Recent Posts

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31
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on August 26, 2025, 04:06:21 AM »
Added the support to 6 new ZX Spectrum titles (3 classics + 3 homebrews):
Farmer, The v1.1 English/Spanish 48K (HB, 2025)
Sidewinder II 48K (1989)
SpAIders Game 128K (HB, 2024)
Speedboat Assassins 48K (1989)
Street Hassle 48K (1988)
Zombi Terror - Part 1 & 2 English/Spanish 48K (HB, 2014)
32
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on August 25, 2025, 06:43:52 PM »
And more FDS translations by BlackPaladin. Now it's Ultraman Club: Chikkyuu Dakkan Sakusen, the first Ultraman game for the system.



Information and download here.
33
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Neville on August 25, 2025, 04:36:03 AM »
So far I've only played Stage 1, but I thought it was OK.

EDIT: Just saw this, English patch available for Jikai Shounen Met Mag (FDS):



Information and download here.
34
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by dink on August 24, 2025, 09:18:04 PM »
Neville, well, I gave it another try with a different mindset.  Wonder Kid is actually a nice game, Just watch out for world 7 stage 2 - it's very difficult to pass.

best regards,
- dink
35
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on August 24, 2025, 12:58:15 AM »
Added the support to 3 new SMS titles:
Forest Escape - A Knight's Quest (HB, 2025)
Goodzilla v1.1 (HB, 2025)
Wonder Kid (Proto, 1993) < (thanks to dink for adding the related mapper support)
36
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by dink on August 23, 2025, 09:24:17 AM »
119 is a charming '80s game.  I especially like how the firefighter gives the rescued animal an umbrella to jump off the burning building, the music is nice too.

Credits:
iq_132 fbneo driver
Hammy, I believe, bought and dumped PCB
Haze did the emulation w/fixups from hap

best regards,
- dink
37
FBN Development / Re: What I've been working on (iq_132's work in progress)
« Last post by Gab75 on August 22, 2025, 11:32:04 AM »
A big thanks to iq_132 for adding the support to a new "rare/misknown" arcade game of mid 80s...
119 (1986)(Coreland / Sega)
38
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by Gab75 on August 22, 2025, 03:07:58 AM »
x  Seamless mode change, for Megadrive & Sega System32.  Games like md_contra, slipstrm, and a bunch of others now can freely change the video mode without needing the main UI window to be destroyed and re-created.

Thanks a lot! :) The previous UI management was a bit "annoying"... now the emulation is clearly smoother! :)
39
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by TNTRafael on August 21, 2025, 09:55:20 PM »
Thanks for the nice improvements Dink!
40
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on August 21, 2025, 09:18:07 AM »
FBNeo news for the masses

Hi Guys,
Some nice new fixes and a feature were added recently:

x  Seamless mode change, for Megadrive & Sega System32.  Games like md_contra, slipstrm, and a bunch of others now can freely change the video mode without needing the main UI window to be destroyed and re-created.

x  HardFX shaders: fixed some shaders which didn't work properly, and fixed a rounding issue which sometimes caused weird vertical lines in the shader effect.

x  Reshade: fixed using Reshade fullscreen caused garbage to appear on the sides of the screen

best regards,
- dink
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