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31
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 06, 2024, 09:13:24 AM »
Guys,
Am I wrong about the Dai Makai Mura Improvement hack being nearly twice as hard as the normal rom?

best regards,
- dink
32
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on September 06, 2024, 08:44:49 AM »
Weird, yes, but not impossible! :)
At the end, if the pieces of code modified are equal and positioned in the same patterns, the hack should work without issues! ;)

I finally found out what my problem with Daimakaimura Improvement Hack was about. Apparently it's not compatible with Mednafen, but it works fine with Ootake and FBN.
33
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 05, 2024, 03:26:58 PM »
Added the support to 8 new NES/Famicom titles:
Action 53 vol4 - Actually 54 (HB, 2020)
Bikkuri Nekketsu Shin Kiroku! - Harukanaru Kin Medal (Japan, 1992)
Crater Song - Definitive Edition (HB, 2024)
Mario The Tank (Hack, 2024)
MultiDude - Evercade Edition (HB, 2019)
Storied Sword, The (HB, 2024)
Super Hard Bouncer v1.1 (HB, 2024)
Super Homebrew War - Evercade Edition (HB, 2021)
34
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by dink on September 03, 2024, 09:09:01 AM »
I tried the hack for Daimakaimura, but I think the CRC32 they mention is wrong, because I couldn't get the resulting file to run on any emulator. This is pretty usual in other platforms such as NES and SNES, because many different dumps exist for the same games, and there's also the question of headers. However I think it's the first time it happens to me with a PCE game. Weird.

Hi Neville,
I just uploaded the rom from daimakai.zip (sgx) into the javascript patcher, and it gave me back the correct romfile - no troubles :)

best regards,
- dink
35
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 03, 2024, 08:05:28 AM »
Added the support to Daimakaimura Improvement Hack (PC Engine - SuperGrafx)...
36
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 03, 2024, 08:01:42 AM »
I tried the hack for Daimakaimura, but I think the CRC32 they mention is wrong, because I couldn't get the resulting file to run on any emulator. This is pretty usual in other platforms such as NES and SNES, because many different dumps exist for the same games, and there's also the question of headers. However I think it's the first time it happens to me with a PCE game. Weird.

Weird, yes, but not impossible! :)
At the end, if the pieces of code modified are equal and positioned in the same patterns, the hack should work without issues! ;)
37
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Igor_Arabe on September 03, 2024, 07:59:49 AM »
Please add: Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal for N3S, crc32: f5202c9e.
cloneof: nes_crashnboy

I can do this, but, i have troubles with bigger names to define a proper "gameID / zipFileName", lol.


Added, thx!
38
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on September 03, 2024, 05:10:08 AM »
I tried the hack for Daimakaimura, but I think the CRC32 they mention is wrong, because I couldn't get the resulting file to run on any emulator. This is pretty usual in other platforms such as NES and SNES, because many different dumps exist for the same games, and there's also the question of headers. However I think it's the first time it happens to me with a PCE game. Weird.
40
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on September 02, 2024, 03:11:35 PM »
@7zxkv:
You need to patch "Super Street Fighter II (USA)" ROM (CRC: 165DEFBF) with the "Lord Hiryu" hack: https://www.romhacking.net/hacks/6059/
After you need to patch the resulting ROM (CRC: F390ADD2) with this hack/addendum: https://www.romhacking.net/hacks/8479/
The final ROM should have this CRC: 0945C0D3
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