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51
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 08, 2023, 09:57:35 AM »
52
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 06, 2023, 12:12:19 AM »
Nesdraug's Legend of Super Mario is such a great hack, I ended up watching an entire playthru of this game today.
https://www.romhacking.net/hacks/8050/

Video
https://www.youtube.com/watch?v=RD1ehD2RuHA

best regards,
- dink
53
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 05, 2023, 01:38:06 AM »
Added the support to 8 new ZX Spectrum titles (3 classics + 4 homebrews + 1 tech-demo):
8 channels (Tech-demo, 2011)
Bubble Frenzy (HB, 2016)
Cave Raider - The Cursed Treasure (HB, 2018)
Chicks & Bricks 48K (HB, 2007)
Combat Zone (1983)
Operation - Labyrinth Fall (HB, 2018)
Sgrizam  (Spanish) (1985)
Video Poker (1986)
54
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 03, 2023, 06:07:40 PM »
@dink actually, adding a new member to every single BurnDriver struct is not as bad as it seems (using sed), i have a wip that can produce those dat with the sourcefile attribute, should i go and commit it ?

I really don't like that idea, will have to think about it for a while...
55
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on September 03, 2023, 01:22:34 PM »
@dink actually, adding a new member to every single BurnDriver struct is not as bad as it seems (using sed), i have a wip that can produce those dat with the sourcefile attribute, should i go and commit it ?
56
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on September 03, 2023, 11:44:27 AM »
I was thinking that STD_ROM_FN used romset name as the argument and that we could add the following code to the macro :
Code: [Select]
const char* Name##Sourcefile()
{
return __FILE__;
}

It turns out my first assertion was wrong :/

The only other way i can think of would be to modify the driver structs indeed.
57
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on September 03, 2023, 09:30:08 AM »
geese howard, at some point - sure

barbudreadmon, will probably have to add that to every single BurnDriver struct, that sounds like a hell.  If you can find a better way, go for it, but please don't do what I just said. :)

best regards,
- dink
58
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on September 03, 2023, 12:35:41 AM »
Dink, can you add cps1, 2 and 3 in "generate dat file"?

It might be a better idea in the long term to add the "sourcefile" attribute to our datfile (sourcefile="d_cps1.cpp", ...) so that it can be sorted with 3rd party tools (i think datutil does that).

@dink not sure what would be the best way to achieve this, maybe modifying some existing macro from stdfunc.h to have a mean to retrieve __FILE__ ?
59
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by geese howard on September 02, 2023, 04:17:11 PM »
Dink, can you add cps1, 2 and 3 in "generate dat file"?
60
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 02, 2023, 02:03:59 PM »
Added the support to 4 new ZX Spectrum titles (2 classics + 1 homebrew + 1 tech-demo):
Lunar Rescue RX (HB, 2023)
Partyscroller (Tech-Demo, 2023)
Winged Avenger, The (1982)
Winged Warlords (1983)
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