Recent Posts

Pages: 1 2 3 [4] 5 6 7 8 9 10
31
FBN Development / Re: FB Neo Bugs Reports
« Last post by ben.shinobi on August 12, 2022, 02:39:22 AM »
Can you please tell me exactly how - like, the easiest way to tell the differences?  I loaded up loht and lohtj with mame and played the games side-by-side and couldn't notice a difference.  Once I can do this, I will be able to look into the problem in fbneo :)

I must admit it's not easy to see if you're lambda Tonma player. All the differences during the first 4 stages are very subtles.
In stage 1, the respawn vampire enemies is higher in world version (maybe 20/30% faster than the jap version)
In stage 2, at start, all the first enemies shoot at you quicker and their bullets are faster. The boss shoot also more bullets.
In stage 3 & 4, there are little more enemies but it's not easy to see. (both boss seems to have identical pattern)
In stage 5, enemies (blue soldiers) respawn much more faster and they're more resistant (boss have identical pattern)
In stage 6, there are more ghosts and flying skeletons. The boss pattern is more difficult. You can easly see it.
In Final boss stage 7, There are 3 big birds (for every pattern) in world revision while there are only 2 in Japan version.
I will try to study other differences between both version.
I share here 2 run on both version with mame (INP file to playback) to help you. I can made video if you want ?
https://we.tl/t-tvVgvFD6UZ
Thanks & best regards !!
32
FBN Development / Re: FB Neo Bugs Reports
« Last post by Stifu on August 12, 2022, 02:32:58 AM »
Driver has been fixed, thanks for your bug report :)

Thanks!

p.s. did you see this update - added the color filter to Navarone a few weeks back :)

Yes, I did, thank you!
I just thought it'd be bad to spam thank you comments every time (and so I just use that "applaud" link thing thinking maybe you get a notification or something), but I am grateful for all of your work.
33
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on August 11, 2022, 08:49:24 PM »
I just tried Ninja Emaki, and I'm quite confused. Just moving around (using a keyboard) will randomly teleport you from time to time.
Is that supposed to happen? Or maybe the game reacts poorly to direction inputs that were not possible on the original cabinet? Thank you.

Hi Stifu,
As Tatsuya79 said, some games don't like opposing directions pressed (even accidentally).  Driver has been fixed, thanks for your bug report :)

p.s. did you see this update - added the color filter to Navarone a few weeks back :)

best regards,
- dink
34
FBN Discussion / Re: [Request] FBNeo-CV additions
« Last post by PrincessMonaco on August 11, 2022, 12:48:05 PM »
So I see :)
35
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 11, 2022, 12:07:39 PM »
Added the support to a new "amazing" aftermarket/homebrew (Megadrive roster):
The Cursed Knight (2022)
36
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 11, 2022, 10:13:48 AM »
Dear friends & fans of FBNeo

Rewind feature is in!

Set up your rewind and rewind cancel keys or buttons in the inputs of _anygame_ and copy it into preset.ini* :)
or just use the hard-coded Pg-UP button for Rewind.  either way!

*(config\presets\preset.ini)

Inputs -> Rewind Settings, enable / set memory for rewind

Don't forget about Rewind Cancel
Whilst holding the rewind button/key, if you've gone back too far - the cancel button will undo the rewind.

Rewind + Fast Forward?
Yes

.....Rewind + cv1000, at 168+megs per frame/state?
no.

Rewind + Recording?
From Power-On: Yes
Not Power-On: BE CAREFUL.  if you rewind before started recording, it will EXPLODE like a ruski ammo depot!

Notes:
When memory limit is reached, it will go back and delete every 2nd rewind-frame from memory, to free up new rewind-spots.
In the debug version of FBNeo, you can see when this happens in the debug console (Misc -> Options -> Show Debug Console)
If you get studders every once in a while with rewind enabled: reduce the amount of rewind memory.

best regards,
- dink
37
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 11, 2022, 06:55:45 AM »
If I'm not mistaken, Sydney Hunter and Vanguard are SGM too but Jawbreaker I & II isn't
A least that's what I get when I launch them through ColEm with or without Super Game Module activated

Hi Voljega,
Sydney Hunter and Vanguard use a Megacart (128Kbytes with a multiplexer logic), but in both cases the Super Game Module isn't required to work, differently Jawbreaker I & II (CollectorVision edition) requires a SGM installed to work...
38
FBN Development / Re: FB Neo Bugs Reports
« Last post by Tatsuya79 on August 11, 2022, 05:14:52 AM »
Probably the usual simultaneously pressed down opposite directions bug.
It's not happening with a gamepad/joystick.
39
FBN Development / Re: FB Neo Bugs Reports
« Last post by Stifu on August 11, 2022, 03:20:26 AM »
I just tried Ninja Emaki, and I'm quite confused. Just moving around (using a keyboard) will randomly teleport you from time to time.
Is that supposed to happen? Or maybe the game reacts poorly to direction inputs that were not possible on the original cabinet? Thank you.
40
FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on August 10, 2022, 08:49:28 PM »
Difficulty is lower on the japan version. There are more enemies in the world revision (which is very rare because most of the western arcade revision have lower difficulty, but not for Tonma).
I've made 2 replays with both counter stop (on pcb and on mame), so I know really well both versions : https://www.youtube.com/playlist?list=PLqZUIyT8c0OImPBeGJhGJcfClWc0ZYg6w
I recognise that the differences between the two versions are subtle for the average player.
Also, why I can see the differences when I load the same jap rom with mame ? (and not with FBN)

Can you please tell me exactly how - like, the easiest way to tell the differences?  I loaded up loht and lohtj with mame and played the games side-by-side and couldn't notice a difference.  Once I can do this, I will be able to look into the problem in fbneo :)

best regards,
- dink
Pages: 1 2 3 [4] 5 6 7 8 9 10