon.

Code: [Select]
; [ NBA Jam TE (rev 2.0, 2.1, 4.0 03/23/94) ]
:nbajamte2:39900000:0147F4:0000C023:FFFFFFFF:Dunks Always Break Backboard
:nbajamte2:39900000:010462:0000C001:FFFFFFFF:Dunk/Glide Shot/Layup From Anywhere
:nbajamte2:39910000:01046A:0000C001:FFFFFFFF:Dunk/Glide Shot/Layup From Anywhere (2/6)
:nbajamte2:39910000:0104F0:0000C01C:FFFFFFFF:Dunk/Glide Shot/Layup From Anywhere (3/6)
:nbajamte2:39910000:010594:0000C00F:FFFFFFFF:Dunk/Glide Shot/Layup From Anywhere (4/6)
:nbajamte2:39910000:010604:0000C00E:FFFFFFFF:Dunk/Glide Shot/Layup From Anywhere (5/6)
:nbajamte2:39910000:01063C:0000C001:FFFFFFFF:Dunk/Glide Shot/Layup From Anywhere (6/6)
:nbajamte2:00000000:21D56C:00000004:FFFFFFFF: Last player to score is on fire.
:nbajamte2:00000001:21D5CD:00000000:FFFFFFFF:Finish this Quarter Now!
:nbajamte2:00010001:21D5CC:00000000:FFFFFFFF:Finish this Quarter Now! (2/3)
:nbajamte2:00010001:21D5CB:00000000:FFFFFFFF:Finish this Quarter Now! (3/3)
:nbajamte2:00000701:21D5D0:00000004:FFFFFFFF:Select Quarter:Activate only in game
:nbajamte2:00000000:21CC6C:0000002F:FFFFFFFF:Infinite Turbo PL1:Turbo display not affected
:nbajamte2:00000000:21CC92:0000002F:FFFFFFFF:Infinite Turbo PL2:Turbo display not affected
:nbajamte2:00000000:21CCB8:0000002F:FFFFFFFF:Infinite Turbo PL3:Turbo display not affected
:nbajamte2:00000000:21CCDE:0000002F:FFFFFFFF:Infinite Turbo PL4:Turbo display not affected
:nbajamte2:60000000:000000:00000000:00000000:
52
Cheats / Re: Requests
« Last post by dink on August 09, 2022, 08:51:23 PM »
Yes, I tested them.  The problem was fixed last night, and included in the github nightly binaries, which are available here:
https://github.com/finalburnneo/FBNeo/releases/tag/latest

please post your cheat.dat, maybe something is weird

another possibility is that the libretro core build-bot is lagging behind

best regards,
- dink
53
Cheats / Re: Requests
« Last post by Xdegenerate1075 on August 09, 2022, 01:52:30 PM »
Still crashing.

I just tried it on PC via a fresh retroarch, and FBNeo install (fbneo standalone), and both of those crash too.

Are you using something else, or just creating the codes without testing them yourself? Cause I'm convinced it's the codes crashing the programs lol.
54
FBN Development / Re: FB Neo Bugs Reports
« Last post by ben.shinobi on August 09, 2022, 01:03:54 PM »
The loaded romset is clearly the japan version. Why do you think it is actually the world version ?

Difficulty is lower on the japan version. There are more enemies in the world revision (which is very rare because most of the western arcade revision have lower difficulty, but not for Tonma).
I've made 2 replays with both counter stop (on pcb and on mame), so I know really well both versions : https://www.youtube.com/playlist?list=PLqZUIyT8c0OImPBeGJhGJcfClWc0ZYg6w
I recognise that the differences between the two versions are subtle for the average player.
Also, why I can see the differences when I load the same jap rom with mame ? (and not with FBN)
55
Cheats / Re: Requests
« Last post by dink on August 09, 2022, 12:27:29 PM »
Ah, OK.

Thanks for the help.

Now I just have to wait for the updates.

Cheers

Try now :)

thanks barbudreadmon!

best regards,
- dink
56
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on August 09, 2022, 12:24:52 PM »
I've noticed a strange bug with FBN on Retroarch. When I load legend of hero Tonma (jap version, lohtj.zip), I got the World version ??
The rom is correct because when I load the same lohtj.zip with mame core (current), I got the japan version, so I think FBN is reponsible ?
Another question, why there are no warning japan copyright text at start for Irem M72 roms ? (R-Type is the only exception)

I didn't hook up the protection MCU yet for IREM M72, and its this mcu which stuffs the warning into vram.  This mcu isn't very important, which is why emulating it has a really low priority.  It doesn't control game logic, it just gets the game to boot and a couple tiny other things & that's it.  The "simulation/hack" which we use now does that just fine.

best regards,
- dink
57
Cheats / Re: Requests
« Last post by Xdegenerate1075 on August 09, 2022, 10:45:37 AM »
Ah, OK.

Thanks for the help.

Now I just have to wait for the updates.

Cheers
58
FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on August 09, 2022, 10:34:41 AM »
I've noticed a strange bug with FBN on Retroarch. When I load legend of hero Tonma (jap version, lohtj.zip), I got the World version ??

The loaded romset is clearly the japan version. Why do you think it is actually the world version ?
59
Cheats / Re: Requests
« Last post by dink on August 09, 2022, 09:33:19 AM »
The libretro core (retroarch) is updated a little slower than the main fbneo (which is the pc program), when the update happens the problem will be fixed.  Hopefully will be soon!

regarding the version of game, just copy the new stuff from :nbajamte: to :nbajamte2:

best regards,
- dink
60
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on August 09, 2022, 09:26:16 AM »
@Dink: the select stage cheat doesn't work for turtles in time? but there's no problem with the rest of them.

grab the new cheat.dat - it fixes the entry for the stage select cheat: https://neo-source.com/index.php?topic=139.msg34387#msg34387
Pages: 1 2 3 4 5 [6] 7 8 9 10