Recent Posts

Pages: 1 2 3 4 5 6 [7] 8 9 10
61
FBN Discussion / Re: Recording input at slower cpu speed has problem when play back
« Last post by dink on June 19, 2022, 08:12:56 PM »
NeilDark, You're welcome :) 

best regards,
- dink
62
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 19, 2022, 12:58:28 PM »
Added the support to 1 new FDS title and 3 new NES/Famicom titles (FDS: 1 Japan+T-Eng - NES: 1 Japan+T-Eng, 1 improvement hack, 1 HB Tech-Demo)

FDS:
Idol Hotline - Nakayama Miho no Tokimeki High School (T-Eng)(2022)
Idol Hotline - Nakayama Miho no Tokimeki High School (Japan)(1987)

NES:
Erika to Satoru no Yume Bouken (T-Eng)(2022)
Erika to Satoru no Yume Bouken (Japan)(1987)
Uninvited Uncensored hack (2022)
Rick Rolled! (Tech-Demo)(2009)
63
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on June 19, 2022, 12:48:08 PM »
Added the support to a new aftermarket/homebrew Megadrive game:
Diamond Thieves (2022) > https://megacatstudios.com/pages/diamond-thieves
64
FBN Development / Re: split topic : lightgun issues
« Last post by barbudreadmon on June 19, 2022, 08:15:10 AM »
Sorry for the multiple posts, but it is a bug in the Libretro code. I fixed the typo in my build of RetroArch and am able to track on the Y axis correctly in Cyber Tank with barbudreadmon's coordinates.

Thanks for the heads-up.
FWIW, i'm not happy with our current driver code and will revisit it soon, but for now it should be fine with your usage.
65
Wow! what speed! :cool: Thank you very much, as soon as I can I will try the new function and give some feedback, you are a genius! :biggrin:
66
FBN Discussion / Re: Recording input at slower cpu speed has problem when play back
« Last post by dink on June 19, 2022, 01:35:27 AM »
Introducing: SlowMo T.A.  PREVIEW!

Slow down time like in the Matrix: weave around bullets in a bullet-hell game.  Then play back the recording at full speed - yay!!

Select from "Game -> SlowMo", from normal, 75%, 50%, 25% and 16%

Tomorrow I'll add the hotkeys :)

best regards,
- dink
67
FBN Discussion / Re: Recording input at slower cpu speed has problem when play back
« Last post by dink on June 19, 2022, 01:25:19 AM »
NeilDark now I remember :)   I think it was some problem when switching to and from fullscreen while recording inputs would sometimes cause a desync on your system at the time, but I could never reproduce it here.

best regards,
- dink
68
?I did not know it!  :confused: We were talking about this problem privately precisely in 2019, doing some tests and you told me that later you would try to solve it; great. I've done a check with Art of fighting 2 and Real Bout Fatal Fury 2, and yes, indeed the recording now plays without problems, ?thank you very much!  :biggrin:
69
FBN Discussion / Re: Recording input at slower cpu speed has problem when play back
« Last post by dink on June 18, 2022, 09:13:48 AM »
Well, it would be great, there are many fans of FBNeo who do TAS and upload our games to YouTube, and any new option is always welcome ;) In this aspect, it is one of the most intuitive emulators. A greeting, and as always thanks for your work  :biggrin: :biggrin:

PS: Hopefully one day you can solve the synchronization problems that the Neo Geo Cd system had when replaying Recording input...  :wink:

NeilDark,
NGCD recordings have been fixed for a while now (July 18, 2020), at least in my tests of playing Double Dragon, rbff2, Pulstar, Cyber Lip and Alpha Mission II to end without a problem.

Unfortunately a recent timing change broke all of my recordings, Well, at least I can say input recordings worked up until that timing change a month or 2 ago.  If you have a reproducable input recording desync let me know and I'll give it a try on my side, then try to fix it.

best regards,
- dink
70
Thank you very much for the responses.

Now I know the reason clearly, and hope FBNeo will have that feature soon.

Pages: 1 2 3 4 5 6 [7] 8 9 10