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51
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by ClessxAlghazanth on June 12, 2025, 06:52:42 PM »
WIzard of Wor and Gorf ? That made my day , dink , big thanks for the new driver !  :cool:
By the way where can one get the samples for seawolf ?
52
FBN Discussion / Re: Feature Requests
« Last post by whatever000 on June 12, 2025, 05:54:30 PM »
Confirmed. All good

Thankyou  :cool:
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on June 12, 2025, 03:12:13 PM »
@fprietog: thanks for constant SNES/Super Famicom updates! :)
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on June 12, 2025, 03:07:25 PM »
Added driver for Bally Astrocade arcade hw:
Wizard of Wor, Gorf, Seawolf 2 (needs samples: seawolf.zip), Space Zap, Robby Roto & some misc stuff

Excellent work guys! :) Other real classics emulated by FB Neo... I played a lot with Wizard of Wor during my childhood (ehm... to be honest, with the C64 version!) :P
55
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by fprietog on June 12, 2025, 11:36:01 AM »
Added the support to 3 new SNES/Super Famicom games:
All-American Championship Football (Euro)
Caravan Shooting Collection (Japan)
Dr. Mario (Japan)
56
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on June 12, 2025, 11:24:56 AM »
That's true. I had forgotten about the "instant death" stages. They were the most trying in the CPC version, but nothing you couldn't finish after a few tries. I say "stages" because I think there was at least another one, but maybe it wasn't present on all versions (?).
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by taoenwen on June 12, 2025, 11:23:47 AM »
Very wonderful work! Awesome!
58
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by barbudreadmon on June 12, 2025, 11:13:38 AM »
Do you guys feel any love for Teenage Mutant Ninja Turtles (NES)?

I finished it as a kid, not sure i'd be able to re-enact that feat.
You hear a lot about the difficulty of that game, but what i found the most difficult was to do "low" jumps consistently (you had to press jump very briefly, the timing was extremely hard). There was a screen in the sewers where you'd die if you failed that jump, and this is probably where i died the most.
59
FBN Discussion / Re: Feature Requests
« Last post by taoenwen on June 12, 2025, 10:07:39 AM »
I got around to testing again. I can confirm there is no SendMessage issue. But there is another minor issue. The rom path dialog and the support files dialog width reduces by about 1 character every time it is opened and closed

https://github.com/finalburnneo/FBNeo/commit/ad6db120474d129839b1f720016ab460c59a1a1d

fixed now.
60
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by fprietog on June 12, 2025, 10:02:20 AM »
Thank you very much dink and iq_132 for the new arcades!

Does someone know where can I buy time to play all of these?  :biggrin:
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