Recent Posts

Pages: 1 2 3 4 5 6 [7] 8 9 10
61
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on August 01, 2022, 02:51:10 PM »
Added the support to a very good Megadrive aftermarket/homebrew:
Alice Sisters (2022)
62
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Neildark on August 01, 2022, 07:13:34 AM »
Thank you very much for your work and effort, eager to try the new feature  :cool: :biggrin: :biggrin:
63
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 31, 2022, 08:07:49 PM »
Hi Kev, thanks buddy :)
64
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Kev on July 31, 2022, 04:26:41 PM »
Rewind feature
Started working on the rewind feature last tuesday night, (it's saturday morning now) - it's really quite nice at this point:
x got the input recording stuff synchronized last night.
x systems with growing/shrinking state-sizes working the night before


Nice work!
65
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Al82 on July 31, 2022, 09:53:05 AM »
Rewind feature
Started working on the rewind feature last tuesday night, (it's saturday morning now) - it's really quite nice at this point:
x got the input recording stuff synchronized last night.
x systems with growing/shrinking state-sizes working the night before

The next big hurdle to jump over is dealing with running out of memory.  When the rewind memory is used up, I want to have it granularize the earliest recordings to free up half the space.  basically: delete every other rewind chunk(frame), then defrag the list.  Of course, this will happen every time the emulator reaches the end of the rewind memory.

best regards,
- dink

Thank you for all the awesome features you and the team continue to work on!
66
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 30, 2022, 10:22:37 AM »
Rewind feature
Started working on the rewind feature last tuesday night, (it's saturday morning now) - it's really quite nice at this point:
x got the input recording stuff synchronized last night.
x systems with growing/shrinking state-sizes working the night before

The next big hurdle to jump over is dealing with running out of memory.  When the rewind memory is used up, I want to have it granularize the earliest recordings to free up half the space.  basically: delete every other rewind chunk(frame), then defrag the list.  Of course, this will happen every time the emulator reaches the end of the rewind memory.

best regards,
- dink
67
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on July 29, 2022, 11:42:45 PM »
Added the support to a new ZX Spectrum homebrew:
Tiny Crate Eng/Spa (2022) > https://pcnonogames.itch.io/tiny-crate-zx-spectrum-48128k-by-pcnonogames
68
FBN Discussion / Re: Recording input at slower cpu speed has problem when play back
« Last post by dink on July 27, 2022, 12:13:42 AM »
Hi NeilDark,
Glad the SlowMo feature worked well and without exploding, thanks for testing it.

It's been a while, and I finally almost got the rewind code working!  Stay tuned... :)

best regards,
- dink
69
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on July 26, 2022, 10:32:01 AM »
Howdy folks!

Input Recording feature improvement
Added a "With NVRAM" option to "Record from Power-On".  This will include a snapshot of the game's NVRAM in the recording.  Previously: recording from Power On ignored NVRAM altogether to improve synchronization. but, for some games it is necessary or wanted to have the game configured differently.

best regards,
- dink
70
FBN Discussion / Re: Question marks in ROM filenames
« Last post by Robert on July 19, 2022, 09:16:50 PM »
? represents a one-character wildcard in windows, and so it's not allowed in filenames.
Pages: 1 2 3 4 5 6 [7] 8 9 10