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11
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 22, 2024, 12:54:39 PM »
Thanks.

Here is my guess :
From what i understood while troubleshooting several lightgun users on our libretro port, most (all ?) of those "lightgun devices" have 2 modes of operation : one where the device sends on-screen coordinates, and one where it acts as a mouse.
From looking at that video, i think you might be using the "mouse" mode of operation instead of the "on-screen coordinates" one.
The "on-screen coordinates" one with bburngunpositionalmode is what you want to use.
It might also be important to unmap "P1 Gun X" and "P1 Gun Y", since they shouldn't be necessary in this mode of operation (and might actually cause issues if your lightgun is somehow sending something through mouse axises ?)


My light gun can only work as a "mouse" (OC windows)

Is it possible to make any settings in JPark.ini to make it work?

I tried both options, it doesn't help:
bburngunpositionalmode 1 (The target strives for the center of the screen)
and
bburngunpositionalmode 0

12
FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on July 22, 2024, 12:37:05 PM »
The goal is randomly jumping throughout the screen

https://www.mediafire.com/file/55kb32nezhax0xs/123.mp4/file

Thanks.

Here is my guess :
From what i understood while troubleshooting several lightgun users on our libretro port, most (all ?) of those "lightgun devices" have 2 modes of operation : one where the device sends on-screen coordinates, and one where it acts as a mouse.
From looking at that video, i think you might be using the "mouse" mode of operation instead of the "on-screen coordinates" one.
The "on-screen coordinates" one with bburngunpositionalmode is what you want to use.
It might also be important to unmap "P1 Gun X" and "P1 Gun Y", since they shouldn't be necessary in this mode of operation (and might actually cause issues if your lightgun is somehow sending something through mouse axises ?)
13
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 22, 2024, 11:54:48 AM »
As previously asked, it'd help if you posted a video of the phenomenon. I'm not sure i understand what you mean by "the target jumps".

The goal is randomly jumping throughout the screen
14
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on July 22, 2024, 04:27:38 AM »
Added the support to 2 new homebrew titles (one for ColecoVision and one for Megadrive):
CV: Mooncresta - SGM (HB, 2023)
MD: Fatal Fury One v.1.5 (HB, 2022)
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News / Snk Vs Capcom for PC (Steam)
« Last post by KaNyErO on July 22, 2024, 03:40:48 AM »
I wish this was real port but it's only an emulator ....

https://imgur.com/a/Z9Jnb7i
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FBN Development / Re: FB Neo Bugs Reports
« Last post by barbudreadmon on July 21, 2024, 06:37:15 PM »
As previously asked, it'd help if you posted a video of the phenomenon. I'm not sure i understand what you mean by "the target jumps".
17
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 21, 2024, 02:32:48 PM »
minga12,
thanks, can you also show a screenshot of your input settings (F5 screen)?
and attach config/games/jpark.ini ?

best regards,
- dink

I tried to turn off and the settings:
"IF Non-Zero, Enable Lightgun Positional Mode (Sinden Or Real Lightgun HW)
bburngunpositionalmode 0"

Doesn't matter the target jumps.
18
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on July 21, 2024, 09:19:10 AM »
minga12,
thanks, can you also show a screenshot of your input settings (F5 screen)?
and attach config/games/jpark.ini ?

best regards,
- dink
19
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 21, 2024, 08:52:33 AM »
thanks :)
20
FBN Development / Re: FB Neo Bugs Reports
« Last post by minga12 on July 21, 2024, 04:28:14 AM »
Could you make a video with your gun and the monitor in the frame, moving it around, so I can see what's going on?
(might need a second person to hold the camera/phone)
btw, is it any help if you use the DirectX 9 blitter?

EDIT: additional question: is the Sinden border around the window?

best regards,
- dink

I use Settings "Dirextx9 Alt" And "Enable Windowed Fullscreen (DX9 Blitters)" Border of Sinden and a fullscreen good work.
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