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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 11, 2025, 09:37:45 AM »
Coming to FB Neo  >> NEAR YOU <<

(Later today/tomorrow)

best regards,
- dink
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hxghwx, I'm afraid I have no idea how to fix this problem.

barbudreadmon, cool down a little
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Don't open multiple topics about this. I merged those 2 topics.

From that src/interface/inp_keys.h file it's using, this source code is over 13 years old, assuming it's even our source code, which i highly doubt since the code back then had a different define for FBK_PREVTRACK.
So basically it's a hard fork of an extremely old version of the fbalpha source code.

We only support our source code, and preferably the current one, i'm locking, don't bring up this non-sense again.
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FBN Development / The following errors occurred while compiling FBA
« Last post by hxghwx on July 11, 2025, 04:29:20 AM »
look
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FBN Development / Re: FB Neo Bugs Reports
« Last post by ClessxAlghazanth on July 11, 2025, 03:16:54 AM »
Hi  :smilie:

Power Drift (Arcade) still says ''Insert Coin'' after setting it to Free Play mode (both Coin A and Coin B)

Thanks :cool:
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 10, 2025, 09:16:30 PM »
Hi guys,
Sorry I didn't have time to respond in a decent timeframe, been really busy with some fun code.  And on top of it all, this heatwave has made it impossible to do everything that needs to be done.

Howdy Pelucon8, re: devastators, it's almost like Konami's black sheep, but in prototype form.  I don't know much about it, and I never seen it in arcades.  The Tattoo Assassins sleuthwork and especially the resulting video was a lot of fun :)

Hi ClessxAlghazanth,
I'm afraid the bezel "experimental feature" is kinda just that: experimental, and I don't have the windows gfx/ui knowhow to improve it.  I'd best stick with game emulation stuff :)  Hopefully someone with more skills in that area will improve it, though

best regards,
- dink
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FBN Development / Re: FB Neo Bugs Reports
« Last post by littlebear on July 10, 2025, 06:58:04 PM »
hi, Gals Hustler (set 1) stuck on test menu.
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on July 10, 2025, 03:03:43 PM »
Added the support to other 6 NES/Famicom titles (1 classic + 3 homebrews + 2 translation hacks):
Hokuto no Ken 2 - Fist of the North Star (T-Eng, 2022)
Space Battle (HB, 2014)
Space Hawk (HB, 2014)
Sub Hunt (HB, 2014)
Tao (Japan, 1989)
Tao (T-Eng, 2011)
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on July 09, 2025, 03:13:13 PM »
Added the support to 8 new NES/Famicom titles (5 classics + 1 homebrew + 2 Translation hacks):
Arkanoid (Japan, 1986)
Astrosmash (HB, 2014)
Bionic Commando - Return of Hitler (T-Eng v1.04, 2017)
Idol Hakkenden (Japan, 1989)
Idol Hakkenden (T-Eng, 2018)
Money Game, The (Japan, 1988)
Money Game II, The - Kabutochou no Kiseki (Japan, 1989)
Operation Wolf (Japan, 1989)
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FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by barbudreadmon on July 09, 2025, 03:31:05 AM »
Well, it feels like it'd be less work to support segacd, where this game had an official port, than to support this fantasy msu1 hardware.
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