Recent Posts

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41
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 23, 2022, 09:26:15 AM »
Neo Geo. Aero fighters 2 sound problems.

Silence4life, I started a new game and sound seems OK, where is the problem at?

best regards,
- dink
42
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 23, 2022, 09:16:34 AM »
Hi ClessxAlghazanth,
Try setting the autofire rate lower, to "Fast" (middle option).  A general rule is, if autofire doesn't work just try going down a notch or 2 until it starts fireing.

best regards,
- dink

Hi  :smilie:

I just noticed that in arcade games Pooyan and Time Pilot 84 autofire doesn't function properly

It just shoots once as if the fire button is pressed and then stops firing

I7d be glad if you can check it

Thanks and have a great day :cool:
43
FBN Development / Re: FB Neo Bugs Reports
« Last post by ClessxAlghazanth on June 23, 2022, 08:18:03 AM »
Hi  :smilie:

I just noticed that in arcade games Pooyan and Time Pilot 84 autofire doesn't function properly

It just shoots once as if the fire button is pressed and then stops firing

I7d be glad if you can check it

Thanks and have a great day :cool:
44
FBN Development / Re: FB Neo Bugs Reports
« Last post by Silence4life on June 23, 2022, 06:59:45 AM »
Neo Geo. Aero fighters 2 sound problems.
45
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by el_rika on June 23, 2022, 04:48:42 AM »
My pleasure dink!

Thank you and the rest of the team, so much for doing such a fantastic job :)
46
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by bytestorm on June 23, 2022, 04:32:03 AM »
Big thanks to all of you involved in this wonderful emulator.. such an awesome thing made possible by you all!! THANK YOU
47
FBN Development / Re: [Request] Add some NES games
« Last post by dink on June 23, 2022, 12:04:35 AM »
It turns out City Patrolman runs on the UM6578 system with a custom lightgun and custom mapper, which shares a few things in common with NES/Famicom, but at the same time its completely different.  The endeavor required to emulate such a beast is too much for this game right now.  Sorry about that,  of course - if it were just a nes/famicom game with a mapper we didn't support yet - it would be no problem!

best regards,
- dink
48
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 22, 2022, 11:13:27 PM »
Hi friends & fans of fbneo, here's a little rundown of what's happening over the past couple weeks:

Added SlowMo T.A. feature for slowing down framerate of games, compatible with recording, re-recording(states while recording) :)
Access via Game -> SlowMo, and/or set up keys in the inputs editor

Fixed rounding error in the CPU Speed selector, bug thanks to el_rika for finding this problem!  Also super big thanks to el_rika for continuously working with me to improve things :)

NBeing added support to lua scripting to hook memory maps and pc on 68k

Fixed bug in win-ui: if a state is loaded which loads a game - cheats would be disabled for that game. 

Trackball driver (aka general dial/wheel/paddle driver): improved synchronization (states, replay, netplay)

System 16*-18, standardized inputs, modernized frame loops a bit

Kaillera, add support for analog inputs

Taito F2, standardized inputs (for kaillera netplay support)

5 years ago I made a nice anti-click hack for k054539 Games like moo mesa, violent storm, mystic warriors, ... would make a nasty click or popping noise at the end of any sample, like a punch sound. or character dialog.  SaxxonPike took things a step further and came up with the proper dpcm table for the chip, which gets rid of the pops and clicks without any sort of hack.  very nice.  Upgraded to his method, of course! :)

Fixed the "unable to go fullscreen" error message, finally.  Wow, that looked bad for so long :P

iq_132 Added Varia Metal to the Metro HW driver, so we finally got rid of the old buggy "varia metal" driver.

barbudreadmon improved the gun inputs for Cyber Tank, and added ability to set coordinate extents to the gun driver.

supernova driver got some little fixups: better paddle inputs for vs block breaker/saru kani and proper music looping for Sengeki Striker and Puzzloop.

taoenwen did nice improvements to IPS patching

Gab75 constantly doing great work keeping our consoles section up-to-date :)

cjom adds support for Cheats along with other nice game/menu improvements for the SDL2 version of fbneo

bye for now & best regards,
- dink
49
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on June 22, 2022, 08:32:13 PM »
Hi INVICTA,
Any luck finding the autofire option in RetroArch?

best regards,
- dink
50
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on June 22, 2022, 08:26:14 PM »
JoelH that's good to hear! :)
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